This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
Shuhei Yoshida (aka ‘Shu’) has left Sony, closing a near 32-year chapter of his life with the company. Yoshida announced he was leaving Sony back in November, setting his retirement date for January 15th, 2025. “And when I hit 30 years, I was thinking, hmm, it may be about time for me to move on. .”
Google Invests $250 Million into HTC VIVE Following last months announcement of AndroidXR and this weeks teasers for Samsung’s Moohan, Google made a significant parallel move. The company entered into a definitive agreement with HTC VIVE, providing a substantial investment of $250 million to the leading XR firm.
As we head into the next generation of XR hardware, here are some of the big developments and releases coming out of the industry. But at last, we are seeing a shift from dedicated platform-specific hardware to agnostic all-in-one devices that makes sense for all involved. Where Is XR Heading?
Sony is the market share leader for VR hardware revenues according to the latest report from Strategy Insights. That’s followed by Oculus (presumably all variants) at 25 percent and HTC (same) at 22 percent. Sony [PSVR] is making the same play… Oculus could tap into that market with something that’s even more convenient.”.
Google is acquiring "some of" HTC Vive's engineering team to "accelerate the development of the Android XR platform". As an interesting parallel: in late 2017 Google acquired some of HTC's mobile devices engineering team, and leveraged these engineers to vastly improve the hardware of its Pixel phones.
Sony is reportedly lowering near term sales figures for its upcoming PSVR 2 headset, allegedly halving initial sales projections based on lackluster preorders. Citing people familiar with deliberations, Sony reportedly told a supply partner to expect reduced display panel orders, allegedly stating that it only expects to sell 1.5
More info (Sony MR headset — Road To VR) More info (Sony MR headset — Upload VR) Shiftall reveals MeganeX Superlight Shiftall (remember to read the f before the t) revealed at CES a new headset: the MeganeX Superlight. The new device, still unnamed, boasts a Qualcomm’s XR2+ Gen 2 processor and is said to include 1.3-inch
Image by Sony Interactive Entertainment). Sony unveils the new controllers of the PSVR2. Sony promises amazing haptic sensations on the controllers, that should be able to provide “impactful, textured, and nuanced” sensations. Vive Facial Tracker works also with non-HTC headsets. Top news of the week.
Image by HTC Vive). HTC teases a new headset. HTC has started the usual marketing operation it does for the launch of every new device. We don’t have further details about it, and if you try to enhance the above image, you just get a “Nice try” trolling label coming to view (gg HTC for that). Other relevant news.
After a mixed year for VR hardware sales in 2016, two new separate reports are painting a more optimistic outlook for the VR market going forward. In a new consumer VR report just released by SuperData Research , the findings show that global VR hardware revenue is expected to hit $3.6 billion in 2017, up 142% year-over-year.
The XR hardware space is growing to include more hardware variety than in years past when the general market focused on VR headsets. Now, significant vendors deploy emerging hardware; on the flip side, software providers must follow suit and leverage the tools provided to create device-shifting applications.
And we can already see the signs of a booming market – a lot of newcomers are getting into the VR hardware business, while established players continue to innovate and push the boundaries to performance. VR hardware is available in two versions: tethered and untethered. HTC VIVE Pro 2. Sony PlayStation VR.
Well this is surprising; HTC has yet another new VR headset on the way, promising to make an important breakthrough for a major category of device. Meet the HTC Link. It’s set to work with the company’s latest smartphone, the HTC U11. Tagged with: HTC Link Facebook Twitter Reddit More.
The firm entered a definitive agreement with HTC VIVE, giving the leading XR firm a massive $250 million investment. Notably, the move gives Google access to “certain HTC employees from its XR team” who will join Google to help the firm develop its own XR solutions. What a HTC/Google Unitifaction Mean?
Meta’s incredible standalone VR headset has set the bar high for competing hardware manufacturers, offering players access to a massive catalog of AAA games and apps from some of the industry’s most sought-after developers. The hardware itself is nothing short of amazing. Who saw this coming except everyone? Valve Index.
