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Epic Games releases Unreal Engine 5. Epic Games has finally released the latest iteration of its popular game engine: Unreal Engine 5. This means that while great, Unreal Engine 5 is not disruptive for us VR users and developers, yet. Meta is keeping its update pace of the Oculus Quest software very high. Learn more.
And it is made possible by VIRTUOSO , an open-source SDK created by Charles Rivers Analytics, which is now available for Epic Games’ Unreal Engine. Not only does it speed up XR development, but it also removes compatibility issues, without affecting the quality of graphics, haptics, and other game interactions. Leap Motion.
Yaw VR’s smart chair offers a 40-degree motion range for roll, 70-degree for pitch movements, and haptic vibrations. There’s also built-in vibration haptics capable of simulating acceleration, speed, an engine’s RPM, and gunshots. Image Credit: Yaw VR.
Tactical Haptics, creators of the ‘Reactive Grip’ controller are due to begin taking dev kit pre-orders on May 29th. Tactical Haptics has been part of the modern VR scene since day zero. Later this month, Tactical Haptics says it will show off the controllers with an integration of the VR LBE game Sweet Escape.
Haptic feedback is essential in bringing player’s hands into VR worlds. The company is today announcing TouchSense Force, a combination of development software and hardware that it hopes will enhance haptic feedback in both existing game controllers and new devices to make for better VR experiences and other content.
Plexus Immersive Corp, a San Francisco-based startup, announced a pair of VR gloves that integrate haptic feedback and interface with multiple tracking standards, including SteamVR, Oculus Rift, and Windows “Mixed Reality” VR. Compatibility : Unity, Unreal Engine, C++, C#, Python. Image courtesy Plexus Immersive.
The open-source demo offers a framework for use in any Unreal Engine project, as well as a ‘Playground’ scene containing an underground bunker and shooting range to showcase hand interactivity. I expected such a project would come from companies that are more interested in VR growth like Oculus, Valve, or HTC,” says Horský. “It’s
Some time ago, the most important companies of the XR ecosystem (HTC, Oculus, Microsoft, etc…) joined the Khronos Group to discuss a standard to end the fragmentation of the XR space. That is if every company implemented OpenXR, a program built for the Oculus should work with SteamVR as well. Image by Oculus).
Company CTO Idan Beck says its Sandbox SDK will have capabilities like “high-performance inverse kinematics, rigging, and motion capture capabilities,” and will include support for Unreal Engine, Unity, and Native. Sandbox says however that developers can create using more modest setups such as an Oculus Rift or HTC Vive.
A wide range of tracking adapters and impressive hardware could make the Plexus the next big haptic glove. Linear resistant actuators (LRAs) placed at the ends of each fingertip provide realistic haptic feedback for the user. Compatibility: Unity, Unreal Engine, C++, C#, Python. degrees precision.
These are pretty cool, also because the Snapdragon XR 2 is much more powerful than the 835 mounted by the Oculus Quest. Considering that this number doesn’t count the Quest users connected via Oculus Link, the actual number of VR users on Steam is even higher. and USB Type-C connectivity 2 hours of “active use” battery life.
Last Oculus Quest update shows hints of an Oculus MR ecosystem. Facebook is continuously updating the Oculus Quest , its most successful device, and this week it has rolled out the runtime v16. I think that this update, together with the last ones, marks the beginning of a mixed reality ecosystem that is being built by Oculus.
Oculus For Developers has some documentation for Designing accessible VR. For example, could you provide the player haptic feedback in addition or instead of visual or audio cues? Here you are some: Open XR: [link] UI Accessibility Plugin (Unity): [link] Set Color Deficiency Type (Unreal Engine): [link].
Oculus Quest 2 had a great Christmas. The sales of Oculus Quest 2 have been great during the holidays , and the Quest has been a Christmas gift very much appreciated by kids (but wasn’t there an age limit?). The second one is a device that should be presented at CES: the OWO haptic suit. (Image from Reddit). Other relevant news.
