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Microsoft announces Mesh, an XR collaboration platform. Alex Kipman promised us a Microsoft Ignite conference with an amazing level of immersion , and he kept his word. But since Microsoft owns one of those studios (and using it costs around $100K/day if I remember well!), You are all fantastic! Here you are my flower for you!
Unity has long been a public supporter of OpenXR—an industry standard designed to streamline VR development by making it easier for apps to support a wide range of headsets—but the company has yet to deploy support for the standard. This inflection point has accelerated our efforts to enable OpenXR in Unity,” writes Matt Fuad , Sr.
The past week has been a pretty interesting one for the tech world: between Microsoft Ignite, Unity Unite, and the OpenAI drama, there has been a lot to follow. I’ll try to summarize all of that, especially for what concerns the announcements related to our XR space.
Microsoft is laying off 10,000 employees, and with it the company is axing social VR platform AltspaceVR and its XR interface framework, Mixed Reality Toolkit. In a Hail Mary that few expected, Microsoft turned around and snapped up the ailing platform only two months after the planned shut-down date.
Spatial is a leading RT3D Metaverse platform for various hardware, including web browsers and XR headsets. Spatial Hits Big at GDC 2023 In March, at the Game Developers Conference (GDC) 2023 in San Francisco, Spatial announced the platform’s new Unity Creator Toolkit is entering its beta stages.
Today, Microsoft is making its long—awaited Mesh for Teams immersive VR meeting platform available for enterprise end users. The service is now available for clients, allowing them to access Microsoft’s dynamic virtual remote meeting solution via desktop or Meta Quest headsets. Mesh is helping us achieve that.
Microsoft Ignite was a three-day conference that took place virtually on YouTube, Microsoft.com, and in Altspace from March 2-4. Surprisingly, there was little at the conference directly related to HoloLens , Microsoft’s mixed reality headset. The Future of the Cloud, According to Satya Nadella. Satya Nadella.
OpenXR is a royalty-free standard that aims to unify the underlying connections between VR and AR hardware, game engines, and content, making for a more interoperable ecosystem. Microsoft has released initial support for OpenXR on both HoloLens and Windows VR headsets , and Collabora has released its Monado open-source Linux OpenXR runtime.
Microsoft today announced they’re releasing a developer-focused HoloLens 2 bundle that aims to make the AR headset and software tools more accessible to developers and businesses. Aptly named the HoloLens 2 Development Edition, Microsoft is pitching the bundle staring at $99 per month/per user.
According to reports, Rec Room is working with Apple to create an updated version of the Metaverse service that leverages the device’s hardware features like body tracking. Apple supports Unity applications as part of its software stack. Here’s a first look at Rec Room running on the Apple Vision Pro.
” The so-called Metaverse Standards Forum was founded by platform holders, hardware companies, engine/tool creators, and users, with participants including companies such as Adobe, Autodesk, Epic Games, Unity, Meta, Microsoft, nVidia, OTOY, Qualcomm, and Sony. ” Image courtesy Metaverse Standards Forum.
It’s no doubt been a massive undertaking creating a platform agnostic standard for VR and AR, as The Khronos Group consortium has included in its ranks the important hardware and software creators in the industry, including AMD, ARM, Epic Games, Facebook, Google, HTC, Microsoft, NVIDIA, Qualcomm, Unity, and Valve.
NVIDIA joined Meta , Epic Games, Khronos Group, Avataar , Microsoft, Unity, XR Association , and many other founding members to lead the development of interoperability standards to drive the growth of the metaverse. As a 3D environment, you can expect some advanced software and hardware behind its development.
In the first part , I dealt with investing possibilities in hardware that will take us to the metaverse. Microsoft (Nasdaq: MSFT) for AltspaceVR. Microsoft again, because some time ago they bought AltspaceVR , a VR social platform that was on the verge of bankruptcy. Unity (Nasdaq: U) for 3D Modeling and Animation Tools.