Vision Pro isn’t exactly revolutionizing XR hardware (though the external display is pretty cool), but its real advantage stands to be a mature software platform that’s easy to use and easy to develop for. It hasn’t helped that after a strong launch, Sony doesn’t seem to be giving the headset much attention.
No hardware manufacturer in my memory has given away as much software for free as Oculus has in its first year.” ” Oculus also hasn’t been first to market with a lot of features, like room scale VR, which is best seen in PC-based rival, the HTC Vive, and still only available in experimental form on Rift.
In the case of VR, we all remember the competition between HTC and Oculus in 2016, with HTC clearly winning the market until Oculus used Facebook’s money to slash the price of the Rift around 2017. Hero view of PSVR 2 (Image by Sony Interactive Entertainment). No one can compete now. Let me show you what are some of them.
Headsets such as the HTC Vive and Oculus Rift have made PC the go-to platform for a majority of AAA VR developers. Meanwhile, Sony is effectively dominating the console VR space with the Playstation VR. The latest upcoming addition to the Xbox hardware lineup. It appears as though Xbox is playing the long game.
Unfortunately, there’s no mention of a new headset, though based on recent comments by nDreams CEO Patrick O’Luanaigh it sounds as though we shouldn’t expect any new hardware for awhile. Image Credit: Biohazard Cast / Sony PlayStation. ” Resident Evil 7 is currently available to play in VR via PSVR and SteamVR.
In short, Kuo posits that Meta is slowing down investment in VR hardware due to looming economic recession, but this will provide others opportunity to play catchup as market share shifts away from Meta to companies such as Sony, Valve, Pico, and HTC. It’s not VR, its Meta’s core business that’s taking a hit.
PlayStation VR 2 isn’t here quite yet, but at the very start of 2022 Sony revealed the first detailed specs for the headset. Comparing PSVR vs. PSVR 2 specs side-by-side shows us how much has changed since Sony’s first consumer headset released in 2016. PSVR 1 setup diagram | image courtesy Sony. Resolution.
Google, Sony, Oculus, Samsung, Acer and HTC have combined their efforts in order to create a healthy and equal industry for virtual reality hardware and software to develop and expand. The post Google, Sony And Oculus Unite To Establish VR Industry Standards appeared first on VRScout.
With key developments in VR technology, hardware, and software driving the market forward, VR game revenues are projected to increase sixfold in five years , from $0.5 Or it could be the excitement about new headsets coming from Sony, Apple, Pico, and HTC that is keeping potential buyers on the sidelines. billion in 2019 to $3.2
The firm entered a definitive agreement with HTC VIVE, giving the leading XR firm a massive $250 million investment. Notably, the move gives Google access to “certain HTC employees from its XR team” who will join Google to help the firm develop its own XR solutions. What a HTC/Google Unitifaction Mean?
Even with viable hardware on your side, it’s not an easy thing to do. It was a good opening gambit to break up the Oculus/HTC Vive PC VR binary that had developed a year prior, although those Windows VR headsets weren’t just new hardware destined to hook into Steam content.
While the company usually rules the headlines on the Monday morning of the biggest week in gaming, this year it’s putting itself even further ahead of Sony’s traditional Monday evening conference (assuming it takes place at that time again), airing on Sunday, June 11th, at 2:00 PM PDT. But Sony isn’t defenseless, however.
PlayStation VR 2 Logo (Image by Sony Interactive Entertainment). HTC Vive Wrist Tracker. HTC Vive Wrist Tracker. HTC Vive Wrist Tracker (Image by HTC). HTC has made an announcement at this CES and it has been a pretty cool one. Click to read the thread on Twitter… it is worth it. Further references.
One of the reasons that HTC VIVE is an ARPost perennial favorite headset manufacturer is because the company doesn’t turn out a headset every day. Sony makes some of the coolest VR accessories of any company out there. The second is the audio kits and facial trackers making social VR even better.
Virtual reality is commonly associated with the gaming industry, as major companies like Meta, HTC, Sony, and others are creating VR-based video games , which typically appeal to a younger audience. Younger people often use VR, but many hardware manufacturers include an age suggestion in product manuals. Guest Post.
