This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
10 years after the launch of LeapMotion—which garnered praise for offering some of the best hand-tracking in the industry—the company has announced a next-generation version of the device which now supports standalone XR headsets in addition to Windows and MacOS.
One of the first accessories for AR/VR I had the opportunity to work on is the LeapMotion hands tracking controller : I made some cool experiments and prototypes with it and the Oculus Rift DK2. LeapMotion has also been the first important company I have interviewed in this blog.
I have appreciated it a lot, so I thought it could have been a cool idea to make a post for you to describe how it is and compare it with the previous LeapMotion controller. Some weeks ago, I have reviewed the new LeapMotion Gemini (v5) runtime , and I have appreciated its robustness. Are you in?
At Facebook Connect this week , Facebook has: Released the powerful Oculus Quest 2 , powered by Snapdragon XR2, and with a 4K display. You can finally buy the LeapMotion v2 accessory. The time for us XR developers to buy a LeapMotion 2 has finally come. And the fact that it was not on sale was frustrating.
HTC and Valve do this with their Vive controllers that are super low latency and extremely accurate and Oculus does this with their touch controllers and their extremely natural ergonomics. The real improvements are increased performance, power savings and support for LeapMotion.
Qualcomm and Ultraleap today announced a “multi-year co-operation agreement” that will bring Ultraleap’s controllerless hand-tracking tech (formerly of LeapMotion) to XR headsets based on the Snapdragon XR2 chipset. Ultraleap claims to have the “fastest, most accurate, and most robust hand tracking.”
Ultraleap is the company born from the acquisition of LeapMotion by Ultrahaptics and it has always worked towards offering optimal hands tracking solutions for the XR market. Ultraleap hardware+software solution is already integrated into high-quality VR headsets like Varjo XR-3 and the upcoming Lynx R1.
So, this article helps you learn these: How to setup hand-tracking in Unity The different uses for hand tracking in your VR projects A quick guide to hand-tracking design for AR/VR with the Oculus Quest When you should use controllers or hands When and how to use levers Other interesting facts about hand-tracking. What is the Risk of Failure?
Considering that Facebook is very smart also in leaking misleading info (as it has happened with the “Monterey” headset ), this can also be a move from Menlo Park to create hype for the upcoming Oculus Connect 6 and the AR glasses that will be teased there. The Oculus Connect 6 is coming! Other relevant news. Image by Martin Hajek).
While there’s certainly a range of exciting games and other VR software coming soon to first-generation hardware, it feels like the market is steadily turning its attention toward next-generation technologies, and fostering a renewed sense of excitement and momentum. Oculus Half Dome Prototype. LeapMotion North Star.
The standard has been in development since April 2017 and is supported by virtually every major hardware, platform, and engine company in the VR industry, including key AR players. SEE ALSO Oculus Now Accepting OpenXR Apps on Quest & Rift, a Big Step for Cross-platform Development.
XTAL is an enterprise headset with incredible specifications, like for instance: 5120 x 1440 display resolution (2560 x 1440 per eye); OLED display Custom non-Fresnel lenses 180° diagonal FOV Spatial 3D sound from a built-in sound card Embedded microphone Embedded eye tracking Auto-IPD adjustment Embedded Leapmotion v2 sensor.
Hand-tracking looks likely to play a big part in that future, and LeapMotion is one of a few companies leading the charge in this department. Leap’s latest, well, leap is to bring its controller-free hand tracking tech to mobile VR headsets. Tagged with: hand tracking , leapmotion , qualcomm , standalone.
Oculus Touch controllers were just announced to ship late in 2016. Xbox gamepads shipped with the Oculus Rift headset. Though Oculus Rift no longer comes bundled with an Xbox controller, there are still titles being made that are compatible with gamepads across Steam, Oculus Store, and the Playstation Store.
