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Introducing Sonys Spatial Content Creation System Sonys new XYN platform is nearing its full release. It also features innovative hardware such as the XYN Headset, XR Head-mountedDisplay, Spatial Reality Display, and mocopi motion sensors.
While tech giants race to claim their slice of the spatial computing pie, Sony’s new XYN platform (that’s “zin” to you and me, by the way) is on the cusp of its full release. A Star-Studded Lineup XYN is essentially a suite of tightly integrated hardware and software innovations, designed for spatial content creation.
Early next year, at the Consumer Electronics Show 2025, Sony will showcase its long-awaited and much-hyped XR headset. Sony gains recognition following the CES 2025 awards program receiving a record-breaking number of submissions. CES 2025 uses an independent panel review procedure to choose the firm awarded in each category.
However, according to the latest report from analyst Ming-Chi Kuo , who has over 10 years of experience reporting on Apple, information recently gathered from supply chains now indicates a possible Q2 2022 release for the highly-anticipated mixed reality hardware. This date makes sense for a couple of reasons.
Generally, there are two types of AR solutions — marker-based augmented reality and markerless (sensor-based) augmented reality — that help developers merge content into the camera feed of a smartphone or head-mounteddisplay. Hardware developers are responsible for PCB layout and design, as well as enclosure design.
It is its Reality Labs division, the same one working on XR headsets, that is developing the hardware and the software for these AI-powered robots that can handle everyday household tasks. At this point, it is unclear what Sony wants to do with its headset: in my opinion, a permanent price cut would be hugely beneficial for it.
Sony makes some of the coolest VR accessories of any company out there. Of course, the biggest downsides are that these VR accessories aren’t exactly meant to be compatible with other hardware offerings and PlayStation itself hardly leads the industry in terms of consumer content. The Future Comes in Pieces.
Back in 2012, a starry-eyed young entrepreneur called Palmer Luckey announced a new and improved head-mounteddisplay that would be better than pretty much everything on the market at the time, and affordable for gamers to boot. billion, while enterprise VR hardware and software have generated sales of around $800 million.
Varjo calls their prototype “20|20”, saying that it’s specifically designed for professional users and with resolutions more than 70 times beyond any currently shipping or announced head-mounteddisplay. Varjo’s prototype hiding inside of an Oculus Rift, image courtesy Ubergizmo.
Among a range of topics discussed, Luckey spoke of the timeline of future VR headsets from major hardware players. The hardware will not change. Of course there might be hardware from new companies entering the market, but the hardware of the major players in the market will stay the same.
Sony’s third home console was easily its most controversial, launching with a ridiculous $599 price tag and using proprietary hardware that became notoriously difficult to develop with. It was also on PS3 that Sony started experimenting with what would become PlayStation VR (PSVR). It was a rare stumble for the brand.
There is something of an arms race developing between the major VR hardware companies (Facebook, Google, HTC, Sony) to add more intuitive controls for VR. Eyefluence uses a proprietary system of eye-gestures to do everything they could with their hands and a smartphone with just their eyes and a headmounteddisplay.
From all-in-one mobile VR headsets to tethered head-mounteddisplays (HMDs) with hand-controllers that looked eerily similar to brands we already report on, one thing’s for sure, there was no shortage of VR and AR hardware on the show floor. million units and hardware revenues approaching $2.3
The backplane substrate includes a plurality of pixel logic hardware modules. Each pixel logic hardware module includes a local memory element configured to store a multi-bit pixel intensity value of a corresponding micro-LED for an image frame. An Apple-Microsoft-Meta micro-OLED Melee?
Sony is about to bring the third weapon to the high-end VR fight, and it could have a major impact on the market. The combination of content, pricing, and simplicity may mean that Sony could take a dominant position in the market over competition like HTC and Oculus. I think ‘consumer VR’ is an apt description,” Pachter told GamesBeat.
Sony is making VR for the masses. PS VR is Sony’s virtual reality system that uses a head-mounteddisplay, the PlayStation Camera, and PlayStation Move controllers to make players feel like they are surrounded by digital video game worlds. I hate doing this. HTC and Valve ask folks to do it for the Vive.
