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This New Unity Partner will Enhance XR Content Streaming

XR Today - Virtual Reality

This week, unity, a leading XR and RT3D content creation engine, unveiled a new partnership with 3D content streaming experts Vagon. Additionally, the market and leaders like Meta are exploring ways to make XR head-mounted devices seamless to push emerging hardware like smart glasses forward.

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HTC vs Competitors: How HTC’s XR Hardware Stacks Up Against the Competition

XR Today - Virtual Reality

HTC vs. competitors: Which XR vendor should you look at for the best enterprise-grade hardware? Eye tracking features also allow for foveated rendering, reducing the risk of lag and latency in XR experiences. Choosing the Right XR Vendor for Your Company Settling on the perfect XR hardware isnt always straightforward.

HTC 163
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Oculus Launches ASW 2.0 with Positional Timewarp to Reduce Latency, Improve Performance

Road to VR

an upgrade to the company’s ‘Asynchronous Spacewarp’ technology which is designed to smooth out the visuals inside the headset to compensate for performance fluctuations and to keep latency low for a comfortable experience. Oculus today released ASW 2.0, Oculus today announced the release of ASW 2.0 on PC for the Rift.

Latency 263
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The Importance of Hand Tracking UX Design

The Ghost Howls

It starts with how you can install Unity and get started with hand tracking development and then proceeds with some suggestions about hands tracking UX. First, let’s start with installing Unity hand-tracking. How to Set Up Hand Tracking in Unity 3D. Let’s start there—let’s download Unity and set it up for hand-tracking.

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Varjo Reality Cloud Supports Unity, Unreal Engine

XR Today - Virtual Reality

The enterprise-grade immersive software-as-a-service (SaaS) now supports RT3D design projects from Unity and Unreal Engine 5 (UE5). The platform now supports design projects running on Unity and UE5, streaming VR/XR content at human eye resolution. The Unity and UE5 RT3D engines power several enterprise-grade services.

Unreal 237
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Google Announces New Tools to Develop High-performance Daydream Apps

Road to VR

During the opening presentation at today’s Unity Vision Summit, Nathan Martz, Developer Platforms Product Manager at Google, took to the stage to talk about new tools that the company is releasing to help developers create high-performance apps for Daydream, Google’s high-end Android VR platform. Photo courtesy Unity Technologies.

Tools 279
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New Quest Rendering Tech Promises Massive Gains in App Performance

Road to VR

It’s even harder if they want to use the 90Hz or 120Hz display modes (which make apps look smoother and reduce latency). Considering the high bar for performance on Quest’s low-powered hardware, anything that can help boost app performance is a boon for developers. Lower Latency Than Full Framerate.

Latency 364