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Their Oculus app allows real-time collaboration without ever leaving your home. Because their platform showcases life-like avatars, they typically hire for “holographic” roles that include 2D/3D design and engineers that have both AR/VR software experience and AR/VR hardware experience. The New York Times (Research & Development).
For example, Project Cambria, the codename for Meta’s (previously Facebook) MR hardware, is continuously being classified as either AR, VR, or MR depending on the article or publication. Out of the current mainstream XR technologies, mixed reality is possibly the least well-known due in part to the hardware costs and practical applications.
Oculus today announced it’s rebranding Oculus Research, the company’s R&D lab, to the newly created Facebook Reality Labs (FRL). The company announced the change via a Facebook post by Oculus Chief Scientist Michael Abrash. Image courtesy Oculus. Image courtesy Facebook.
Researchers claim the approach is “the first learned supersampling method that achieves significant 16x supersampling of rendered content with high spatial and temporal fidelity, outperforming prior work by a large margin.”. Oculus Varifocal Prototypes, Image courtesy Oculus.
Before him, there was Darshan Shankar, the CEO of Bigscreen VR , because his company must compete with Facebook’s own movie rental service and Cix Liv , the previous CEO of YUR, a software that Facebook has copied in its new Oculus Move service. It works across any game, without any hardware, across most headsets.
(Image by Oculus). Oculus could be starting the production of a new Quest at the end of July. Multiple reports seem to confirm that Oculus is actually starting the production of a new Oculus Quest headset, with an expected release date in 2021. Oculus improves development time for UE4 developers. Image by Pico).
Oculus Connect 7—now referred to as Facebook Connect —is just around the corner and rumors surrounding the annual developer conference are swirling! New hardware, major software releases, updates on long-rumored projects; the list goes on. Here are our official predictions for Facebook Connect: NEW OCULUSHARDWARE.
There is an unprecedented demand for ventilators due to the coronavirus pandemic, yet the physical machines are really only part of the equation. Their hardware-agnostic software solution fuses Cutaneous (tactile vibration) and Kinesthetics (force feedback & position) haptic technologies. Canada, and U.K. UCLH in the U.K.
Last Oculus Quest update shows hints of an Oculus MR ecosystem. Facebook is continuously updating the Oculus Quest , its most successful device, and this week it has rolled out the runtime v16. I think that this update, together with the last ones, marks the beginning of a mixed reality ecosystem that is being built by Oculus.
Oculus is today launching their ‘Expressive Avatars’ update on Rift and mobile VR; it’s a significant step up in realism thanks to a few additions including cleverly simulated eye models, lipsync, and even microexpressions. Oculus previously used eye wear to avoid off-putting stares, Image courtesy Oculus.
It has been a watershed moment, because before this week many people were skeptical about Mojo Vision since they thought the hardware was cool but there was no way it could work safely inside a human eye. It’s incredible how we will have the first smart contact lens product before 2030… it seems like hardware coming from a sci-fi movie!
I would bet on modified North Focals, because they fit very well with the provided description of the prototype hardware. These filings are public, so it is possible to read some data about these pieces of hardware in them. Let me quote Upload VR: The executives say the average number of Oculus friends per account was 0.5
His lab was even visited by Zuckerberg before he decided to acquire Oculus. An iconic image of Jeremy Bailenson wearing an Oculus Rift DK2 (Image taken from Medium). For four years, I stayed at UCSB and I learned how to program VR. I learned how to do the coding. There was a lot of hardware work.
But just how far are we from becoming one with the metaverse and what can we learn about ourselves through sensory technologies? It was an optimistic estimate as consumers and hardware alike have required a transition and adoption phase. Brain-Computer Interfaces. It’s a risky business, but also an absolute reality. “ Eye-Tracking .
VR hardware startup Weasel Labs aims to deliver the first ZephVR units to customers in May 2018. This audio-based approach—if it works well—means the hardware should function with all VR headsets; the PSVR-compatible version is more expensive, as it requires an additional audio processing box and cable. Image courtesy Weasel Labs.
