This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
LeapMotion builds the leading markerless hand-tracking technology, and today the company revealed a update which they claim brings major improvements “across the board.” Image courtesy LeapMotion. Updated Tracking. Improved tracking fidelity against complex backgrounds and extreme lighting.
LeapMotion, the optical hand-tracking firm, was acquired by Bristol, UK-based haptics company Ultrahaptics earlier this year. Before the acquisition of LeapMotion and the subsequent rebranding, Ultrahaptics was best known for its mid-air haptic technology which uses ultrasound to project tactile sensations onto users’ hands.
LeapMotion is one possible solution, with its hand and finger tracking technology offering one route for VR and AR headsets to let people make selections and interact with virtual worlds. This potential likely figured into the $50 million Series C funding raised by LeapMotion. The round was led by J.P.
Of course, the beauty of real-time VR rendering combined with a multi-axis robot arm means that its potential applications are almost endless and can be improved over time; initially designed for the attractions industry, the same software can be used to safely simulate high-risk scenarios for training purposes. image courtesy Holovis.
I have no idea what will happen with all the hardware that has been sold and all the headsets that integrated an Ultraleap controller. Probably Ultraleap, or even when it was just LeapMotion, should have aimed to be bought by a headset manufacturer before all the major XR brands started developing hand tracking internally.
Side view of the optical setup, with a horizontal surface and a reclined glass In front of this setup, there was a LeapMotion Controller 2 sensor. The system was showing me some simulated 3D maps of mountains , I guess to simulate the use case of showing a 3D map through the windshield of a car.
Yesterday, XR hardware developer Varjo unveiled two new additions to its lineup of human eye-resolution VR & AR products, the VR-2 and VR-2 Pro. One of the main goals of SteamVR is to support a diverse ecosystem of hardware and software. Varjo expands its product line-up with two enterprise-focused VR headsets. Image Credit: Varjo.
LeapMotion, Inc., the leading creator of motion tracking technology for natural input in virtual and augmented reality, today announced $50 million in Series C funding led by clients advised by J.P. Morgan Asset Management’s Private Equity Group, has joined LeapMotion’s board of directors.
While there’s certainly a range of exciting games and other VR software coming soon to first-generation hardware, it feels like the market is steadily turning its attention toward next-generation technologies, and fostering a renewed sense of excitement and momentum. LeapMotion North Star. Image courtesy LeapMotion.
I hoped that the setup of SenseGlove gloves could have been a bit easier , but being a development kit of experimental hardware, it is not strange that it requires some time. As you can see, the hardware setup is not plug and play. What puzzled me is that there is no software setup. Both sensations are very cool when they work.
Powered by a built-in NUC 8 VR NUC8i7HVK computer, the Pro allows users to upload 3D content onto the hardware directly and select what they wish to view via a fold-out 7-inch touchscreen display. Whereas the Looking Glass is just a display, the Looking Glass Pro operates independently as a standalone device. Image Credit: VRScout.
AI reconstruction of how the launch of the Deckard may happen The controllers are an optimized version of Valve Index Controllers , smaller and more reliable, even if I’m told that the headset can also track the hands thanks to an integrated LeapMotion controller.
VR was a big part of last year with new experiences, hardware and companies pushing the technology to the forefront of our everyday lives. As for VR hardware, Naylor says, “I’m looking for something that allows the aforementioned content to reach its full potential whilst making itself as accessible as possible to consumers.”.
The LeapMotion Controller 2 is the ideal hardware for experiencing Ultraleap’s world-class hand tracking. Key improvements over the original LeapMotion Controller include higher resolution cameras, an increased field of view, and 25% lower power consumption, all in a 30% smaller package for optimum placement and convenience.
Most probably there won’t be hardware releases (Oculus has just launched the Rift S and the Quest ) but just teases of new devices of the future and a lot of new software releases and showcases (like the one about the game that is being developed by Respawn). This Area 51 VR simulator shows you what the US government is hiding to us!
On the hardware side, the only thing that you have to do (apart from charging the battery), is attaching the sensor to the headband, and put your headband around your head, making sure that the sensor stays on your nape. Do you remember when in the beginning I told you the NextMind does one thing but it does it pretty well?
Coming to Gamescom 2016 right after the recent launch of their IndieGogo campaign , the team is now showing off a near finished version of their hardware in hopes that the burgeoning virtual reality industry will make way for a glove that effectively lets you feel VR.
But it seems like Lenovo’s interests aren’t just tied to hardware; they also hinted at an “AR platform” on their blog post. Hardware infrastructure and software developer tools from big players like Apple (ARKit) and Facebook (Camera Effects platform) directly contributed to a huge surge in interest in augmented reality.
At LeapMotion, we believe that the next wave of technological interfaces will rely on the original human operating system: your hands. With HackingEDU just around the corner, LeapMotion is sponsoring the world’s largest education hackathon with over 100 LeapMotion Controllers for attendees to use.
This way you can exclude some hardware failure. This confirmed that I had some problems with SteamVR installation and was not a matter of hardware. LeapMotion driver and runtime. If then everything works, you’re fine. Otherwise, go on. Try your Vive headset on another PC, if you can. and not through Steam.
At LeapMotion, we’re always looking to advance our interactions in ways that push our hardware and software. Click To Tweet With this demo, we have the magic of LeapMotion hand tracking combined with a handheld paddle controller. That’s right – table tennis. As we augment our reality, we augment ourselves.
63 for the LeapMotion Controller and VR Developer Mount , now on sale in our web store. This transforms your phone into a VR headset screen, simulating devices like the HTC Vive. Setup your Google Cardboard with LeapMotion Controller. Install the LeapMotion Orion software. Getting Started.
