This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
With the MinVerse, were bringing the precision haptic technology proven in our flagship Inverse3 to a broader audience. The MinVerse product is a 3D mouse solution that leverages haptic technology to replicate a digital objects texture, weight, resistance, elasticity, viscosity, and edges.
Honestly speaking, I wasn’t expecting interesting news from this CES in AR and VR, while actually we just had one: Sony has revealed almost all the specifications of the upcoming PlayStation VR 2 headset and its controllers! The innovative controllers of the PSVR 2 (Image by Sony Interactive Entertainment).
With a blog post just published, Sony has finally unveiled the design and some features of the upcoming PSVR 2 headset. Here you are the amazing pictures that have just been shared: Hero view of PSVR 2 (Image by Sony Interactive Entertainment). Lateral view of PSVR 2 (Image by Sony Interactive Entertainment). Ergonomics.
In a blog post published on PlayStation Blog, Hideaki Nishino , Senior Vice President, Platform Planning & Management at Sony Interactive Entertainment, has announced that a new PSVR headset is coming for PS5, but not this year. PlayStation 5 and new DualSense controller (Image by Sony). Header image by Sony).
The company behind the force feedback haptic gloves HaptX and research teams from Virginia Tech and University of Florida have secured a $1.5 million grant from the National Science Foundation (NSF), something the group says will allow them to build full-body haptic and force feedback tech for VR and robotics.
Image by Sony Interactive Entertainment). Sony unveils the new controllers of the PSVR2. Sony promises amazing haptic sensations on the controllers, that should be able to provide “impactful, textured, and nuanced” sensations. The wrist seems to be a very promising point for next-gen haptics and controllers.
The AIM controller was a very cool peripheral built for Sony’s PSVR system. After removing two haptic motors, a rechargeable battery, and numerous flexes, it was ready to accommodate the Vive Tracker. It seemed like an ideal time to make my own custom object. Image by Rob Cole). Image by Rob Cole). Header image by Rob Cole).
Virtualreality offers 360-degree fully immersive experiences that can take the horror genre to a whole new level. It breaks conventions using a combination of images, sound, haptics, and other stimuli. The potential of virtualreality in film is limitless. See Also: The Future of VirtualReality Filmmaking.
A large adoption rate for augmented and virtualreality in 2020 has broadened the audience and age groups interested in the latest technologies. One of the biggest international events dedicated to the augmented and virtualreality will take place at the beginning of September in Chengdu Financial City in Sichuan, China.
Last Friday, Sony Interactive Entertainment, the hardware vendor behind the famous PlayStation gaming console brand, announced a technology partnership with eye-tracking provider Tobii for the Japanese firm’s sophomore virtualreality (VR) gaming headset. Sony Filles Hand-Tracking Technology. Sony’s Metaverse.
Following anticipation from fans, Sony announced on Wednesday the release window, price, and new features of its PlayStation VirtualReality 2 (PSVR2) device. Sony is pricing the PSVR2 at $549.99 Additionally, Sony is debuting a PSVR2 Sense controller charging station bundle for $49.99 New Titles.
Some first feedback starts arising from the early adopters, and Cix Liv has published on X that the device shows serious issues, like the fact that its virtual keyboard is hard to use (this does not surprise me… virtual keyboards without any haptics are hard to make). inch 4K OLED microdisplays.
This Tuesday, Sony, the firm behind the Playstation line-up of console gaming devices, announced new details for its upcoming PlayStation VirtualReality 2 (PSVR 2) headset. In an official blog post , Sony introduced several new features to improve the PSVR 2 user experience. Haptic technology. New User Experience.
A few days ago, Sony Interactive Entertainment has announced that PSVR 2 will launch for $549. The bundle between PSVR 2 and Horizon (Image by Sony Interactive Entertainment). Lateral view of PSVR 2 and controller (Image by Sony Interactive Entertainment). All in a moment in which there is more awareness of virtualreality.
PlayStation VR 2 Logo (Image by Sony Interactive Entertainment). Haptic technologies were represented at CES very well especially by two companies: OWO and bHaptics. OWO Haptic Vest (Image by OWO). bHaptics, a company we already know well, has instead announced TactGlove, a pair of very lightweight haptic gloves.
