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Designed for mobile devices, the company says the chips support “VR-class latency” for streaming VR over Wi-Fi. Gbps and “VR-class low latency” of “less than 3ms,” Qualcomm says its Wi-Fi 6E chips “provide a strong foundation for this rapidly growing industry segment.”
Oculus today released ASW 2.0, an upgrade to the company’s ‘Asynchronous Spacewarp’ technology which is designed to smooth out the visuals inside the headset to compensate for performance fluctuations and to keep latency low for a comfortable experience. Oculus today announced the release of ASW 2.0
Cloud-based gaming has been seen by the industry at large as a way to make games more widely accessible by making them playable on less powerful hardware. Some of the cloud gaming stuff that we’re doing will, of course, be useful for VR as well, and we’re building a big community around that on Oculus.
South Korean tech giant LG Display and a team from Sogang University in Seoul have collaborated on a new AI-based content creation technology that’s designed to address the issue of latency and motion blur in VR headsets – well ahead of the mounting race for higher and higher display resolutions.
John Carmack, former CTO of Oculus and key player in the VR startup’s genesis story, says Sony’s upcoming PSVR 2 headset may be see a bumpy road to adoption based on its high price and potential for scattershot geographic distribution. Looking to learn all about PSVR 2 before it launches this month?
The legendary developer, who for several years held the role of Oculus CTO but now maintains a less formal “consulting CTO” arrangement, says that his keynote presentation at last year’s Facebook Connect conference foreshadowed some of the announcements that can be expected at the event next week. Future Headsets.
Today at Oculus Connect 6, CTO John Carmack dove into the work the company has done on Oculus Link, the Quest feature which will soon allow the headset to tether to PC to play Rift games. Some of that could be further improved, he said, especially if Oculus can get lower level access to the headset’s underlying hardware.
Oculus CTO and legendary programmer John Carmack took to Twitter recently to explain his reasoning behind why Rift S is still worth buying even though Oculus Quest will soon get the ability to play Rift games via Oculus Link. — John Carmack (@ID_AA_Carmack) September 29, 2019.
Cloud compute specialists Scalable Graphics are to debut a new 1 pound wireless PC VR solution compatible with both Oculus Rift and HTC Vive VR headsets at next weeks CES convention in Las Vegas. What’s more, the firm is due to demonstrate the new hardware at CES next week.
So, this article helps you learn these: How to setup hand-tracking in Unity The different uses for hand tracking in your VR projects A quick guide to hand-tracking design for AR/VR with the Oculus Quest When you should use controllers or hands When and how to use levers Other interesting facts about hand-tracking. What is the Risk of Failure?
Announced yesterday, Oculus Link will allow Quest to play Rift games by connecting to any VR-capable PC. In our hands-on at Oculus Connect, the feature really does seem to deliver an experience that feels like a native PC VR headset. The cable will reportedly cost $79. Photo by Road to VR.
Beyond being a great VR game, Beat Saber has inadvertently turned out to be an excellent benchmark of controller tracking performance, and thus a great test for the upcoming Oculus Quest standalone headset, the first from the company to feature inside-out tracking. Image courtesy Oculus.
Oculus has revealed that the standalone, entry-level mobile VR headset Oculus Go will support refresh rates up to 72Hz and will make use of fixed foveated rendering. One of the many snippets of news was more detail on how the company’s upcoming mobile, standalone VR headset Oculus Go handles rendering and on its display.
TPCAST , the company known for creating a wireless adapter for HTC Vive, announced that they’ll be delivering a device that supports the Oculus Rift by the end of the year. TPCast maintains their solution can transmit up 5 meters away at 2k (2160×1200) with a latency of less than 2ms. image courtesy TPCAST.
Although Facebook is discontinuing its PC-only Rift product line , the company says that PC VR content will live on thanks to Oculus Link, which allows Quest and Quest 2 to tether to a VR ready PC and play high-end content. To that end the company is planning a range of upgrades to improve the Oculus Link experience for both headsets.
