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HTC VIVE partnered with The Bavarian State Criminal Police Office (Bayerisches Landeskriminalamt, BLKA) to launch the ‘Holodeck’ VR platform that will ‘revolutionise’ forensic investigations. HTC VIVE’s responsive support provided solutions and continuous progress throughout the technical challenges.
Google Invests $250 Million into HTC VIVE Following last months announcement of AndroidXR and this weeks teasers for Samsung’s Moohan, Google made a significant parallel move. The company entered into a definitive agreement with HTC VIVE, providing a substantial investment of $250 million to the leading XR firm.
Today SteamVR is still the gold standard for what concerns PCVR tracking and many enthusiasts have Lighthouses installed in their rooms to play VR games on their Valve Index, HTC Vive, or Pimax Crystal Light. Tracking range Visual representation of the field of view of the tracking of the controllers on the Vive Cosmos.
A new video produced by IKinema showcases Orion , their new full-body animation system that uses HTC Vive tracking hardware. Their expertise in inverse kinematics results in convincing, affordable motioncapture using a small number of tracking points. A standard Orion licence costs $500 per year.
Thanks to the support of HTC, Rob is experimenting with Vive Trackers , and is very eager to tell you everything about his experiments with them, in a series of two very detailed posts. The post finishes also with the little surprise of an interview with HTC’s Shen Ye. HTC Vive Trackers (Image by Rob Cole). Introduction.
” Even more was revealed by Jared Ficklin, Chief Creative Technologist at argodesign , who helped develop the Magic Leap 2 hardware. The glove is capable of intricate motioncapture, including for use in XR applications. The idea is that it’s a garment, not a piece of hardware. StretchSense. But, it has powers.
Motioncapture specialist IKinema has demonstrated its new in-development low-cost motioncapture system which uses use 6 points of SteamVR tracking points to deliver a pretty accurate recreation of real world motion. This is Project Orion from UK based motioncapture specialists IKinema.
What people required the most in a new VR headset, according to a survey proposed by HTC Vive. In the first one, you can read what are the features that people that HTC interviewed were asking for a VR headset : HTC has used these data to design its new headset and accompanying software ecosystem so that to fulfill these requests.
HTC XR solutions have been revolutionizing the extended reality landscape for some time now. Ever since the original launch of the first HTC VIVE headset in 2016, HTC has constantly strengthened its position in the enterprise market, proving that XR solutions can be intuitive, cost-effective, and versatile for a range of business use cases.
Case in point: VRChat is host to a growing community of people strapping on motion-trackers to have live dance battles in virtual reality. Dancing in VR is greatly enhanced by motion-capture accessories, which means that there’s still a significant barrier to entry given the cost of buying additional accessories for full body tracking.
Exactly one month ago, HTC revealed that the Vive Tracker would go on sale to developers March 27th for the price of $99. The hardware device, that fits in the palm of your hand, can be attached to a range of accessories and peripherals, like a baseball bat or rifle , bringing real world objects into VR. Well today is that day.
Since the launch of the Vive Tracker earlier this year, impressive full-body motioncapture has been demonstrated through the use of three Tracker units , in combination with the two tracked controllers and headset.
It’s emerged that last year’s Star Wars: Rogue One , used existing virtual reality technology – specifically HTC Vive’s Steam VR tracking – to allow the film’s director to compose visual effects shots for the movie. Watch how it was done.
Once prepared, controlling the movement is where VR is at its most intuitive, as the motion-tracked hardware means that a simple form of motioncapture is readily available, although it’s not always appropriate, depending upon what’s being animated.
I developed many software and hardware products in the past, not only as Electronics Engineer but also as a Product Manager, worked in some well-known corporates such as Nokia and Verifone then a couple of years ago I founded WalkOVR, the first wearable walk-in-place locomotion solution for Virtual Reality. . Thanks for hosting me.
Titanic VR was built from the ground-up for VR and was made using what the studio says were “comprehensive maps to create a realistic 3D model of the wreck site as well as motioncapture, face-scanning technology and professional voice actors to immerse users in the story.”
As for resolution, the company maintains the screen door effect (SDE) is diminished with the headset’s dual 1440×1600@90 Hz LCD displays, a 70 percent increase in pixels over consumer devices like Oculus Rift and HTC Vive. IR motioncapture for VR, image courtesy OptiTrack. image courtesy Sensics.
Each person is 3D scanned to create their virtual avatar and strapped into a HTC Vive with sensors to track body movements. You can watch as couples put on all the hardware, divided by a single wall so they can’t see each other in real life. When it comes to the human 3D avatars, it’s all kinds of awkward.
Langzou VR in education, VR Waibao in collaboration tools) and other on hardware (e.g. Since VR is only now starting to grow worldwide and it is not a mature technology yet (it lacks proper hardware and content), there is an opportunity for China to enter this growing field and become a worldwide leader in innovating the technology.
HTC Vive Senior Engineer James Xiong has provided a Vive IK Demo on GitHub , which includes a reference source code and Unity demo. Using the HTC Vive headset and controllers combined with three Vive Trackers, the program uses hardware tracking and inverse kinematics to pose a virtual model that closely matches the human player.
The company behind the software is teaming up with various 3rd party manufacturers of motioncapture suits such as Xsens , Rokoko and PrioVR to provide the tools necessary to bring the experience on a tour to locations across the U.S. Anyone up for a professional virtual reality shooter league? I sure as hell am.
As it makes its way into the hands of more creatives and engineers, we’ll hopefully be able to find out if a more immersive hardware and accessory ecosystem will bring VR into more homes. Tagged with: htc vive , oculus rift , Royalty Free , SteamVR , tracking , valve.