More info A developer made some steps toward PSVR 2s HDR usage on PC The VR community continues to look for workarounds to unlock all the cool features of PSVR 2 that Sony is not allowing on PC. The table acts as haptic feedback for the hands , making the game more immersive. It seems cool, but there is a thing Im not a huge fan of.
Image by Sony Interactive Entertainment). Sony reveals the design of the PSVR 2. Finally, Sony Interactive Entertainment has unveiled the design of the PlayStation VR 2 headset. Project Cambria may feature facial haptics. This would be very intriguing: I have tried haptic feedback on the face, and I’ve found it cool.
In fact, with the introduction of virtualreality in the game development industry, the revenue earned has gone up considerably. As virtualreality technology gained prominence, the use of VR devices like the Samsung Gear VR, Oculus VR, and HTC Vive, have also become popular. billion, the next year it increased to $3.6
Sony finally lifted the veil on PlayStation VR2 along with the final design image of the PlayStation VR2 Sense controllers. We’ve been waiting for nearly a year now since Sony first revealed images of its PSVR 2 Sense controllers to finally catch a glimpse of PSVR 2. ” Image courtesy Sony. Image courtesy Sony.
Working closely with Valve, Sony, and Meta, Cloudhead is best known for their title Pistol Whip and has shipped four popular VR titles ( Pistol Whip , Valve’s Aperture Hand Labs , Call of the Starseed , and Heart of the Emberstone ). Even smartphone games utilize basic haptics, because touch is foundational to the human experience.
Hot on the heels of Avengers: Damage Control , the next experience heading to VR attraction The VOID is Jumanji: Reverse the Curse , made in collaboration with the Sony Pictures VirtualReality group. The title will come to select VOID locations starting on November 27th. Resorts World Genting, Pahang Darul Makmur, Malaysia.
This Monday, leaks in a Twitter post by IT Analyst Ming-Chi Kuo revealed a potential 2023 release window for the upcoming PlayStation virtualreality (PSVR) 2 headset. Sony may launch it in 1Q23, depending on the development schedule of PS VR2 game titles. Haptic motors. million units for the second half of 2022. (1/5).
XR Games and Sony Pictures VR (SPVR) announced that a new, completely revamped version of the hit VR arcade light gun style shooter Zombieland: Headshot Fever will arrive as a PlayStation®VR2 launch title. said Jake Zim, SVP, virtualreality, Sony Pictures Entertainment. “
Haptics Tech Consumers Are Missing Out On Insights from Delft University’s Yasemin Vardar on all the fun haptics tech. Today, haptics aka tactile feedback is used in games, user interfaces, online shopping, tele-touch, data visualization, art appreciation, and an aid for the blind. Photo via www.sunnic.com.tw Vibration ?—?the
Last Thursday, global technology giant Sony released a patent for an in-game blockchain infrastructure that supports the trading and selling of digital assets. Sony’s blockchain allows participants to purchase in-game items or characters. Sony’s XR Vision. The sophomore device is due in early 2023.
Image by Sony). While we were all considering a 2022 release as a given, when asked directly about the matter, Sony declined to answer. A report by Bloomberg reveals that while PS4 should have been discontinued in 2021 , Sony has just ordered the manufacturing of a million new units so that to guarantee a smoother transition to PS5.
Hearables with augmented reality features are becoming ubiquitous thanks to the overall spread of wearables, the contribution of tech giants, and the growing demand for emerging technologies. How Augmented Reality Works. See Also: What Is the Difference between VirtualReality and Augmented Reality?
Disclaimer I’m opinionated and loud about Haptics. I'm also host of the Haptics Club and board member of Haptics Industry Forum. Summary: A major upside for the haptics market is locked in the impact of haptics on usages, today unknown. Haptics is hard, everyone says that. No, it is not.
Image by Sony). Sony believes in VR, and we definitely believe at some point in the future, VR will represent a meaningful component of interactive entertainment. So, PSVR2 probably won’t launch before 2022 : Sony can afford that also because it has no competition in the console VR space , so there is no need to rush.