This has caused a big bump in the SteamVR Hardware Survey, that made us happy. In the latest hardware survey, the number of connected headsets has reached a new all-time high , growing a bit from the one of the last month. Image by Oculus). Oculus For Business may need some improvements. Other relevant news.
Qualcomm says that XR1 is made for “high-quality” XR devices (low-end, like Oculus Go), a distinction they make against “premium” devices (high-end like Vive Focus). So XR1 isn’t about bringing the most powerful or feature-rich devices to market, but rather to enable affordable, “mainstream” devices.
I think these numbers are important also for us XR people because next year Sony is going to launch its PSVR 2 accessory for PS5, and the bigger the userbase of the console, the bigger will be the target market for PSVR 2 , that can so hope to rival in some way the Oculus Quest 2 and maybe also trigger the interest of Xbox executives.
Facebook has started today enforcing the “Facebook login” rule , asking Oculus users to merge their Facebook and Oculus accounts. So I imagine a Quest 2 where you can avoid having a Facebook account, but you can’t use the Oculus Store, or all the most important apps and games , and so you are de facto forced to use it.
It’s been a very interesting chat, and I’ve learned a lot from it. As for the agency, we did some cool stuff for Lenovo Chile earlier this year: worked on a very intense motoGP simulator for Oculus and also did this awesome screen pillar with Kinect. It’s a royal pain to get hardware in Chile.
Thanks to the force feedback, the user can really feel the drilling machine in his hands (Image by SenseGlove). I hoped that the setup of SenseGlove gloves could have been a bit easier , but being a development kit of experimental hardware, it is not strange that it requires some time. you can feel when a drilling machine is on).
The other main activities of our group are related to machinelearning and computer vision. Holo-BLSD is a self-learning tool in AR. They are easy to learn and do not require any specific medical knowledge. Currently, the gold standard for BLSD learning is instructor-led courses.
We all know that HoloLens 2 is a very powerful tool for remote assistance and collaboration, and can, for instance, be used to watch a 3D model of an industrial machine by many people together that have to discuss about it. Oculus Quest adds OpenXR, but rolls back new UI. It has been quite an interesting week for Oculus Quest.
There is an unprecedented demand for ventilators due to the coronavirus pandemic, yet the physical machines are really only part of the equation. Their hardware-agnostic software solution fuses Cutaneous (tactile vibration) and Kinesthetics (force feedback & position) haptic technologies. UCLH in the U.K. and Sana in Germany.
This year, new standalone headsets from Oculus and Vive debuted. As software, hardware, and applications improve, so do the mental health and medical fields. Being able to just pick up a piece of hardware, put it on, and get started is amazingly helpful in actually getting people to use your application.” .
While the company may be pitching its latest headset for businesses, it seems VR hardware is starting to reach a pretty solid consensus on what’s next. You can think of a polarizer like the coin-slot on a vending machine: it will only accept coins in one orientation. We’ll update this piece when/if we learn more.
These are huge numbers for VR: if you look at the most recent SteamVR survey, you get that Oculus headsets are now at 67% of the whole PCVR market. This is amazing for us developers, but unluckily it is a feature tied to using the Oculus SDK, which is not cross-platform. It’s basically a monopoly.
The Oculus Go was released on Tuesday, May 1st at the Facebook F8 developer conference, and it is a self-contained, 3-DoF mobile VR headset priced at $200 that is optimized for media consumption and social VR interactions. Facebook showed off four first-party applications including Oculus TV, Oculus Gallery, Oculus Rooms , and Oculus Venues.
Langzou VR in education, VR Waibao in collaboration tools) and other on hardware (e.g. Since VR is only now starting to grow worldwide and it is not a mature technology yet (it lacks proper hardware and content), there is an opportunity for China to enter this growing field and become a worldwide leader in innovating the technology.