Microsoft Ignite was a three-day conference that took place virtually on YouTube, Microsoft.com, and in Altspace from March 2-4. Surprisingly, there was little at the conference directly related to HoloLens , Microsoft’s mixed reality headset. The Future of the Cloud, According to Satya Nadella. Satya Nadella.
One of the amazing things about Apple’s new ARKit developer platform is that there’s no extra hardware required. Currently you can see a similar solution with Microsoft’s HoloLens, where users pinch their fingers to interact with virtual objects and interfaces in the real world.
Everything from hardware to experiences to people, the XR world is recognized, and Inbar is the master of ceremonies. The company has since teased hardware and a collaboration with Microsoft Mesh , so their AWE appearance could mean anything. Day two of the conference opens with Unity’s keynote.
The Electronic Entertainment Expo (E3) is in Los Angeles, CA next week and it’s always one of the largest events of the year for gamers, giving giants of the industry including Sony, Microsoft, and Nintendo the chance to show off the latest hardware and games to drive the next generation of consumer interest. What We Know .
The brand offers one of the most affordable and straightforward hardware solutions for users interested in virtual reality on the market. Perhaps the biggest company in the mixed reality landscape right now, Microsoft is paving the way to a future of incredible hybrid learning. That’s where Unity comes in.
Magic Leap has quickly emerged as one of the major market leaders in the Augmented Reality hardware environment. In recent years, Microsoft has begun making a name for itself as perhaps the most significant innovator in the mixed reality space. Magic Leap.
With investment in everything from the hardware side of the XR collaboration story, to the software side, with apps like VR Workplace, Meta is paving the way to host of opportunities for all companies to get involved in the next generation of work. The company could even be the organization behind the new era of “Metawork”.
It is also the time when all magazines create a list of “best of” the year and give awards to the best content and hardware … about which there is always someone that doesn’t agree. I am a bit sad no one gave an award to The Unity Cube , though… I would have loved to get a “Worst Application Award 2021” from Road To VR….
Meta's Unity and Unreal "OpenXR" integrations block other PC VR headsets, and developers aren't happy about it. The ideal of OpenXR is that developers can build apps that run on any headset, without needing to use vendor-specific APIs for different hardware. But the reality, today at least, is more complicated.
XR hardware is on the move. So, more and more XR providers are providing cloud services in addition to their hardware and platform offerings. For Varjo clients, a lot of the management and IT solutions that make up cloud services for other developers are handled through software subscriptions bundled with almost all Varjo hardware.
It also includes a ‘Holographic Cinema’ for 2D, 3D and 360 media consumption, and a 360 immersive space called ‘Fantasy World’ Currently, Rokid XR software system supports Android and Unity for app developers, and several mainstream hardware platforms, including HiSilcon, Amlogic, and Qualcomm.
Google has unveiled its Geospatial Creator for Unity platform, allowing developers to preview 3D assets via the Unity Editor. How Does Google’s Geospatial Creator for Unity Work? Currently, Google’s Geospatial Creator for Unity offers visualisations of more than 2,500 cities in 49 nations.
The Unity real-time development platform has become one of the industry-standard choices for the creation of powerful XR experiences over the years. Countless companies have built powerful games and training environments within Unity, specifically designed to work within the extended reality landscape.
Multinational XR firms like Lenovo, ByteDance’s Pico Interactive, HTC VIVE, Varjo, and Microsoft are leading the charge for immersive transformations. Additional businesses like Epic Games, Unity, Autodesk, Adobe, NVIDIA, and many others have pivoted to the Metaverse to reach these goals. How To Prepare for Enterprise VR.
We worked with key industry players and academia on the right algorithm (BVH) and then developed the right hardware to accelerate that algorithm (RT Cores). RTX games use the Microsoft DX12 DXR ray tracing API. Microsoft has already released an SDK for ray-tracing, supporting NVIDIA algorithms. What about Unity, instead?
