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Meta's Unity and Unreal "OpenXR" integrations block other PC VR headsets, and developers aren't happy about it. The ideal of OpenXR is that developers can build apps that run on any headset, without needing to use vendor-specific APIs for different hardware. But the reality, today at least, is more complicated.
HTC vs. competitors: Which XR vendor should you look at for the best enterprise-grade hardware? It also makes it easy for companies to access enterprise-grade apps with dedicated solutions for design, productivity, and even collaboration tools (like Zoom or Microsoft Teams).
moves the Steam version to OpenXR and Unreal Engine 5, promising stability and performance improvements. It's now been moved from Unreal Engine 4.27+ to Unreal Engine 5.3.2, HP Reverb G2 is similarly affected after Microsoft deprecated Windows Mixed Reality headsets. Myst update 2.0
Boeing also made the experience using 3D scans of the Starliner console on Unreal Engine. Unreal worked with the Microsoft HoloLens 2 to create an AR experience based around Apollo 11. Connie Miller with Varjo headset. While many readers will know the graphics engine from gaming, this isn’t their first trip to space.
OpenXR is a royalty-free standard that aims to unify the underlying connections between VR and AR hardware, game engines, and content, making for a more interoperable ecosystem. Microsoft has released initial support for OpenXR on both HoloLens and Windows VR headsets , and Collabora has released its Monado open-source Linux OpenXR runtime.
Well, now he has amazing hardware, a very good operating system, a profitable store, some of the best XR games, full control of the user accounts. Apple threatens future support in Unreal Engine. More info (Apple threatens Epic) More info (Microsoft files an official support for Epic). Other relevant news. Image by Epic Games).
Sony Corporation announced today that it will invest $250 million in Epic Games, the company well known for its hit game Fortnite and the Unreal Engine game engine that powers it. Unreal Engine is the second most popular game engine for building VR content, and has powered PSVR games like Farpoint , Moss ,and Firewall: Zero Hour.
The standard has been in development since 2017 and is backed by virtually every major hardware, platform, and engine company in the VR industry, including key AR players. “Given the unbounded combinations of possible hardware/software configurations, we cannot test or guarantee that all configurations will work optimally.
The Electronic Entertainment Expo (E3) is in Los Angeles, CA next week and it’s always one of the largest events of the year for gamers, giving giants of the industry including Sony, Microsoft, and Nintendo the chance to show off the latest hardware and games to drive the next generation of consumer interest. What We Know .
Epic Games, the creators of Unreal Engine, said it would consider building a launch title for Sony’s “next VR platform” during negotiations about Fortnite cross-play on PlayStation in 2018. For the first time, thanks to the new hardware, players could lean into the table to see the tiny characters up close.
XR hardware is on the move. So, more and more XR providers are providing cloud services in addition to their hardware and platform offerings. For Varjo clients, a lot of the management and IT solutions that make up cloud services for other developers are handled through software subscriptions bundled with almost all Varjo hardware.
without limitation, Oculus, Google, Microsoft, Valve, Steam, HTC)”, venture capital, or crowdsourcing. ” SEE ALSO Facebook Founder Says Company Invested $250M in VR Content, Will Invest $250M More. The post ‘Oculus Start’ Program Aims to Help Indies Jump into VR Development appeared first on Road to VR.
As pointed out in one of the Unity Developers’ blog posts , aside from the exponential rise of development businesses, we’re also seeing more developer tools, such as the Unity and Unreal engines, becoming more accessible. We’re already seeing key metaverse players coming together in the collaboration between Meta and Microsoft.
I’ve very limited time, but luckily this week has not been very relevant for the ecosystem, so I’m managing to write this newsletter anyway Top news of the week (Image by Microsoft) AltspaceVR shuts down In one of the saddest moments of the latest years in VR, AltspaceVR has closed its doors.
Some time ago, the most important companies of the XR ecosystem (HTC, Oculus, Microsoft, etc…) joined the Khronos Group to discuss a standard to end the fragmentation of the XR space. T his standard, dubbed OpenXR, was about the interoperability of different VR hardware and software together. OpenXR is now ready for prime time.
In the meanwhile, Microsoft is working on a 1.1 More info Microsoft adds Mesh features to Teams At the annual Build event, Microsoft has not announced any stellar XR- or metaverse-related news. But still, there have been some interesting announcements about Microsoft Mesh.
VR First , the global initiative to seed academic institutions with VR/AR hardware and software, today announced that it’s nearly doubling the number of its VR labs in universities and science parks across the globe by the end of 2017. image courtesy VR First.
However, you can also access apps like Zoom, and Microsoft Teams for immersive meetings. Meta even recently updated its partnership with Microsoft , to introduce new, simpler ways for enterprise users to access office apps on their Quest 3 or Quest 3S headset.
Recently Microsoft noted how MR represents the “ eyes and ears ” of AI. Following a mainstream steer away from the Metaverse by some towards genAI – the latter may be gaining the most focus currently – but roadmaps are already in place by firms such as Microsoft to develop the industrial Metaverse by 2024.
It seems to me a great piece of hardware. Furthermore, Microsoft 365 apps such as Teams, OneDrive, and SharePoint, will be connected with Omniverse Project Mellon has been unveiled. