This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
This week, unity, a leading XR and RT3D content creation engine, unveiled a new partnership with 3D content streaming experts Vagon. Additionally, the market and leaders like Meta are exploring ways to make XR head-mounted devices seamless to push emerging hardware like smart glasses forward.
HTC vs. competitors: Which XR vendor should you look at for the best enterprise-grade hardware? Eye tracking features also allow for foveated rendering, reducing the risk of lag and latency in XR experiences. Choosing the Right XR Vendor for Your Company Settling on the perfect XR hardware isnt always straightforward.
an upgrade to the company’s ‘Asynchronous Spacewarp’ technology which is designed to smooth out the visuals inside the headset to compensate for performance fluctuations and to keep latency low for a comfortable experience. Oculus today released ASW 2.0, Oculus today announced the release of ASW 2.0 on PC for the Rift.
It starts with how you can install Unity and get started with hand tracking development and then proceeds with some suggestions about hands tracking UX. First, let’s start with installing Unity hand-tracking. How to Set Up Hand Tracking in Unity 3D. Let’s start there—let’s download Unity and set it up for hand-tracking.
The enterprise-grade immersive software-as-a-service (SaaS) now supports RT3D design projects from Unity and Unreal Engine 5 (UE5). The platform now supports design projects running on Unity and UE5, streaming VR/XR content at human eye resolution. The Unity and UE5 RT3D engines power several enterprise-grade services.
During the opening presentation at today’s Unity Vision Summit, Nathan Martz, Developer Platforms Product Manager at Google, took to the stage to talk about new tools that the company is releasing to help developers create high-performance apps for Daydream, Google’s high-end Android VR platform. Photo courtesy Unity Technologies.
It’s even harder if they want to use the 90Hz or 120Hz display modes (which make apps look smoother and reduce latency). Considering the high bar for performance on Quest’s low-powered hardware, anything that can help boost app performance is a boon for developers. Lower Latency Than Full Framerate.
The beta works even without the $1,199 hardware package. Algorithms also allow for smooth rendering with minimal latency. They had earlier announced that the kit would be forthcoming, but details were light. A new release shared with ARPost gave us more details on the NRSDK 1.0 Beta which launched yesterday. The Announcement.
This experience had everything I could expect from a remote rendering solution: the scene was much more complex than anything the HoloLens could handle , and the rendering latency was low, so almost not noticeable. Again, I noticed that the remote rendering was working well, with good visuals and low latency.
Unity developers can build spatial computing experiences for visionOS that blend digital content with the physical world using Unity PolySpatial. Through this beta program, you and other creatives will be able to create experiences using Unity editor that can run on the Apple Vision Pro MR headset. for Apple Vision Pro.
XR hardware is on the move. So, more and more XR providers are providing cloud services in addition to their hardware and platform offerings. For Varjo clients, a lot of the management and IT solutions that make up cloud services for other developers are handled through software subscriptions bundled with almost all Varjo hardware.
Last week’s Unite 2023 event saw a massive amount of updates from Unity, the world’s largest real-time 3D (RT3D) gaming engine company. The Unite 2023 event, a meeting of minds for Unity developers, solution providers, and executives, explored the latest updates on the leading platform.
HoloLens or Magic Leap One ), but to create a headset that is: Affordable; Completely open, both from a software and hardware standpoint. And while I love assembling hardware, personally, I also think. He’s a f **g genius , he knows a lot of stuff about hardware and creates a lot of innovative stuff.
The most skeptical of you may wonder “What about latency?”: ”: if Virtual Desktop already adds latency at home, what you can expect from a server somewhere in the cloud? I think that the key is what you define as “acceptable” for the latency. Max Power Consumption 300 W Form Factor 4.4″
Lynx is aiming to support OpenXR and Unity as a development environment (ostensibly Unreal Engine 4 would work equally well once OpenXR implementations are tested and complete). He also said the headset’s pass-through latency is expected to fall between 12 and 15 milliseconds.
VR was a big part of last year with new experiences, hardware and companies pushing the technology to the forefront of our everyday lives. Also announced was the judging panel that includes virtual reality experts such as Josh Naylor of Unity Technologies, Jenn Duong of Shiift, and CEO of Spiral Media Megan Gaiser. Zero Latency.
The immersive training industry faces a double-edged sword of a rapid uptake adoption and conversely, limitations from current hardware and software solutions. . Despite this, firms are working to deliver innovative platforms capable of delivering hardware-agnostic, bespoke content delivery systems designed to scale for the enterprise. .
He adds that one of the main causes of motion sickness in VR experiences is poor latency. When a delay in latency occurs, your real and virtual movements no longer match, knocking the equilibrium out of balance and causing ‘cybersickness.’
One half of the office had desks where the software was tested, the other half of the room was full of hardware. The passthrough had a bit of latency but was low enough for me to comfortably walk around while looking at the passthrough footage. I loved seeing this. I imagined this must have been like when Oculus just started out.
In addition to talking about where he thought the company was doing well and things he was proud of, he also spoke of missed opportunities, mistakes, and things that could be done better both in hardware and software. ” Hardware Architectures. ” Hardware Architectures. “Friction” Image courtesy Oculus.
A wide range of tracking adapters and impressive hardware could make the Plexus the next big haptic glove. Wireless: 2.4GHz Custom Low Latency Protocol. Compatibility: Unity, Unreal Engine, C++, C#, Python. Take a look at the full specs below: Measurement System: 21 Degrees of freedom per hand.
HTC’s VIVE TALK is a hub of online resources that includes sessions covering its VIVEVERSE platform, enterprise use cases, hardware, software, and the portal hosts “Good Vibes”, an extended reality (XR) podcast produced by HTC VIVE. Immersive training solutions provide many avenues for enterprise-grade use cases.