Hero view of PSVR 2 (Image by Sony Interactive Entertainment). I said that the winner of the 2016 match has been HTC, but actually, the real winner of the tethered headset market at that time has been Sony , with the PSVR headset exploiting the existing Playstation 4 userbase to sell more devices than the others.
A Sony XR headset is coming – and it’ll be unlike anything you’ve seen from the tech company before. Sony is advertising this new device as a “spatial content creation system” intended to help organizations and developers create intuitive extended reality experiences. So, what can we expect from the Sony XR headset?
I don’t feel alone because I have so many virtual friends and colleagues with which I speak every day, and VR helps me to travel wherever I want. Image by Sony). Header Image by Sony). Thank you all for making me feel your warmth, you are an amazing community! Top news of the week. PS5 is a great console, but not for VR yet.
Interhaptics is a Haptics software company specializing in tools for haptic design and rendering, and hand tracking interactions for digital platforms as Mobile, XR, and consoles. It supports an extensive list of XR controllers, hand tracking systems, and haptic devices. Augmented reality for maintenance and repair 4.
I’ve found a long and detailed post about how virtualreality is used for soft-skills training and assessment. It’s a pity there is not much research about smell in virtualreality , because it is one of our most ancient senses and the only one that is directly wired into the brain.
Valve has decided to drop MacOS support for SteamVR , and Mac owners can now only rely on a Windows installation to play with virtualreality. and this means that in certain niches there is a lot of interest for virtualreality. Sony reveals finger tracking technology for controllers. Cool experiments on VR emerge.
The Sony game was nominated for four DICE Awards this year, but failed to take home any of them. See Also: The Rise of VirtualReality in Automotive Retail. While the field of haptics is exciting and promising, few today would recognize the name “Ultrahaptics” before “Pixvana.”. Rising VR Company.
Today I feature a very interesting blog post about VirtualReality anime by Fedotov Maxim. If you like anime and you like virtualreality (as my buddy Max, to whom I dedicate this post), I’m sure that you will appreciate a lot this article. But it wasn’t until Sony announced PSVR that things started to change.
It is a Korean company producing haptic devices for virtualreality. Its main product is a haptic vest, but it also sells haptic arm bands and haptic headset covers. The haptic system works thanks to a lot of tiny vibrating motors installed in all parts of the vest. That’s powerful.
Some interesting info emerging from them: Epic proposed Sony develop a VR game for the PSVR 2 if Sony accepted Fortnite on PlayStation with cross-play with other platforms. More info (Epic proposing a VR game to Sony) More info (Epic spending on EGS) More info (Epic didn’t like Minecraft Earth marketing) More info (Apple vs Epic?—?Slides
David Parisi is an associate professor at the College of Charleston and author of "Archaeologies of Touch: Interfacing with Haptics from Electricity to Computing.". Enter haptics. While it is difficult to capture the health and growth of the haptics industry with a single number, one estimate puts the global haptics market at US$12.9
Then, PSVR Without Parole has reported that Sony has learned from the errors of the PSVR 1, and so it has made the cable of the PSVR 2 detachable. For this, he used a treadmill, a haptic suit, haptic gloves, the most powerful headset, a scent emitter, and so on. Especially Apple, which everyone is waiting for.
Upload reported that Sony showcased PlayStation to some selected partners , but no one could speak about what he/she has seen. More info (GDC roundup 1) More info (GDC roundup 2) More info (GDC roundup 3) More info (Moss to be published on many platforms) More info (Manus Quantum Metagloves) More info (Sony showcasing PSVR).
Apple, Sony, Microsoft, and countless other vendors in the technology space are now investing heavily on the concept of “spatial audio”. For instance, haptic feedback is becoming a commonplace tool for some XR innovations attempting to help users engage with virtual content like never before.
Researchers at the National University of Singapore first showed us how face electrodes can simulate food in virtualreality– and now they are bringing wind and heat to your virtual world. EX-HEAD OF SONY PLAYSTATION LONDON FORMS CROSS-PLATFORM VR GAME STUDIO. AUGMENT YOUR CLIMBING WALL.
We organize all of the trending information in your field so you don't have to. Join 3,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content