Leap Motion released a second sensor some years later, but as Alex Colgan revealed me , it was not intended for sale , but only for integration in other headsets. Oculus and HTC), there were some cases when this sensor could actually prove to be very useful for some experiments. And the fact that it was not on sale was frustrating.
Without any major VR hardware releases on the radar for this year, 2018 is shaping up to be a time for content to shine. We’ve rounded up a list of 20-something VR games launching in 2018 that we’re excited about, covering all three major VR systems: PSVR, Oculus Rift and HTC Vive. Ace Combat 7. Platform : PSVR (2018).
When we got a look at the refined Rapture hardware from The Void, co-founder James Jensen noted the controller and headset are no longer covered with external tracking markers. Ghostbusters is a particularly smart fit for The Void because you wear a backpack powering the wireless headset that ends up feeling exactly like a proton pack.
This release (available 9/8 for HTC Vive) is really just a taste of the larger project to come: Favreau’s ultimate goal is a sprawling open world that you explore and build relationships with the gnome and goblin inhabitants… we can only hope that funny elves will somehow be involved.
Other companies specializing in motioncapture, like IKinema, might also be able to put together products and services that are more accessible to a larger group of creators. IKinema is also developing a solution for “low-cost, full body mocap from HTC Vive hardware.”
Compatible with HTC Vive and other SteamVR headsets, Manus Polygon will be compatible with Unity when it officially launches in June 2020. The company also plans to release an Unreal Engine 4 plugin later this year as well as expanding compatibility for more motioncapturehardware.
There were many demonstrations on display in the VR lab, including advanced motioncapture devices and a game of catch with a robot. Since most people can’t afford to surpass the price of entry on the initial investment into, say, an HTC Vive, places like VR arcades typically offer a flat fee for time with VR devices.
The VR theme park has three major functions: VR hardware sales, VR content distribution, and VR brand display. Quality improvement, the introduction of IP: In order to improve user experience and extend the operating life of offline stores, the quality of VR content and hardware devices is improving. Virtual Reality Equipment.
And the price of the wireless add-on is even more suspicious: speaking with a hardware manufacturer, they told me that ONLY THE ANTENNAS of a Wi-Gig connection for VR streaming (like the one of the Vive Pro) costs around $100… so how can the whole wireless streaming device cost just $50?? A new FCC listing appears for an HTC Vive headset.
We have a lot to go through; we’re going to go through all of the different hardware aspects involved in Virtual/Mixed/Augmented Reality — XR — and it’s not just the headsets or headphones. Antony: Yeah, of course, I was there; I listened to all the presentations by HTC. So there’s a lot to unpack here.
China-India & the other Asian Nations have some really interesting #augmentedreality #virtualreality #mixedreality #startups Innovating across Hardware, Software & Content. Alvin is the China President at #HTC leading all aspects of HTC’s business in the region (Vive/VR, phone, Viveport content platform, partnerships and investments).
The 10-minute clip shows Jang Ji-sung at the center of a large green screen studio wearing an HTC Vive Pro headset and what appears to be a pair of haptic gloves equipped with Vive Trackers. They even employed the efforts of a child model in order to capture more realistic movements and gestures via motioncapture.
We have a lot to go through; we're going to go through all of the different hardware aspects involved in Virtual/Mixed/Augmented Reality -- XR -- and it's not just the headsets or headphones. Antony: Yeah, of course, I was there; I listened to all the presentations by HTC. You've got things like haptic suits, haptic gloves.
We have a lot to go through; we’re going to go through all of the different hardware aspects involved in Virtual/Mixed/Augmented Reality — XR — and it’s not just the headsets or headphones. Antony: Yeah, of course, I was there; I listened to all the presentations by HTC. So there’s a lot to unpack here.
LA Noire is a unique game to say the least—designed as a sort of action-detective game, the title employed some of the top facial motioncapture of its time to present believable characters for players to interrogate as they investigate crimes on the streets of 1940’s LA. Image courtesy Rockstar Games.
Image by HTC). The interesting thing is that HTC has claimed that duration, but then some people of HTC said that is not true, and also some reviewers called this a fake news. I hope that HTC releases a public statement about these two points, to clarify the situation to its customers. Good luck to him and to HTC!
Afterall, the only thing more important than the hardware itself is the content to experience. That being said, let’s take a look at five of the more prominent VR releases for March: Apex Construct (HTC Vive, Oculus Rift, Windows Mixed Reality). Ark Park ( HTC Vive, Oculus Rift, PSVR, Windows Mixed Reality).
HTC has finally revealed the price of the Vive Pro : it will cost $799 just to have the headset (no controller and no base stations, so you must already have a Vive 1 kit) and will be available for pre-orders since April, 5th. But, as Road To VR has stated, maybe HTC should have clarified that in all its marketing material.
Like with smartphones, daily technology ubiquity starts at home, and the more decision-makers get casually familiar with the hardware, the easier it is for XR champions to promote the technology among their peers in the workplace. HTC VIVE Debuts Ultimate Trackers HTC VIVE unveiled its VIVE Ultimate Tracker.
HTC has sold an estimated 100k Vives. Meaning, that the only way we, as content creators, can produce the kind of content we desire, is to work to create the hardware or software solutions as we go. Along with the emergence of the VR industry, a slew of gadgets and supplementary hardware devices have begun to flood in.
They may be AR glasses or smartglasses, but what is sure is that Niantic is working to support AR hardware within its platform. And I’m not only talking about the hardware, but also the software. I mean… HTC controls five other social VR experiences in its XR Suite, it is weird that now it is partnering with a competitor company.
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