Wedged somewhat inconsiderately at the very start of every year (it’s OK CES organisers, no one in the tech industry have families they want to spend time with), the annual Consumer Electronics Show held in Las Vegas is still the biggest event for hardware in the world. The HTC Vive (DK1), SteamVR Controllers and Laser Basestations.
Despite its dominance (or perhaps because of it), Meta has continued to make very good hardware while struggling deeply with its software. Sony’s PSVR1, meanwhile, has largely lost any remaining relevance since the announcement of the upcoming PSVR 2. On the Horizon for 2023. Real Competition for Meta?
Digital Trends recently published a report entitled ‘VR is in a tailspin, and the sales numbers prove it’ It seems HTC has taken umbrage with the article’s thesis in its newest blog post however, which pushes back against some of the article’s claims, saying it’s “not the whole story.”
Moreover, with Samsung Heavy Industries and other targetted divisions, the prospects of where the Moohan device could influence hold a lot of potential with baked-in users and hardware already present in various sectors, not just the consumer space. The company describes it as the next generation of computing.
Vive (HTC). What We Know: Today at 1pm HTC will be hosting a press conference to discuss its HTC Vive virtual reality headset. The Vive released earlier this year and HTC has been fiercely committed to the product’s success ever since. What To Expect : HTC has made its tracking system open-sourced for public use.
AR Insider readers know that we’re obsessed with collecting clues for VR hardware penetration. Because hardware sales figures aren’t disclosed ( except from Sony ), this becomes an ongoing exercise in piecing together known quantities to extrapolate unknown ones.
VR hardware is front and center at this year’s festivities following the release of Oculus Quest and HP Reverb. The award ceremony recognizes multiple achievements in VR, such as hardware advancements, gaming, film, social experience, and marketing to name a few. VR Hardware of the Year: Oculus – Quest. HTC – Vive Pro Eye.
The Vive is the ‘room-scale’ VR system created by HTC and Valve. Find an HTC Vive Demo Location. HTC hosts a list of stores across the US and Europe where you can try the Vive for free. SEE ALSO HTC Vive Review: A Mesmerising VR Experience, if You Have the Space. Here’s where you can try VR for yourself.
Tobii, a global leader in eye-tracking, announced it’s currently in talks with Sony to include its tech in the upcoming PlayStation VR2. ” It was first revealed that Sony would include eye-tracking in PSVR 2 back in May 2021, with the mention that it will provide foveated rendering for the next-gen VR headset.
As it stands, companies like HTC, Oculus, and even Google are being very tight-lipped about how many Vives, Rifts, and Daydream Views they’ve sold (respectively) and it’s making it very difficult to paint a solid picture of what the VR market actually looks like. Nevertheless, most of the hardware manufacturers appear to be happy.
With an ever-growing ecosystem of games and content, along with regular stream of improvements to hardware and performance, the HTC Vive has cemented itself as one of the most popular VR headsets in circulation, offering users AAA room-scale VR experiences from the comfort of their home. VIVE PRO DISCOUNTS!
But in China, they are very famous, and now they are also organizing a big event about XR called FBEC with hosts from all the major VR companies (HTC, Unity, Alibaba, Huawei, etc…). For example, we invited senior executives from HUAWEI, JBD, HTC, Alibaba, iQIYI, Qualcomm, Microsoft, and so on.
Sony Provides Spatial Computing without a Headset Requirement This week, Sony Electronics introduced new 3D visualization tools that allow users to see and interact with extended reality content without using smart glasses. Mesh-ready workforces can collaborate via various end devices, from a PC to a Mac to a Meta Quest headset.
Disclaimer: HTC provided three of their Vive Tracker 3.0 What is an HTC Vive Tracker? Whilst the first part of this article looked at the history of the HTC Vive Tracker and its three different versions, the second part will focus on some practical experiments with the latest HTC Vive Tracker 3.0. HTC Vive Tracker 3.0
We organize all of the trending information in your field so you don't have to. Join 3,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content