I went hands-on with an early headset developer kit showcasing Google's software and Samsung's hardware. The bright low latency passthrough was nice in both open periphery and a small magnetic light shield that did a nice job sealing off the scene. Beyond this, Samsung isn't yet sharing specifications.
Unity to Integrate Vagon’s RT3D Streaming Service This week, Unity, a leading XR and RT3D content creation engine, announced a new partnership with Vagon, experts in 3D content streaming. The leaks, which come from a GeekBench listing, mark the first substantial information about the device.
Global tech giants such as NVIDIA, Lenovo, Unity, Epic Games, HTC VIVE, and others have already entered the metaverse space race. Headsets will also improve over time to avoid disorientation and latency issues creating uncomfortable immersive experiences for users. Jobs for Metaverse Work.
We were using something called Visa, which was a very low-level library language, very different from what Unity is right now. I learned how to build hardware because back in the late ’90s, we weren’t using beautiful inside-out tracking systems. There was a lot of hardware work. I learned how to do the coding.
On the hardware side, the only thing that you have to do (apart from charging the battery), is attaching the sensor to the headband, and put your headband around your head, making sure that the sensor stays on your nape. But… there is also a drawback, that is the latency. The Unity SDK for NextMind is just fantastic.
It was pretty cool using it inside a discotheque The tools we had were very limited: the Vive Focus had just a Snapdragon 835 processor, the image was black and white and low-resolution, we had to do everything at the Unity software level, and we had no environment understanding.
These capabilities include higher bandwidth for lower latencies, and real-time volumetric capture and rendering. Patrick O’Shaughnessy presented the Auggie for Best Developer Tool to Unity , a cross-platform tool that hosts many XR experiences. Best Input & Output Hardware. The AR Cloud. Best Developer Tool.
Pico Neo 3 Link is more or less the same headset as the Pico Neo 3 Pro : Pico claims to have applied some small modifications and improvements, but the basic hardware specifications remain the same. Promotional image of the Pico Neo 3 Link (Image by Pico). It’s truly like having a tethered headset like the Valve Index.
How do the various pieces of hardware communicate? Since a key feature of our technology is a very latency-optimized synchronization between driving motion and at least parts of the perceived experience, we naturally counteract this effect in the long-term and have a significant reduction of corresponding negative effects.
The Vive Focus Plus seems almost identical to a Vive Focus, but I can tell you that I can spot some little differences, due to the fact that now there is additional hardware onboard (Image by HTC). The last thing to talk about is latency : the tracking is smooth and fast, but there is anyway a slight delay in tracking.
also facilitates work with Unity-based architecture via a sample client. Unity Plugin , which seamlessly integrates Unity XR API and others on CloudXR. This provides developers with the capacity to build fully-featured CloudXR clients via the Unity Engine, deployable across XR client platforms. Additionally, CloudXR 4.0
At CES in January the Leap Motion team let us get our hands on Orion with an early verison of their Interaction Engine, a significant milestone for the company in terms of their overall tracking framework with impressive leaps in lowered tracking latency and the systems ability to handle hand tracking issue.
Creating a phenomenal XR experience requires the careful alignment of software and hardware solutions. An “Edge” cloud infrastructure allows businesses to place XR assets within their operator networks, promoting a low-latency and highly scalable on-site experience. Edge and Cloud Computing.
Latency? —?The In the real world, there is virtually no latency. In virtual worlds, the average latency is 20 milliseconds, which is considered low. Achieving comfortable, sustained presence requires a combination of the proper virtual reality content and hardware. Phone Camera? —?supplies Placing? —?when
Google’s newly announced Daydream VR platform , an initiative that’s poised to bring low latency VR to a number of select Android smartphones later this fall, wasn’t exactly what the Internet was expecting when it heard about Google wanting to make its own VR headset.
Also, among new consumer-based immersive hardware and software launches, the industrial XR space is accelerating across the enterprise space. The update also includes Unity integration, APIs for server optimization, and low-latency connections. This week was pivotal for the XR industry.
12 hardware partners announced their support for the integration of Vive Wave as well as the VIVEPORT™ VR content platform into their future products. It saves tremendous efforts by allowing developers to create content for a common platform and storefront across disparate hardware vendors.
Microsoft has packaged an amazing software+hardware solution and companies needing a more complex solution than the one offered by smartglasses will surely want to rely on it. There are vaiours solutions to also export Unity XR projects to the web (Image by Mozilla). WebAR will start to exploit its potential. And that’s it!
Lots of companies have made this claim actually, but Eonite specifically says they have the “world’s most accurate, lowest latency, lowest power consuming software to democratize inside-out positional tracking for VR and AR.” That’s potentially revolutionary for the VR and AR industry if true.
As described in my first HTC Vive Tracker article earlier this year: “Vive Tracker is a wireless, battery-powered SteamVR tracked accessory that provides highly accurate, low latency 6 Degrees of Freedom (6DoF) motion tracking within a roomscale environment.”. GREEN: Firmware (“embedded” programs in hardware). Image by Rob Cole).
Unfortunately, even as hardware and software solutions in the MR, AR, and VR landscapes continue to evolve, there’s something holding XR evolution back: streaming. Through XR streaming, companies can overcome the restrictions of their existing computer technology and hardware and leverage a new level of scalable performance in XR.
The promise of Augmented Reality hardware has been immense, but so have been the number of misses. Can Jio’s next hardware play be any different? Reliance Jio’s foray into mixed reality started in 2019 when they acquired majority stake in deep-tech startup Tesseract which has a few hardware products in XR space.
We organize all of the trending information in your field so you don't have to. Join 3,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content