Immediately following Inbar’s welcome address is the Unity keynote by Unity Technologies CEO John Riccitiello. As one of the leading tools for 3D content creation, Unity is also one of the engines driving XR content and experiences. Pearlman will have a separate but related talk later that day.
Or that Microsoft is working on a new reference design that fixes the issues of the first one? You may think that so they want to launch the PSVR 2 before the PS5, and it may be, but actually, if this device truly wants to be next-gen, it can’t be compatible with the rather old hardware of PS4. Unity changes how it handles XR Plugins.
It was really interesting to see Microsoft pivot towards enterprise with the HoloLens and I think it was absolutely the right move for them to make Click To Tweet. For starters, they’re based in Oregon as opposed to Silicon Valley.
Or maybe “relaxed” is not the right word to use, considering the little drama on Microsoft’s headsets. Top news of the week (Image by HP) Microsoft officially drops support for its Mixed Reality headsets Microsoft has just released the infamous Windows 11, version 24H2 update. I think this speaks a lot.
For larger companies looking to connect their entire team with HoloLens 2 headsets, Microsoft is offering a package that includes Dynamic 365 Remote Assist on each MR headset at the cost of $125 per user – per month. If you’re a developer working on your own, Microsoft offers the HoloLens 2 Development Edition.
without limitation, Oculus, Google, Microsoft, Valve, Steam, HTC)”, venture capital, or crowdsourcing. ” SEE ALSO Facebook Founder Says Company Invested $250M in VR Content, Will Invest $250M More. The post ‘Oculus Start’ Program Aims to Help Indies Jump into VR Development appeared first on Road to VR.
Additional collaboration with major telecoms like Vodafone would also help facilitate 5G connectivity to alleviate motion sickness, create more realistic immersive experiences, improve hardware performance and form factors, and boost opportunities for gaming to grow across the sector.
If you are not going, well, expect to read some articles on mine about the hardware that I will try there, so you will feel as if you have been there, too… and I will also eat and review some delicious pasteis de nata for you :D. Meta announces at Connect Quest Pro and a partnership with Microsoft. Top news of the week. Image by Meta).
Microsoft highlights how companies can benefit from Team’s enterprise-ready and proven end-to-end encryption, data loss prevention, and compliance certifications when leveraging the AR service. Microsoft is planning for device-wide general availability in 2024.
Congress is stopping the acquisition of more Microsoft IVAS headset. The story of the IVAS, the modified HoloLens system that Microsoft is building for the army, is becoming always more similar to a soap opera. This is a decision that is not going to make Microsoft happy. Unity adds OpenXR hand integration package.
He has a very interesting working story, having worked for great companies like Microsoft and Fast Company. As John Riccitiello (CEO of Unity) said some years ago , the VR market won’t be interesting enough until it will reach the 10 million users mark. They control all their ecosystem : software, hardware, chips.
Some time ago, the most important companies of the XR ecosystem (HTC, Oculus, Microsoft, etc…) joined the Khronos Group to discuss a standard to end the fragmentation of the XR space. T his standard, dubbed OpenXR, was about the interoperability of different VR hardware and software together. OpenXR is now ready for prime time.
This week, at the Mobile World Congress in Barcelona, Spain, Taqtile, a leader in AR instructional solutions, is showcasing its now deepened support of Microsoft services to boost the usability of its immersive solution in demanding industrial environments. The company intends to prepare for an increasing number of OpenXR devices in 2024.
In fact, Mr. Mahaney reports that due to the huge expenses for R&D, deals with game studios, and hardware sold at loss, “ [Facebook] will generate between $5.4 Creating a successful hardware and software ecosystem may require losses in the dozens of billions of dollars. Image by Microsoft). billion and $6.4
Both Apple and Google already have very popular stores , they have full suits of tools (think about the Google Docs suite) and entertainment channels (think about Apple TV), and they have enormous expertise in building hardware and operating systems. And they are entering it to dominate it. This is the moment of the truth for Meta.
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