As for resolution, the company maintains the screen door effect (SDE) is diminished with the headset’s dual 1440×1600@90 Hz LCD displays, a 70 percent increase in pixels over consumer devices like Oculus Rift and HTC Vive. Front IR window for optional embedded LeapMotion controller. image courtesy Sensics.
Also, LeapMotion tracking or the mixed reality cameras of Varjo XR-3 are not part of this model. Varjo states that the implementation of foveated rendering is what makes it possible to use this device on consumer-grade hardware like an NVIDIA RTX 3050 with i5 processor. Internal View of the headset (Image by Varjo).
It is also working on creating its own hardware : a previous report highlighted that it could build its own chips in the future, and this article shows how the company is working also in acquiring hardware parts markers. Oculus releases hands tracking SDK, official Link cable for Quest and more. Other relevant news.
VR was a big part of last year with new experiences, hardware and companies pushing the technology to the forefront of our everyday lives. As for VR hardware, Naylor says, “I’m looking for something that allows the aforementioned content to reach its full potential whilst making itself as accessible as possible to consumers.”.
Honestly, I find it a smart idea for this moment, but I also think that HTC has to invest more to have more content on Viveport on the long term if it plans to fight with Oculus and its upcoming Quest. HTC is also experimenting with implementing hand gestures and actions ; I want to try it to verify its real accuracy and speed.
SenseGlove is currently producing its DK1 device , that can be used both with Vive systems (in this case, a Vive Tracker is attached to the gloves to provide the positional tracking) or Oculus systems (in this case, the Oculus Touch controllers are used). As you can see, the hardware setup is not plug and play.
The new LeapMotion Mobile Platform consists of hardware and software optimised for VR and AR hand tracking on mobile devices. Building on the success of the original LeapMotion device, the brand new hardware aims to be tightly integrated into future mobile VR headsets.
This doesn’t look like Oculus Quest” and in the text puts a link to an Imgur album with 4 photos featuring various half-assembled VR headsets. Valve has now a hardware production plant and it is already manufacturing the Knuckles by itself, but it is not clear if they are able to produce a VR headset at scale.
At WCVRI , I have tried some cool AR/VR hardware. Project North Star is an opensource reference design for a wide-FOV augmented reality headset that LeapMotion (now Ultraleap ) has given to the community. The hand tracking was fabulous as always thanks to LeapMotion and its Orion tracking. North Star AR headset.
The shape of the controllers is slightly different than the one of the Oculus Touch, though, and there is a ring that surrounds the wrist of the user. There is also “finger-tracking” a la Valve Index , but just for the thumb, index, and middle finger (so, it is more a la Oculus Touch).
And that’s ok, it is still a new technology and it has already made big steps forward (I remember all the computer crashes I had at the Oculus DK 2 times!), Recently I had a big issue with my VR controllers in SteamVR (both with Oculus and Vive) and so I’m writing this post to try to help you in solving it. ASUS AI Suite 3.
Project Alloy stands alone among the current lineup of technologies available because it isn’t tethered to a desktop computer like HTC Vive or Oculus Rift, nor does it use a smartphone like Google Cardboard, Gear VR or Google Daydream. All the computing power, cameras and sensors used by Project Alloy are completely self-contained.
Project Alloy stands alone among the current lineup of technologies available because it isn’t tethered to a desktop computer like HTC Vive or Oculus Rift, nor does it use a smartphone like Google Cardboard, Gear VR or Google Daydream. All the computing power, cameras and sensors used by Project Alloy are completely self-contained.
We at Thomas Street have been eyeing the Oculus Rift for quite some time, paying particular attention to demos featuring novel interfaces. The goal was to build a cohesive VR interface that plays nicely with both hardware’s current limitations. LeapMotion UI summary. for easy distribution like we had hoped.
LeapMotion adds a whole new level of expression to your virtual avatar – so you can point, wave, or dance. UE4 has built-in Vive support, and with the new official plugin release in Unreal Engine 4.11 , it’s easier than ever to get started with LeapMotion + Vive. Have a question about LeapMotion + HTC Vive?
