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Global Virtual Reality Industry to Reach $7.2 Billion in Revenues in 2017

Road to VR

We saw mixed results in the global VR industry in 2016—initial sales volume by some high-end manufacturers didn’t quite live up to the hype, while PlayStation VR, Samsung Gear VR, and low-cost headsets continued to gain traction,” said Clifton Dawson, CEO of Greenlight Insights.

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Windows VR Support on Steam Leaves Early Access, Claims Significant Improvement Since Launch

Road to VR

Windows VR devices still occupy a pretty minimal spot on Steam, accounting for a total of ~5% of total VR headsets reported in this month’s Steam Hardware Survey. Check out the full list of updates on the software’s Steam page. and the newest VR ‘home’ space called Skyloft.

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Attending Digital Concerts in XR with The Boolean’s Anne McKinnon

XR for Business Podcast

And yeah, the audiences there, they put the headsets on, the band comes in and plays a couple of sets, and they see these amazing visuals and they feel haptics and temperature and scent. We use everything from haptics. So explain how the haptics are working. But otherwise we’re using the Samsung Gear VR. Anne: Yeah.

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Attending Digital Concerts in XR with The Boolean’s Anne McKinnon

XR for Business Podcast

And yeah, the audiences there, they put the headsets on, the band comes in and plays a couple of sets, and they see these amazing visuals and they feel haptics and temperature and scent. We use everything from haptics. So explain how the haptics are working. But otherwise we’re using the Samsung Gear VR. Anne: Yeah.

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Enterprise Wearable & Immersive Tech 2018: Magic Leap, Exosuits and VR Training, Training, Training

EnterpriseWear

We also learned that Sarcos Robotics ’ Guardian XO and XO Max exoskeletons are coming out in a little over a year; and on the haptics side of VR, the HaptX Gloves Development Kit debuted , offering touch feedback and natural interaction in VR training and design applications.

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Attending Digital Concerts in XR with The Boolean's Anne McKinnon

XR for Business Podcast

And yeah, the audiences there, they put the headsets on, the band comes in and plays a couple of sets, and they see these amazing visuals and they feel haptics and temperature and scent. We use everything from haptics. So explain how the haptics are working. But otherwise we're using the Samsung Gear VR.

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Adding a New Dimension to Music in XR, with Goldenvoice’s Sam Schoonover

XR for Business Podcast

— it was the Samsung GearyVR at the time. We did some surveys last year and we found out that the majority of people — we were just surveying people inside the Sahara tent — asking them a few quick questions about AR, and the majority people have no idea what that is. it was the Samsung GearyVR at the time.