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The XR Week Peek (2020.11.02): PSVR likely not to come in 2021, new info revealed on Decagear, and more!

The Ghost Howls

I was expecting a PSVR 2 launch in 2021, but then suddenly Jim Ryan in an interview with The Washington Post has commented on VR with these exact words: PlayStation believes in VR. More info (New features of OpenXR) More info (OpenXR in Unity) More info (OpenXR in Microsoft products). All the reviewers are amazed.

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The 2nd Annual AR/VR Policy Conference

ARPost

The second annual AR/VR Policy Conference took place this Wednesday, September 14, in Washington D.C., We’re seeing more and more haptics. This was the topic of a panel discussion between Unity ’s Aaron Kleiner, Professor Eli Noam of the Columbia University Business School , and Kristina Francis of JFFLabs.

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Vive Trackers Experiments – Part 2: Setup, Props, and Full Body Virtual Reality

The Ghost Howls

The image above, clearly an homage to the legendary Unity Cube , demonstrates the position and orientation of optical sensors across different surfaces of the object… this would ensure that sensors are always available as the object is turned or moved. Image by Rob Cole). Image by Rob Cole).

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HaptX News | February 2023

HaptX

Up to four people can feel like they are standing right next to each other in VR – where they handle the same objects at the same time – and the haptics work perfectly. Another journalist was in another VR headset with haptic gloves playing [virtual] Jenga next to me. This is the future of collaboration in the metaverse.

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The Jetset with Headsets: How XR Will Revolutionize Air Travel, with Neutral Digital’s Greg Caterer

XR for Business Podcast

There’s Unreal, and then there’s Unity. Unity, we find, is extremely effective for slightly more screen-based experiences. Is there a cost difference between using Unity versus Unreal? Have you used haptics or scent machines or anything like that? Just just a quick overview. Greg: Yeah, sure. Alan: Wonderful.

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The Jetset with Headsets: How XR Will Revolutionize Air Travel, with Neutral Digital’s Greg Caterer

XR for Business Podcast

There’s Unreal, and then there’s Unity. Unity, we find, is extremely effective for slightly more screen-based experiences. Is there a cost difference between using Unity versus Unreal? Have you used haptics or scent machines or anything like that? Just just a quick overview. Greg: Yeah, sure. Alan: Wonderful.

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The XR Week Peek (2021.05.17): HTC announces Vive Pro 2 and Vive Focus 3, PSVR 2 to feature eye tracking, and more!

The Ghost Howls

Inside-out tracking was expected after having seen the controllers, but the haptic feedback on the head is a very welcome surprise. Having tried the bHaptics facial haptics interface , I can tell you that being headshot in a game and feeling a vibration on your face is very fun. This could be The Unity Cube 2.0.