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Eido Inoue tells us everything we need to know about HADO and location based augmented reality

The Ghost Howls

What are the software and hardware platform used by HADO? We have very unique needs for our products that makes most off-the-shelf XR solutions not viable for us: The hardware platform has to be lightweight, completely portable, and robust enough to survive rough semi-contact sports. Software-wise, we use Unity, Vuforia, and OpenCV.