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UltraLeap Gemini review: use both hands in VR!

The Ghost Howls

One of the first accessories for AR/VR I had the opportunity to work on is the Leap Motion hands tracking controller : I made some cool experiments and prototypes with it and the Oculus Rift DK2. Leap Motion has also been the first important company I have interviewed in this blog. If you want, you can find it here below!

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Leap Motion Releases Major Tracking Update and New Demos to Show It Off

Road to VR

Leap Motion builds the leading markerless hand-tracking technology, and today the company revealed a update which they claim brings major improvements “across the board.” Image courtesy Leap Motion. Updated Tracking. Better hand pose stability and reliability. More accurate shape and scale for hands.

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Triton Project is an affordable DIY AR headset

The Ghost Howls

Triton works with Leap Motion (now Ultra Leap) hands tracking. With Pumori.io , I had created 6 Unity apps that demo UI/UX concepts on the Project North Star headset. With Pumori.io , I had created 6 Unity apps that demo UI/UX concepts on the Project North Star headset. Yes, Three.js The amount of Three.js

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The Importance of Hand Tracking UX Design

The Ghost Howls

It starts with how you can install Unity and get started with hand tracking development and then proceeds with some suggestions about hands tracking UX. First, let’s start with installing Unity hand-tracking. How to Set Up Hand Tracking in Unity 3D. Let’s start there—let’s download Unity and set it up for hand-tracking.

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Ultraleap’s Hand Tracking Platform Gemini Is Now Available for Download

ARPost

Ultraleap (previously Leap Motion), a company focused on developing haptics technology for the immersive experiences industry, has recently launched Gemini. We are incredibly proud of the progress we have made, and we are looking forward to working with software and hardware partners to bring hand tracking to the masses.” .

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We need camera access to unleash the full potential of Mixed Reality

The Ghost Howls

It was pretty cool using it inside a discotheque The tools we had were very limited: the Vive Focus had just a Snapdragon 835 processor, the image was black and white and low-resolution, we had to do everything at the Unity software level, and we had no environment understanding.

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SenseGlove review: a nice DK1 for force-feedback in VR

The Ghost Howls

I hoped that the setup of SenseGlove gloves could have been a bit easier , but being a development kit of experimental hardware, it is not strange that it requires some time. As you can see, the hardware setup is not plug and play. What puzzled me is that there is no software setup. Both sensations are very cool when they work.

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