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VR Creates the Trainer That Never Retires, with Immerse’s James Watson & Justin Parry

XR for Business Podcast

So we would be tying together people from somewhere — maybe even Kazakhstan, some oil and gas training that we did — with trainers that may be in Iraq, or in the UK, or wherever that might be. Particularly because the hardware is developing so quickly. We weren’t initially in VR. So you got a million.

article thumbnail

VR Creates the Trainer That Never Retires, with Immerse’s James Watson & Justin Parry

XR for Business Podcast

So we would be tying together people from somewhere — maybe even Kazakhstan, some oil and gas training that we did — with trainers that may be in Iraq, or in the UK, or wherever that might be. Particularly because the hardware is developing so quickly. We weren’t initially in VR. So you got a million.

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article thumbnail

VR Creates the Trainer That Never Retires, with Immerse’s James Watson & Justin Parry

XR for Business Podcast

So we would be tying together people from somewhere — maybe even Kazakhstan, some oil and gas training that we did — with trainers that may be in Iraq, or in the UK, or wherever that might be. Particularly because the hardware is developing so quickly. We weren’t initially in VR. So you got a million.

article thumbnail

VR Creates the Trainer That Never Retires, with Immerse's James Watson & Justin Parry

XR for Business Podcast

So we would be tying together people from somewhere -- maybe even Kazakhstan, some oil and gas training that we did -- with trainers that may be in Iraq, or in the UK, or wherever that might be. Particularly because the hardware is developing so quickly. Then, hardware's. We weren't initially in VR. So you got a million.

article thumbnail

VR Creates the Trainer That Never Retires, with Immerse.io's James Watson & Justin Parry

XR for Business Podcast

So we would be tying together people from somewhere -- maybe even Kazakhstan, some oil and gas training that we did -- with trainers that may be in Iraq, or in the UK, or wherever that might be. Particularly because the hardware is developing so quickly. Then, hardware's. We weren't initially in VR. So you got a million.