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More info (Meta’s losses in 2023) More info (Meta expecting even higher losses in 2024) Quest 3 enters the Steam chart at 0.15% Meta Quest 3 appeared for the first time in Steam’s Hardware Survey, with a 0.15% share of the market. SteamVR 2.0 is now live for everyone.
The biggest news of the week is the one that you can see in the above graph: i n the Steam Hardware Survey for April, it is possible to see a big spike of connected headsets. More info (Steam Hardware Survey) More info (Facebook’s revenues for Q1 2020) More info (Quest and Rift S stock, updated) More info (SuperData’s report).
Up to four people can feel like they are standing right next to each other in VR – where they handle the same objects at the same time – and the haptics work perfectly. Another journalist was in another VR headset with haptic gloves playing [virtual] Jenga next to me. This is the future of collaboration in the metaverse.
We were using something called Visa, which was a very low-level library language, very different from what Unity is right now. They get haptic feedback while they’re using the chainsaw and they understand viscerally the link between deforestation and using non-recycled paper or not recycling. I learned how to do the coding.
And yeah, the audiences there, they put the headsets on, the band comes in and plays a couple of sets, and they see these amazing visuals and they feel haptics and temperature and scent. We use everything from haptics. So explain how the haptics are working. And doing activations so we can import any Unity scene.
And yeah, the audiences there, they put the headsets on, the band comes in and plays a couple of sets, and they see these amazing visuals and they feel haptics and temperature and scent. We use everything from haptics. So explain how the haptics are working. And doing activations so we can import any Unity scene.
I am a bit sad no one gave an award to The Unity Cube , though… I would have loved to get a “Worst Application Award 2021” from Road To VR…. The second one is a device that should be presented at CES: the OWO haptic suit. More info (Lick It Up TV) More info (Owo haptic suit). Two XR headsets that have just been announced.
And yeah, the audiences there, they put the headsets on, the band comes in and plays a couple of sets, and they see these amazing visuals and they feel haptics and temperature and scent. We use everything from haptics. So explain how the haptics are working. And doing activations so we can import any Unity scene.
According to the Steam hardware survey, Windows Mixed Reality headsets are still used by 50–80,000 people today. From a quick comparison, it seems faster and more accurate than the competitor systems Two videos from the upcoming UIST in Pittsburgh show some amazing research works on haptics, AR, VR, and AI.
It has feet controllers, haptic feedback for hands, vibrational feedback for the hand, and other cool features that are missing in the most common headsets. Market analysis firm ARtillery Intelligence has conducted a survey about VR in the US. Yes, you’ve read everything well. VR adoption is on the rise, but interest towards VR is not.
More info Steam VR stats have been pretty negative in September The Steam hardware survey for September 2023 was very negative for VR. VR users were in September 1.60% of total, down from 1.92% in August … -16% in one month.
This is Oculus’s answer to Steam Hardware & Software Survey. The SDK offers native APIs, but also supports popular game engines like Unity and Unreal 4. One of the most interesting findings, that have been discovered by Upload VR , is that only 40% of the Gear VR users currently use the provided remote!
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