The Quest 2 is a great gaming machine offered at a ridiculous price, and it has totally crushed the competition. In the case of VR, we all remember the competition between HTC and Oculus in 2016, with HTC clearly winning the market until Oculus used Facebook’s money to slash the price of the Rift around 2017.
International Business Machines Corp. A number of the company’s hardware and software-related job listings last year made a prescient mention of Facebook-built AR headset. Here’s a quick look at the top ten in comparison to Facebook, courtesy of Fairview Research: Organization. 2019 Grants. 2018 Grants. Rank Change.
The biggest news of the week is the one that you can see in the above graph: i n the Steam Hardware Survey for April, it is possible to see a big spike of connected headsets. This is why we praise so much the Oculus Quest (1M+ of engaged users) and not the Cardboards (20M devices, almost unused). A rumor about Oculus Go 2.0
The shape of the controllers is slightly different than the one of the Oculus Touch, though, and there is a ring that surrounds the wrist of the user. There is also “finger-tracking” a la Valve Index , but just for the thumb, index, and middle finger (so, it is more a la Oculus Touch). Learn more.
Our product LooxidVR has three key features: Hardware usability : What’s unique about LooxidVR is that it helps researchers integrate VR into their research in the simplest way. Hardware: [link] SystemConfiguration: [link] Software: [link]. Full specifications of the headset (Image by Looxid Labs, click to enlarge).
At Facebook Connect this week , Facebook has: Released the powerful Oculus Quest 2 , powered by Snapdragon XR2, and with a 4K display. an ARM chips can be installed on IoT sensors that communicate to a server where an NVIDIA card is used to perform machinelearning on the data). Learn more. Learn more. Some XR fun.
In 2012, Jonathan Coon backed the original Oculus kickstarter project and has a signed Rift DK1 to show for it. What's happening in that structure on the hill is so ambitious no single hardware provider has been able to make everything work that it needs to do. And yet, it does work.
It’s drawing from a philosophically introspective yarn, exploring the what-ifs of humanity giving society over to intelligent machines. Besides the occasional item or easter egg, does Labrodex reward developers for learning and applying development skills outside of their immediate role? “It The fun aspect.
I n 2018 during the Oculus Connect 5 conference, Facebook showed off research towards semantic room scanning, and the device shown appeared to have a depth sensor: But the depth sensor was dropped from Quest Pro in the months before it launched.
I went to Oculus Connect One and that’s where a lot of the XR community solidified and I love it.” A continued focus on polished hardware development and software creation, especially for B2C. . [Additionally,] I had more ambitions than just driving the community [we built]. Doornink: “1. It’s about singularity.
Instead, it is not for people wanting: An affordable device ( Rift S is much better in this sense); A portable device ( Oculus Quest or Vive Focus Plus are the way to go); A super-big screen resolution ( Varjo VR-1 or HP Reverb are better in this sense); An easy-to-use headset (again, Rift S or WMR devices like the Samsung Odyssey are better).
The official Oculus Developers Twitter account announced the release with an illustration from the documentation showing a user’s full body pose being tracked. The spokesperson described the technology as a combination of inverse kinematics (IK) and machinelearning (ML). That’s our current strategy.”.
The advances in haptic technology mentioned above have, for example, enabled much better training applications to be developed for dentists and surgeons, and this type of experiential learning could have a significantly positive impact on patient safety. Brain-Computer Interfaces. Immersive Journalism. Training and Education.
Generally speaking, this problem can be broken down into three components: hardware, software, and each individual’s own perception. The first method of tackling this problem is through improvements in the hardware. There is a talk on this topic by the creators of Toybox at Oculus Connect 2 ).
Meta plans to add legs to its avatars some time this year, but they will be estimated by machinelearning rather than driven by body tracking hardware. Meta’s hand tracking tech was first released for the original Oculus Quest in late 2019, but is only now starting to be supported by social VR platforms.
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