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HTC Vive this week unveiled two new accessories for the Vive Focus 3 that introduce both facial and eye tracking support to the all-in-one VR headset. No additional hardware or adapters are required in order to set up the Facial Tracker. Image Credit: HTC. Foveated rendering enables developers to minimize their GPU workloads.
The CES is going to start tomorrow, but today HTC has already made its great announcements, showing to the world the upcoming new hardware Vive Pro Eye, Vive Cosmos and software solutions Viveport Infinity and Vive Reality system. The Vive Pro Eye, in all its splendor (Image by HTC). Vive Pro Eye. Vive Cosmos.
A handful of new headsets and swappable faceplates breathes new life into HTC’s lineup of modular VR hardware. Today, HTC revealed a handful of new headsets and faceplates joining the Cosmos family, each of which designed to serve the needs of both consumers and businesses, whether it be in the home, the classroom, or the office.
Fresh hardware, a bold new social platform, and Vive Pro eye-tracking are on the way. The 2019 Consumer Electronic Expo is off to an exciting start as HTC Vive debuted not only a new VR headset capable of inside-out tracking, but a new social platform, new subscription service, and new updates to their existing Viveport platform.
Today at Vive Developer Conference in Beijing, HTC announced its long-awaited standalone headset, called Vive Focus. Vive Focus takes us from room-scale to “world-scale” tracking. Vive Focus takes us from room-scale to “world-scale” tracking. It’s time to cut the cord. Now it’s here.
HTC’s latest high-end PC VR headset features an incredible display, fantastic tracking, and a hefty price tag. The HTC Vive Pro 2 is officially out in the wild, and wow is this one powerful VR headset. That being said, it’s not all roses for HTC’s latest professional-grade PC VR device. Image Credit: HTC.
HTC might have given a first look at their new Vive Cosmos headset today, but they weren’t ready to offer many details. While the Vive originated from a deep partnership between Valve and HTC, in recent years HTC has made moves to be less reliant on Valve’s SteamVR ecosystem. Image courtesy HTC Vive.
I’ve used my eyes to interact with a virtualworld before, but startup Neurable just enhanced that experience by reading my thoughts too. At SIGGRAPH this week the Boston-based startup is showing its modified HTC Vive which include EEG ( Electroencephalography ) sensors along the interior of the headstrap.
Last month, in a VIVE TALK session, HTC VIVE introduced a virtual reality (VR) behavioural training solution that helps individuals with public speaking by placing users in a virtual environment – like a stage – with digital humans. Mobile World Live (@mobileworldlive) March 1, 2022.
” Even more was revealed by Jared Ficklin, Chief Creative Technologist at argodesign , who helped develop the Magic Leap 2 hardware. The idea is that it’s a garment, not a piece of hardware. You can’t just have hardware, you can’t just have software, it’s the whole ecosystem that’s necessary,” said Kling.
Today it’s a great day for virtual reality: at WCVRI conference, HTC has just announced a kit to provide 6 DOF controllers for Vive Focus and has showcased a hands-tracking technology for the Vive Pro ! The Venture Reality Fund and of course HTC. — Alvin Wang Graylin (@AGraylin) October 18, 2018. Really fantastic.
Earlier this year HTC became an official partner with Google in producing a Daydream-based standalone VR headset under the Vive brand. Today, HTC announced it is producing a similar device for the Chinese market powered by Qualcomm’s Snapdragon 835 chipset. Graylin, China Regional President of Vive, HTC, in a prepared statement.
A team of psychologists based out of Stockholm University has developed a piece of technology that allows players to smell the virtualworld. Participants released the smells by pressing the trigger on their HTC Vive controllers, after which they could submit their answers via four virtual circles floating above the table.
What people required the most in a new VR headset, according to a survey proposed by HTC Vive. In the first one, you can read what are the features that people that HTC interviewed were asking for a VR headset : HTC has used these data to design its new headset and accompanying software ecosystem so that to fulfill these requests.
You’re often completely alone in a virtualworld, with no one else around. HTC Vive Tracker. The first accessory that we will take a look at is the HTC Vive Tracker. The first accessory that we will take a look at is the HTC Vive Tracker. This allows you to bring those objects into the virtualworld with you.
Record yourself in the virtualworld with Oculus’ official MRC kit. Yesterday, Oculus launched its official set of Mixed Reality Capture Tools for the Oculus Quest, allowing users to record high-quality gameplay footage where real-world objects and people appear in VR. Image Credit: Oculus. Compatible USB or HDMI camera.
When I talk about virtual reality or the metaverse, there are always people that ask me about its intrinsic risks of escapism and addiction: “Is it possible that people will prefer to live in a virtualworld instead of the real one?” ” is a very common question I hear. Professor Chen (Image by Chen Rui).
HTC impressed us with its debut headset, the Vive, back in 2016. So when HTC launches a new headset two years later and asks for more than twice the price (including base stations and controllers), you could be forgiven for expecting it to feel like a next-generation device. Even then, with SteamVR Tracking 2.0 Photo by Road to VR.
How close are we to walking around a Ready Player One world? In Ready Player One’ s opening act, Steven Spielberg sets the stage for the capabilities of 2045’s VR hardware. The omnidirectional treadmill is one of a handful of locomotion methods shown in Ready Player One’s future world, but are any of these actually possible?
Developers and hardware solution providers have been working together over the past few decades to build VR headsets capable of hosting immersive experiences. Over the years, technology has become smaller, lighter, more comfortable, and with faster processing, breathing life into the virtualworld. billion USD in 2021 to $84.09
Some weeks ago, he has bought a Tundra HDK , which is basically a Hardware Development Kit to create your objects that can be tracked by a SteamVR system and has played around with it for a while. Image provided by Rob Cole). Image by Triad Semiconductor). Image by Triad Semiconductor).