He stresses that he wants his metaverse not to be like these ones… but I also have to remember you that currently, Oculus is the most closed VR platform. Oculus Quest 2 goes 128GB and MR. The Oculus Quest 2’s update pace is always impressive: every month we have new features to play with. Image by Facebook).
While Oculus is getting all the glory for the Quest, its competitors are not sleeping. Huawei has upgraded its sleek VR glasses and now they support 6DOF movement and 6DOF controllers that are very similar to the Oculus Touch. Notwithstanding all this hate, the Oculus Quest 2 is selling very well. Other relevant news.
Feelreal had its first taste of notoriety back at GDC 2015 when the company debuted its public prototype, a sort of smell-o-vision add-on for VR headsets that provided users with a number of scents through a clip-in cartridge system as well as hot and cool wind, water mist, and haptic vibrations. Image courtesy Feelreal Inc.
References found in the Oculus Quest 2 firmware by users Reggy04 and Basti564 highlight how the Quest 2 Pro should have: Eyes tracking Facial expressions tracking Eye relief knob Granular IPD adjustment External charging station. Top news of the week. Image by Facebook). References found in Quest 2 firmware hint to Quest Pro features.
This Year’s VR Hardware of the Year Award went to the Oculus Quest. The Oculus Rift S was also nominated for the award. The original Oculus Rift won the first VR Headset of the Year Award (not its own category this year) in 2017. That same year, Oculus Touch won VR Hardware of the Year. VR Experience of the Year.
The Logitech VR Ink Pilot Edition stylus weighs 68 grams and includes a pressure sensitive button, a clickable 2D touch-strip, menu & system buttons, side ‘grab’ buttons, and integrated haptics. Logitech is promising “2.5+ hours” of battery life.
Unreal Engine 5 gets released in Early Access. After a lot of teasing of its upcoming fantastic features, Unreal Engine 5 is finally available for download. There is also a companion app (another thing copied from Oculus), through which you can buy the games (of course connected with Alipay and WeChat pay). Pa… Pa… Pa…treon!
Senseglove is an “affordable” enterprise haptic glove and it has just been upgraded to a version that is much more comfortable and usable than the last one. The environment where she has performed in was made in Unreal Engine and the modeling and the shading was so good that for a moment I thought it was a real studio.
Gaining an understanding of how certain solutions like Unity and Unreal Engine are used to produce VR experiences will be essential. Graphic design skills: VR designers are responsible for creating unique virtual experiences with a combination of audio, visuals, and even haptic elements.
There’s also on-board haptics, and the end of the stylus has a pressure-sensitive tip which allows for pressure-sensitive writing against physical surfaces. SEE ALSO Tactical Haptics to Open Pre-orders for 'Reactive Grip' Dev Kits on May 29th. A VR stylus that’s good enough for handwriting could be the key.
Today has been another interesting day: it has started with us running to try to enter the Cyberpunk 2077 booth (but with no luck) and has finished playing with an Oculus Go. It is a Korean company producing haptic devices for virtual reality. Playing with it is great, it is a bit like playing Unreal Tournament.
A leaked image from the Oculus team shows that the company is working to implement body tracking inside the Oculus Unity SDK. Emerge is a new XR haptic device. Emerge is a new haptic device that can give you haptic sensations while you are in VR without the need for you to wear anything. Other relevant news.
Then, he donned an Oculus Quest 2, put a controller on the bike, and rode the bike while doing the VR game, with the real track mapped perfectly with the virtual track. Manus starts preordering for its Quantum Metagloves haptic gloves, priced at $9,000. VR developers makes crazy experiment with a bike. A mask to breath in VR.
Google wants you to play with Blocks, this smartphone wants you to get rid of your headset, a new marketplace connecting content creators with funding, the price of the Oculus Rift is slashed, the investment & funding wrapup, and more… 1. JUMP INTO THIS HAPTIC SUIT AND FEEL ALL THE FEELS. GOOGLE WANTS YOU TO PLAY WITH BLOCKS.