Oculus has announced Rift S, the headset’s fabled hardware refresh that brings with it a modest spec bump and a few other changes to the original Rift that the company hopes will appeal to new entrants in PC VR gaming. Touch controllers, Image courtesy Oculus. Oculus Rift S – Specs. Shared Features. Pricing: $400.
Nearly seven months after its announcement back in October 2017, Oculus Go, the company’s first standalone VR headset, is finally here. Oculus Go Review Summary. Launching today in 23 countries, Oculus Go is the company’s new take on mobile VR. Both have very little latency. Read on to find out.
While similar to the Asynchronous Spacewarp tech available to Oculus PC apps, Meta says Application Spacewarp will produce even better results. It’s even harder if they want to use the 90Hz or 120Hz display modes (which make apps look smoother and reduce latency). Lower Latency Than Full Framerate.
VR hardware is front and center at this year’s festivities following the release of Oculus Quest and HP Reverb. The award ceremony recognizes multiple achievements in VR, such as hardware advancements, gaming, film, social experience, and marketing to name a few. VR Hardware of the Year: Oculus – Quest.
Oculus Quest is now available for pre-order and will launch on May 21st. After testing the headset for several weeks, our Oculus Quest review is here. Because it doesn’t rely on a PC, but still has full tracking capabilities, Oculus hopes that Quest can bring VR’s most immersive experiences to a much wider crowd.
Oculus today announced the new Rift S headset which ditches external tracking sensors in favor of a five-camera inside-out tracking system. Oculus Rift S Specs at a Glance. Recommended Playspace: Oculus Rift S works with your environment, so you can play standing or sitting, in spaces big or small. Image courtesy Oculus.
The hope of XR streaming is to remove the high-end hardware barrier by rendering immersive visuals in the cloud and streaming them to a host device which itself doesn’t need particularly beefy or expensive hardware; the host device could be a PC, smartphone, or standalone headset. Image courtesy NVIDIA.
Well, now the minimum spec—at least for Oculus—seems to be a little more affordable, more so than their previously stated GTX 970 – Core i5 4590 ‘recommend spec’ that is. ” Asynchronous spacewarp is Oculus’s new solution to fix judder caused by positional movement in the playspace.
Oculus announced last month that Quest will soon be able to play Oculus games on PC via a new feature called Oculus Link. Though Oculus Link will immediately add big boost in value to existing Quest headsets, perhaps even more interesting is what this announcement tells us about next-gen Oculus headsets.
Today’s most immersive virtual reality systems, like the Oculus Rift and HTC Vive, rely on a bothersome tether to send power and high fidelity imagery to the headset at low latency. IMR has developed an algorithm and hardware that enables wireless transmission and streaming of VR video over the leading wireless standards.
Oculus Research’s director of computational imaging, Douglas Lanman, is scheduled to give a keynote presentation at SID DisplayWeek in May which will explore the concept of “reactive displays” and their role in unlocking “next-generation” visuals in AR and VR headsets.
Lynx R-1 features the same Qualcomm XR2 chipset as Oculus Quest 2 and HTC Vive Focus 3, and like those two it’s also based on a heavily modified version of Android. 1,600 × 1,600 LCD @90Hz per eye, with ultra low-latency Color Passthrough for Augmented Reality. million in June. Here’s a look at the headset’s specs.
NVIDIA’s CloudXR technology is designed to provide real-time XR cloud streaming, which aims to remove the need for local high-end PC rendering hardware. It’s already brought CloudXR client applications to PC, HoloLens 2, Android VR devices (including Oculus Quest), Android AR devices, and iOS.
TPCast , manufacturer of wireless adapters for HTC Vive and Oculus Rift systems, has announced an upgraded version of its eponymous wireless system called TPCast Plus. TPCast’s initial hardware launch hasn’t been the smoothest of rides, both in terms of delayed product availability, and the rather complicated setup process.