That’s a bit disappointing and considering that in some months Oculus will release the Quest , that has full 6 DOF support, HTC had necessarily to do something. I hope you are excited as me for the future of virtual reality , with HTC and Oculus always proposing something new. Really fantastic. Header image by HTC).
Today we’re excited to announce the winners of the LeapMotion 3D Jam – but first, we have a special surprise for all our top 20 semi-finalists. The top three winners were all VR experiences designed for the Oculus Rift – reflecting how virtual reality is opening up new possibilities for truly innovative and compelling experiences.
Coming to Gamescom 2016 right after the recent launch of their IndieGogo campaign , the team is now showing off a near finished version of their hardware in hopes that the burgeoning virtual reality industry will make way for a glove that effectively lets you feel VR.
It is intriguing that many companies are already experimenting with this new chipset, and one of these partners is Niantic, that is thinking about going the AR hardware route after all its hard work on gelocalized AR games like Pokemon Go. Oculus products have gone pretty well during the Black Weekend. Adobe acquires Oculus Medium.
This weekend, we saw 50+ early submissions to the LeapMotion 3D Jam! Take a spooky ride through a haunted forest in this low-poly adventure for Windows on the Oculus Rift. Soundscape VR is available for Mac and Windows on the Oculus Rift. The post Who Will Win the LeapMotion 3D Jam? Mega Creature Smash.
This means that at the moment you can not use NextMind with the Oculus Quest standalone (you can use it with Quest + Link, of course). That’s it for the hardware side: you have basically just to make sure that the device sits on your nape and the sensors touch your skin. Well, the setup is exactly in line with this approach.
They should guarantee better tracking both for the headset and the controllers; The controllers are smaller and seem a mix between the Oculus Touch and the WMR 1 controllers. HP and Microsoft have a long track in offering enterprise hardware, so this headset may battle HTC on his own land (B2B). Oculus Link 2 could be tetherless.
As we developed demos and prototypes with the Oculus Rift internally, several UX insights sprung forth. For instance, with the Oculus Rift, cords make it difficult to design a game where you turn 360 degrees. The post Inside LeapMotion: 5 Hands-On Tips for Developing in VR appeared first on LeapMotion Blog.
This system makes the headset dependent on static hardware, however, and so top engineers at Oculus , HTC and Google are all racing to crack the inside-out code first. This take on AR is what Oculus’ chief scientist, Michael Abrash called “ Augmented Virtual Reality.
Find out this week on Developer Labs with a retro art experiment and how hardware hacking can change the world. To take control of your own hardware integrations, check out Cylon.js to hack an Arduino. We’ve already seen Christmas lights , laser turrets , and vehicles – what would you Leap? LeapMotion at PennApps.
Google will continue to keep the servers up to let existing Daydream users continue using the apps, but there will be no new apps, no new products and no new sales of the hardware. But the Daydream project never took off, and its competitor Gear VR, thanks to Oculus money and branding has always performed better.
Oculus Go launch. We all knew that Oculus Go would have been launched at F8 and this has been the case. And not only online on Oculus website, but also on Amazon and Best Buy supermarkets : before the conference, lots of people started posting on Reddit the pictures of the Go being already inside Best Buy shopping centers.
63 for the LeapMotion Controller and VR Developer Mount , now on sale in our web store. The experience within the headset will be at least a couple of frames behind what you would experience on the Oculus Rift or HTC Vive. If you’re sensitive to motion sickness, the added latency may cause you to feel uncomfortable.
Designed for the Oculus Rift, it’s available free for Mac and Windows on the LeapMotion App Store. Over time, my interest shifted to Unity3D, and now I love to tinker with new hardware like the LeapMotion, Oculus Rift, or Kinect – which led to experiments like Hoverboard VR , Polyrider , and Soundscape VR.
We organize all of the trending information in your field so you don't have to. Join 3,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content