The company also plans to release an Unreal Engine 4 plugin later this year as well as expanding compatibility for more motion capture hardware. The flagship gloves are the Prime Haptic for €4990 , offering haptic feedback for each finger. adding support for Oculus Quest to its custom tracking solution.
More exciting is the second showcase, highlighting haptic feedback for motion controllers like the Oculus Touch or Vive wands. Whether or not it will ever have the chance to truly compete with the likes of Unity and Unreal Engine remains to be seen, but giving developers more options is never a bad thing.
His lab was even visited by Zuckerberg before he decided to acquire Oculus. An iconic image of Jeremy Bailenson wearing an Oculus Rift DK2 (Image taken from Medium). Or Unreal if that’s your language. I am always fascinated when I speak with someone that is here before the Oculus Kickstarter campaign.
The idea came to co-founders Tim Ruse (who’s now the CEO) and Scott Vandonkelaar (CTO) when the two first saw the Oculus Rift while working together at web agency Roadhouse Digital. After playing a lot of Oculus Touch and HTC Vive games, it is a bit jarring to not see your hands inside of VR.
Harkening back to the idyllic days of Oculus Connect, I had hallway run-ins with countless brilliant XR people, some of whom I’ve known for many years and others I’d only met in the metaverse before today. Mark Rabkin showed a whole slide about Unreal Engine and announced camera access. How did I get here? Full stop.
Several of the early VR projects from ILMxLab, including Trials on Tatooine and the Magic Leap mixed reality droid experience , were built using Epic Games Unreal Engine 4 technology. “We The haptics and other things you can do in those environments can be very unique and very fun and give people a different kind of experience.
Although major game engines now come with built-in support for Oculus and Vive, Vizard’s support for all virtual reality hardware and head mounted display helps save a lot of time and development effort, said Hodgson. I’m anxious to see how that plays out.” ” Virtual training use cases.
We were the first VR company to introduce a prototype at Sundance since Oculus unveiled an early version of their Rift in 2012. This new industrial-grade system offers the most realistic haptics experience to date. It marks the first commercial availability of our industry-leading microfluidic haptic technology platform.
For weight comparison, my Oculus CV1 Touch controller weighed in a little lighter at 160 grams including 1 rechargeable battery. The Index controllers were smaller than they had seemed in photographs but felt denser than their measured weight , indicating that there was much going on inside.
Software development engines like Unity and Unreal are becoming more elaborate , there are myriads of SDK libraries, countless knowledge exchange communities and free-for-use collaboration tools. Everyday is bringing us more news from the realm of Virtual Reality (VR).
The most popular tend to be videogame engines such as Unity and Unreal Engine which have been fine-tuned over many years. There are a number of ways to create your own virtual reality (VR) or augmented reality (AR) app/videogame.
Or we sell just the simulators to different integrators, and they're able to take our SDK and create their own experiences within Unreal or Unity. And we also just got awarded a Unreal-- or an Epic MegaGrant to develop in Unreal, basically in collaboration with BeBop Sensors who makes these haptic hand tracking gloves.
Or we sell just the simulators to different integrators, and they're able to take our SDK and create their own experiences within Unreal or Unity. And we also just got awarded a Unreal-- or an Epic MegaGrant to develop in Unreal, basically in collaboration with BeBop Sensors who makes these haptic hand tracking gloves.
This week has been the week of the Oculus Connect 6 , the biggest yearly event by Oculus where the VR company announces all its most important news, both on hardware and software sides. Oculus Link. You can even access to Oculus Home and Dash. Oculus Link will be available in beta in November 2019.
Or we sell just the simulators to different integrators, and they're able to take our SDK and create their own experiences within Unreal or Unity. And we also just got awarded a Unreal-- or an Epic MegaGrant to develop in Unreal, basically in collaboration with BeBop Sensors who makes these haptic hand tracking gloves.
Oculus Go showcased. The Oculus Go (Image by Oculus). At GDC, the Oculus Go has been one of the main characters. First of all, Oculus has showcased all its main technical characteristics : I advise you to read the post dedicated to that on Oculus blogs , where Chris Pruett introduces you to them.
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