The consumer virtual reality (VR) market is a tough industry to be in, for hardware and software companies alike. An imposing looking headset thanks to its width – the design allows for a 180-degree FoV – the XTAL is most certainly aiming towards enterprise applications, most notably simulation.
Focused, acute pulses simulate sharp points; broader, more distributed ones can simulate sensations like dipping into water. The first hardware generation attempting to solve the body feedback problem will likely use full bodysuits with haptic responses aligned to the VR experience. Weight is tougher to simulate in VR.
DPVR Unveils New Hand-Tracking Supported Headset E4 Arc in Collaboration with Ultraleap Owatch VR Beat Star Hand Interactive Arcade DPVR, a pioneering VR hardware and software solution provider, announces the launch of its new hand tracking supported headset, E4 Arc. Owatch: China professional VR Game machine manufacturer and supplier.
Voice input is something Microsoft can do , but hand-tracking is a separate and enormously difficult problem despite companies like LeapMotion working hard at it. Very early prototype controllers from Valve that simulated gripping and dropping objects. . That said, I’d like to see Microsoft provide a solution here. ”
Since the OSVR launch in January this year, nearly 250 organizations including Intel, NVIDIA, Xilinx, Ubisoft, LeapMotion, and many others have joined the OSVR ecosystem. Concurrent with the expansion of the OSVR community, the capabilities of the software platform have grown by leaps and bounds. and numerous hardware devices.
HP and Microsoft have a long track in offering enterprise hardware, so this headset may battle HTC on his own land (B2B). HTC already has its own software platform (Viveport) and SDK (Wave) that shares with other manufacturers in China, and now also shares hardware designs. As a developer, I’m amazed.
It] needs to be accessible,” as contest judge Nicole Lazzaro explained, ”create an experience you want to try again (and fun enough where you want to buy the hardware just to play that app), and bring all your friends.”. Or put more simply: A killer app “turns a technology into a product.”. Contest judges (left to right): Paul T.
The demo puts you in control using a combination of LeapMotion interaction and a fully integrated Hands On Throttle and Stick (HOTAS) control system. The VR Cockpit is an ongoing research project that we created to investigate design patterns for hybrid interfaces – combining physical hardware with motion controlled interactions.
At a recent Designers + Geeks talk , Jody Medich and Daniel Plemmons talked about some of the discoveries our team has made (and the VR best practices we’ve developed) while building VR experiences with the Oculus Rift and the LeapMotion Controller. Simulations and situational therapy. Fake limbs.
With an interactive simulation of a chemistry lab, you can try burning, exploding, irradiating, polymerizing, and more. I’ve been using Unity for over 5 years for developing 3D simulations and virtual world applications, data visualization solutions, and more recently for game projects.”. Requires: Windows, Mac. Earth Elevator.
1] Raytracing makes it possible to simulate where a given ray of light entering the eye came from on the display, so we can precisely map the distortion between the eye and the screen. [2]. LeapMotion North Star calibration combines a foundational principle of Newtonian optics with virtual jiggling.
Please try a new text input interface using LeapMotion!” LeapMotion enables new ways of using our devices but we still unconsciously use the mouse and keyboard as a model, missing potentially intuitive solutions,” the team told us. ” Requires: Windows. Build away!”. Requires: Windows, Oculus Rift.
Cube Simulator. Apartment 202 was was the first ever game I designed from the ground up to incorporate a new hardware device,” says Gear Work CEO Steve Adamson. “I I honestly never heard of the LeapMotion Controller until someone posted on Facebook about the 3D Jam. Adventure of Ball. Requires: Windows, Oculus Rift.
Delivering on the promise of VR with game-changing technology and best-in-class content, VIVE has created the strongest ecosystem for VR hardware and software, bringing VR to consumers, developers and enterprises alike. How do you think this new piece of hardware is going to unlock the enterprise use cases of the technology?
Delivering on the promise of VR with game-changing technology and best-in-class content, VIVE has created the strongest ecosystem for VR hardware and software, bringing VR to consumers, developers and enterprises alike. How do you think this new piece of hardware is going to unlock the enterprise use cases of the technology?
This is because LeapMotion has announced its v4 version of the tracking runtime and with it three demos to showcase the new tracking functionalities: Cat Explorer, Particles, and Paint. Cat Explorer is an educational app made to show you all the anatomy of a cat and it obviously employs LeapMotion as the only medium of interaction.
In this series of articles, I want to talk about my experience there , giving you some highlights about the hardware I tried, the companies I met, etc… I want to let you feel as if you did this VR travel with me. I think that it’s a great piece of hardware: the 3D effect is solid and the colors are very good. It felt like magic.
Basically, the glove is able to simulate the forces that objects apply to your hands in the real world. Force-feedback gloves are able to apply a force to your fingers so that to simulate a force happening in real life. Anyway, this is enough to simulate many of the actions and the gestures needed in VR (e.g. Force-feedback.
Click To Tweet The cultural expectations for the technology, popularised by Hollywood, present our future as cities filled with holographic signage and characters, escapist VR sex-pods, or specially equipped ‘holodeck’ rooms that are used for entertainment or simulation. That’s the brief we’ve been working on at LeapMotion Design Research.
China-India & the other Asian Nations have some really interesting #augmentedreality #virtualreality #mixedreality #startups Innovating across Hardware, Software & Content. Kai holds several International Business director positions in VR educational companies and VR, AR hardware companies. 14- Kai Liang. 25- Pankaj Raut.
Considering that Quest has sold at least 3M units now, this means more than $300M of losses from the hardware sales for Facebook. Huawei is a very important hardware company and its glasses have a very sleek design, so I think it’s very important to keep an eye on them! Decamove attracts $350K in its preorder campaign.
We organize all of the trending information in your field so you don't have to. Join 3,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content