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Image by Sony Interactive Entertainment). Furthermore, when the remastered version of Resident Evil 4 has been announced, Sony stated that some VR-related content will be released for it (but it is not clear what). Thank you for your understanding and support! Top news of the week. PlayStation announces four games for PSVR 2.
Now that day has come, which arrives with some improved haptics on Quest that promise to be harder, better, faster (and) stronger. Meta has worked with Virgin parent company Universal Music Group and Columbia parent Sony Music Entertainment in the past on other music packs, so it makes sense from a licensing perspective.
Image by Sony Interactive Entertainment). Sony unveils the new controllers of the PSVR2. Sony promises amazing haptic sensations on the controllers, that should be able to provide “impactful, textured, and nuanced” sensations. The wrist seems to be a very promising point for next-gen haptics and controllers.
Working closely with Valve, Sony, and Meta, Cloudhead is best known for their title Pistol Whip and has shipped four popular VR titles ( Pistol Whip , Valve’s Aperture Hand Labs , Call of the Starseed , and Heart of the Emberstone ). Even smartphone games utilize basic haptics, because touch is foundational to the human experience.
Image by Sony). Sony believes in VR, and we definitely believe at some point in the future, VR will represent a meaningful component of interactive entertainment. So, PSVR2 probably won’t launch before 2022 : Sony can afford that also because it has no competition in the console VR space , so there is no need to rush.
The same luck has not happened to employees at Niantic at Unity. Unity, instead, is firing 4% of its employees, and this may seem weird considering that in the last months it has proceeded to hundred-millions-dollars acquisitions. Image by Unity Technologies). Other relevant news. Image by Mojo Vision). Some news on content.
The situation has now changed and the sales that will happen in the next weeks will tell us if that was the case, or it is just that this console is too expensive for taking off (and in this case, Sony should consider offering a discount). All without leaving your editor.
Japanese magazine Famitsu interviewed Sony Interactive Entertainment’s Hideaki Nishino and asked him many questions about PlayStation 5 and PSVR 2. This shows the commitment that Sony has toward VR; The lineup for PSVR 2 is not complete. Actually, Sony has not revealed all the launch titles, yet. Some news on content.
Image by Sony Interactive Entertainment). Unity talked about PlayStation VR 2 at GDC. Unity had a talk about developing for PlayStation VR 2 at GDC 2022. More info (Foveated Tracking boost inside PSVR 2) More info (Full Unity talk at GDC). I want this advanced haptic glove Funny link. News worth a mention.
Sony will give PS4 camera adapters for PS5 for free. Sony has answered this question in the weekend. Microsoft has showcased a new haptic device, that is made by a ball that moves towards your hand when you grab a virtual object and that goes away when your hand is free in the game. Simple WebXR” aims at bringing WebXR to Unity.
Interhaptics is a Haptics software company specializing in tools for haptic design and rendering, and hand tracking interactions for digital platforms as Mobile, XR, and consoles. It supports an extensive list of XR controllers, hand tracking systems, and haptic devices. All are already included in Unity.
From a quick comparison, it seems faster and more accurate than the competitor systems Two videos from the upcoming UIST in Pittsburgh show some amazing research works on haptics, AR, VR, and AI. Funny link This is too funny to watch!
And in fact, some weeks ago Sony has made everyone understand that it has delayed the launch of the PSVR 2 because the market is not there yet. I also imagine interesting enterprise and prosumer oriented accessories (like haptic gloves) evolving and being more adopted by companies. It is cool, but pretty old now (Image by Sony).
My favorite ones have been: Sony Interactive Entertainment has revealed that the next PSVR headset will be called PSVR 2 and will feature 2K x 2K per eye, up to 120 Hz framerate, and 110° FOV. It will be the first consumer headset with eye-tracking and foveated rendering, and also the first one to feature haptics directly on the headset.
OpenXR has arrived at the first version of the standard, and now it has been implemented by all the major vendors : Microsoft has implemented it for HoloLens and WMR; Oculus for Rift and Quest; Valve has implemented it in SteamVR; etc… Talking about game engines, Unreal Engine now already offers it, while Unity is still lagging behind.
In the end, I still believe in the old predictions of Unity CEO John Riccitiello: Look at this graph shown by Mr. Riccitiello in 2017: the purple line is the one of the analysts, while the white one is the one forecasted by him. Sony has already clarified that it won’t sell the PSVR 2 together with the launch of the PS5.
More info Jim Ryan hints at a possible PlayStation metaverse The court documents related to the FTC vs Microsoft trial related to the acquisition of Activision contain a very interesting piece of information related to what Sony may be working on. Sony’s entertainment assets have huge potential in the metaverse area.”
It is a Korean company producing haptic devices for virtual reality. Its main product is a haptic vest, but it also sells haptic arm bands and haptic headset covers. The haptic system works thanks to a lot of tiny vibrating motors installed in all parts of the vest. That’s powerful.
Yeah, the 3D model of the trainer seems taken from the Unity Asset Store… Samsung has not talked about the glasses, not even revealing the name, or the specifications. Sony Playstation. Sony was the only VR big player present at the show. Sony has also unveiled the name of the new PlayStation. Good luck to it.