A hardware launch wouldn’t be complete without an iFixit teardown, and the most recent VR device on their operating table is Sony’s PlayStation VR. Sony beat iFixit to the punch, having released a video last month of mechanical design director Takamasa Araki disassembling the whole unit with impressive ease.
Sony Corporation announced development of an immersive spatial content creation system, which includes an XR head-mounteddisplay equipped with high-quality 4K OLED Microdisplays*2 and video see-through function, and a pair of controllers optimized for intuitive interaction with 3D objects and precise pointing.
The partnership aims to integrate the Cupertino-based firm’s Apple TV+ product lineup on the new head-mounteddisplays (HMDs). It read that Apple designed the device jointly with Sony Group Corp, which will feature high-resolution displays and augmented reality (AR) full-colour passthrough.
As reported by VRFocus, Sony has released two new patents that may indicate next-generation motion controllers. The first of these patents show off a controller with an analog stick (as opposed to a touchpad common on other VR controllers or the buttons on the PS Move wands), and a number of face-mounted buttons.
While the event is known for showcasing innovative products for the consumer space, this year, the enterprise XR space took the event by storm, with firms like Sony, NVIDIA, XREAL, Qualcomm, PIXO VR, and Dimension X taking the stage to highlight the latest in spatial computing innovation.
Introduction Following my first article earlier this year, Pimax’s Crystal has pleasantly surprised me with a series of software updates that activated new hardware features , whilst bringing quality-of-life improvements to headset connection and tracking. How long did the development of the hardware take?
These tools leverage existing device hardware across smartphones, laptops, PCs, tablets, and headsets to recreate immersive audio for listeners. The device’s spatial audio capabilities use its head-mounteddisplay (HMD) to build a ‘People Map’ of a child’s surroundings.
Currently, the AVR market in Japan is taking a turn from gaming giants (like SONY for hardware and GREE for software) to move towards education and enterprise markets. Given the demand for AVR technologies in enterprise, large simulation systems and other bulky hardware is less common.
The decision comes following the aforementioned layoffs at Microsoft, which greatly affected its mixed reality (MR) software and hardware divisions. Apple Teases Reality Pro Specs, Disney/Sony Partnership On Monday, Apple Inc. Altspace VR is officially closing its doors on March 10, 2023.
The startup is building what it calls a “new type of portable hardware device that might be considered a hybrid between a powerful smartphone and a gaming console.” It was founded by Dave Ranyard, the former head of Sony London Studio. Read more here. 2) Mother , a creative agency, backs Dream Reality Interactive (dRi).
According to filings with the US Patent and Trademark Office (USPO) last week, the Cupertino-based firm has outlined plans for a head-mounteddisplay (HMD). With it, the company could use its digital crown feature to display notifications and images, listen to music, and others.
The organization even partners with other XR hardware vendors to assist with technology configuration for branded events. The business works with leading organizations such as Sony and Disney, to convert immersive visions into applications and tools for customer experience.
In just a few days time, Microsoft will host WinHEC , its annual hardware / platform conference. This time around, the location is Shenzhen, China – also known as the hardware design capital of the world. As always, the game revolves around the minimum hardware specifications. In meantime.
It was a device that the user sat in-front of while their head was encased on four sides by a screen and they watched any one of five films, which all engaged sight, sound, smell and touch. In 1968, Ivan Sutherland and Bob Sproull created the first head-mounteddisplay (HMD) system for immersive simulation applications.
Interestingly, the virtual image of the screen (see Head-mountedDisplays and Lenses ) becomes larger as eye relief increases from 0mm to 10mm, and then becomes smaller again as more parts of the screen become occluded by the rim of the lens. Figure 7: View through PSVR’s right lens at 30mm eye relief.
As a side note, I’m so glad we collectively stuck with calling it head-mounteddisplays, and not something like “VR Helmet”, “VR Glasses”, or any of the other many attempts to call it something else. Just go to your local hardware store, pay as little as $5, et voilá! Don’t have one yet?
News of the resurgence comes after the tech giant reportedly ceased work on the massive project in June this year, indefinitely shuttering its head-mounteddisplay (HMD) ambitions. Rumours of renewed work on Google’s Project Iris augmented reality (AR) smart glasses have surfaced on the internet, according to reports.
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