Last month the Consumer Electronics Expo 2019 in Las Vegas, Nevada, HTC announced the latest addition to their VR hardware line-up, the HTC Vive Comos , a combination PC/mobile 6DoF headset featuring inside-out tracking and a flip-up visor. This, however, is wear the similarities between the rivaling controllers end.
This process introduces ‘latency’, which is the time it takes to update frames with new user input taken into account. For an action title to feel responsive, latency needs to be under 150ms in a traditional video game, so keeping it reasonably low is a challenge. Let’s look at latency first.
Oculus and HTC have already reduced the prices of their respective headsets, with the Oculus Rift now selling for $500 and HTC Vive for $600. HTC Vive China Regional President Alvin Wang Graylin admits however some latency is to be expected, saying it would be “ok for most non-twitch apps.”
In spite of all the investment from companies such as Oculus, the PSVR is the only hardware that has come even close to tapping that elusive jackpot of mass consumer adoption. Ever since the Playstation was first launched, Sony has been in the business of reinventing gaming. Click To Tweet. The same seems to be the case with VR.
It probably also helps that a 144Hz refresh rate means lower latency too. The Lab came out in 2016 — and I’ve explored damn near all of it —but three years later I experienced something that I never really noticed until better hardware came along and revealed it. And that’s pretty freaking cool.
Qualcomm’s new Snapdragon 845 VRDK , a VR headset reference design for hardware and software developers, is now offering 6DOF controller input with ultrasonic tracking.
Launching at an odd time (well before any full 6DOF mobile headsets are available to consumers) is AMD’s Radeon ReLive for VR feature which promises to stream SteamVR games from your PC to mobile headsets with high quality and low latency. Screenshot by Tom’s Hardware.
Now however we’re getting a little more clarity about the hardware: both will be built around Qualcomm’s VR headset reference design. OmniVision specifically positions the OV9282 image sensor as ideal for VR headsets thanks to the low latency. Qualcomm’s VRDK reference design | Image courtesy Qualcomm.
Launching in early 2017 with pre-orders starting Friday, HTC claims the device will eliminate the direct connection to the PC without any noticeable difference in latency or gameplay. HTC plans to offer a wireless upgrade accessory for the Vive created by TPCAST. The release date for the TPCAST device is said to start in Q1 2017.
His lab was even visited by Zuckerberg before he decided to acquire Oculus. An iconic image of Jeremy Bailenson wearing an Oculus Rift DK2 (Image taken from Medium). I learned how to build hardware because back in the late ’90s, we weren’t using beautiful inside-out tracking systems. There was a lot of hardware work.
But that’s a non-starter for anyone outside of the few million people that own VR hardware (much less the compatible HTC and Oculushardware). As we’ve examined , 5G enables not just faster speeds and low-latency, but its high-frequency signal enables millimeter-level geo-precision.
The top players of the VR game will be flown out to a physical location to pilot robots at the physical fights, using a tethered PC VR headset connected to a PC on the same local network as the robots, to minimize latency. Cix's criticism of Meta has verged into the realm of misinformation, though.
Oculus Insight, which could only capture 100 interest points to determine the headset’s position in a room, was a technology that provided the first standalone tracking system for a consumer VR device. Through this process, Meta is able to create a 3D model of the physical world that’s continuously updated.
One half of the office had desks where the software was tested, the other half of the room was full of hardware. I imagined this must have been like when Oculus just started out. The passthrough had a bit of latency but was low enough for me to comfortably walk around while looking at the passthrough footage. Office Vibes.
The idea is to remove VR’s high-end hardware barrier by rendering the visuals in the cloud and streaming them to a host device which itself doesn’t need particularly beefy or expensive hardware. SEE ALSO Oculus: 'We'd Eventually Like Quest PC Tethering to be Wireless'. NVIDIA CloudXR SDK.
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