I tried it a few weeks ago @TheVRSociety art event #psvr #marvel @Sony pic.twitter.com/nZs0kGQkKf — CatsAndVR (@CatsAndVR) June 30, 2017. Cabbibo created a photogrammetry based VR art installation in two days exclusively for the Art of VR event using Unity. The new #SpiderManHomecoming #vr game is pretty rad and out today.
Sony reveals finger tracking technology for controllers. In a research paper released by Sony and presented at CHI2020 it is possible to see the work that Sony is doing in finger tracking inside VR controllers. More info (Preview facilities in Unity) More info (Dynamic FFR). How to make mixed reality videos for Quest.
Sony Mocopi As one of the current gaming and entertainment leaders, it’s little surprise that Sony would want to introduce its Mocap technology. Introduced in November 2022, the Sony Mocopi system combines a range of 6 wearable tracking devices with intelligent software.
Other influential figures in the XR industry support Android XR, including Qualcomm, Sony, XREAL, Magic Leap, and Lynx, an emerging player in the XR market. Developers who begin working with Android XR today can utilize familiar tools such as ARCore, Android Studio, Jetpack Compose, Unity, and OpenXR to start building applications.
The image above, clearly an homage to the legendary Unity Cube , demonstrates the position and orientation of optical sensors across different surfaces of the object… this would ensure that sensors are always available as the object is turned or moved. The AIM controller was a very cool peripheral built for Sony’s PSVR system.
A series of announcements from Amazon, Crytek, Epic Games and Unity Technologies showcase an evolution among their respective game engines into VR world creation toolsets. For example, Lumberyard from Amazon is released for creating games and VR experiences, while both Unity and Epic reveal in-VR tools to speed up the development process.
Although, with more recent commercial headsets like the Meta Quest Pro and Sony’s PSVR 2, the technology is finding a home in affordable immersive products. Previously, commercial XR devices like the Meta Quest had experimented with hand-tracking features which improved as the device matured.
Although, with more recent commercial headsets like the Meta Quest Pro and Sony’s PSVR 2, the technology is finding a home in affordable immersive products. Previously, commercial XR devices like the Meta Quest had experimented with hand-tracking features which improved as the device matured.
Some of the exhibitors who will present new devices and technologies to the public are 8th Wall, Nreal, Unity, Unreal Engine, Pico Interactive, Atheer, Holoptic, Varjo, Cleanbox Technology, LetinAR, and Vuzix. ICHVR 2021. When: December 14 – December 16. Where: Budapest, Hungary.
Image by Sony). Sony aims at hybrid games for the PSVR 2. Sony Interactive Entertainment has had a virtual summit with developers about its plans for the PSVR 2 because it is looking for content for its upcoming headset. Header image by Sony Interactive Entertainment). Top news of the week. Donate To The Ghost Howls.
Image by Sony). The PS5 is a big step forward for console gaming , and being paired with a next-gen controller like the DualSense, that provides realistic haptic sensations, it can give its players countless hours of fun. Header Image by Sony). Thank you all for making me feel your warmth, you are an amazing community!
It is also possible to create your custom spaces to use in Mesh either with a no-code editor or by using Unity to create more personalized and complex scenes. More info Some news about content Sony has announced a few new games for its PSVR 2 headset.
Uniting the Industry Multiple companies, from Meta Platforms, Qualcomm, NVIDIA, Microsoft, HTC VIVE, ByteDance, Sony and even massive telecoms like Nokia and T-Mobile are chipping in to increase adoption rates for spatial technologies. Unity has also joined in on the industrial metaverse to deliver tangible results.
More info (Meta Quest+ gaming service) More info (Cross-buy available for Meta Quest+ games) Unity announces AI tools when Valve stops AI games This week has been an emotional rollercoaster for games (VR and not) made with the support of artificial intelligence. Muse looks a lot like ChatGPT integrated inside Unity.
Image by Sony Interactive Entertainment). Inside-out tracking was expected after having seen the controllers, but the haptic feedback on the head is a very welcome surprise. Having tried the bHaptics facial haptics interface , I can tell you that being headshot in a game and feeling a vibration on your face is very fun.
Even the big players like Sony, Apple, and Microsoft have substantially reduced their production estimates for 2022, whilst processor manufacturers talk of delays into 2024. As this year continued, I tackled different development areas (Tracking, Ergonomics, Haptics, Mechanical, Software, etc.) Image provided by Rob Cole).
The demo was a modified Unity XR Interaction Toolkit sample, because the device has already an SDK for Unity (while the Unreal one is still in the works). Me trying the stylus by Senmag Robotics Then I was given a headset and a demo application, which seemed to me made in Unity, started.
BigscreenVR has partnered with many of the major movie studios including Paramount Pictures and Funimation (Sony Pictures). Is the Founder-Ceo of #HoloSuit a full body motion tracking suit with haptic feedback. Ceo & Founder of Bigscreen one of the biggest VR platforms in the world, with millions of users on popular VR headsets.
PSVR 2 Controllers (Image by Sony Interactive Entertainment). Even if Sony has not confirmed a release window for PSVR 2 , I believe that it will be launched in 2022, probably in the last part of the year , in time for the Winter Holidays. Epic has implemented it, and Unity is doing that too. the Elite Strap), power banks (e.g.
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