Yesterday, I attended the Vive Ecosystem Conference, the annual event by HTC, that his year was held completely inside ENGAGE. Due to Coronavirus concerns, most companies are canceling their events, while others are deciding to transform them into virtual versions. Last year, I was there physically in Shenzhen for the same event.
One of the most important aspects of truly immersive VR is the ability to use motion controls to interact with the virtual environment. Sure there are plenty of fun experiences that utilize standard gamepads or even no controls at all, but there’s no denying the incredible sensation of altering the virtualworld with your own two hands.
Better AR Hardware Options Better AR hardware options, caused by innovations in mobile technology, such as LiDAR and ToF (depth sensing hardware). Hands-On Review Unlike AR, VR is entirely simulated and disconnected from the physical world. For example, it’s popular among furniture stores like EQ3.
The company got more than $10M of investment over the years, including important support from HTC Vive, which uses its spaces to organize the virtual events to launch its XR hardware. Engage Link wants to take the best of both worlds, and let you meet in VR professional people from your field while you stay at home.
Dinosaur kicking for $300 is certainly funny, but it’s also a great example of a broad effort by developers and hardware manufacturers to make virtualworlds more responsive to human behavior. The purple lines represent what caught my eye in that virtualworld over that length of time.
Lopes and his team created a mechanical backpack called JumpMod that can help enhance the sensation of falling and jumping in the virtualworld by moving your weight up and down through simulating forces on your body.
A new tool from NVIDIA for benchmarking VR hardware and experiences should make it easier for buyers to figure out how systems perform in real world scenarios. Head-mounted displays like the Oculus Rift and HTC Vive put heavy demands on the PCs required to power these headsets. Tagged with: FCAT VR.
One year ago HTC Vive started arriving for buyers. These boxes disappear when wearing the headset and you find yourself with the freedom to walk several steps around a virtualworld and use your hands to interact with it. “That removed the guesswork for them.”. Curiosity drives us. ” rewards people.
Industry-caliber VR/XR specialists Varjo today announced their latest hardware release, the Varjo VR-1. To design in virtual reality, we need the high resolution of the Varjo device. Side-by-side comparison of the HTC Vive Pro (left) and Varjo VR-1 (right) / Image Credit: Varjo.
The hardware consisted of blue HTC Vive Pros connected to the gaming PCs above. The HTC Vive Pros were tethered, so there was no latency but the game did have a peculiar dense, dreamlike aspect to it, which often stems from lower refresh rates. Have fun and keep on rocking in the virtualworld!
At Apple’s World Wide Developer Conference today, the company made a major shift in their embrace of virtual reality with several new VR announcements during the event’s opening keynote. Today marks a major shift in Apple’s public support for virtual reality. .” ” SteamVR and HTC Vive on Mac OS.
In short, I saw a series of well-designed spaces equipped with some of the best virtual reality hardware and software available. HTC is betting big on VR arcades in China. An arcade version of its Viveport VR content store is designed to make it easier for groups to set up a location equipped with a variety of worlds to visit.
The cool news of these runtime updates is that they are compatible with all available UltraLeap sensors , both the v1 Controller (that most of us have) and the new Stereo IR 170 (the one embedded into headsets like XTAL), so you don’t need to change your hardware to appreciate the new tracking fidelity. UltraLeap Unity SDK.
Developed in collaboration with VR director Jake Rowell, Gnomes & Goblins will have you embarking on a fantasy-driven adventure through an enchanted virtualworld teeming with magical creatures, interactive mini-games, collectible artifacts, and various other activities in which your decisions have a direct impact on the story.
The Vive is the ‘room-scale’ VR system created by HTC and Valve. With high performance VR motion controllers right in the box, the system offers a highly immersive experience that lets you physically walk around a room-sized space while immersed in virtual reality. Find an HTC Vive Demo Location.
. ‘Return to Grindelind’, as its called by creators Jeremy Kirshbaum and Alexander Goldman, is a rough prototype of a world-scale VR game that’s designed to fit within a football field. The post This Prototype World-scale VR Game is the Size of a Football Field appeared first on Road to VR.
You get a dating show that takes place entirely in a virtualworld. Condé Nast Entertainment (CNÉ) has launched the first episode of a new show called “Virtually Dating,” a dating show in which two people are set up on a blind date in a headset to interact only in VR.
Constantly seeking the rush of engaging with new material, consumers aren’t gripped by their hardware – phones, TVs, or laptops – but are drawn in by unique, well-crafted content. . Now, the hardware cycle is drawing to a close. Making hardware is incredibly hard, expensive, and time consuming,” continues Fink.
The Ambiotherm brings a whole new level of immersion to virtual reality with realistic weather simulations. Dubbed The Ambiotherm, the unique device sits comfortably on top of preexisting VR headsets and uses a custom mobile application to generate artificial temperature and weather.
Technology can augment the world around us, it can enhance the human experience, our capabilities, and also extend our reality to digital and virtualworlds. Brain-computer interface systems like Neurable’s VR game Awakening uses an electrode-laden headband, connected to an HTC Vive HMD, to track brain activity.
The award went to Geometry Ogilvy Japan for the Shibuya Virtual Halloween experience, which was also a nominee in the Social Impact category. VR display technology, as well as rendering software and connectivity hardware, have all advanced by leaps and bounds – even in the last year. VR Hardware of the Year.
Over the last 12 months or so we’ve been keeping an eye on Google’s aggressive hiring for its AR/VR team which, among other things, suggested that the company was working on new “mass production” hardware that would go beyond the simple smartphone snap-in Daydream headsets. And yet I was still very impressed with what I saw.
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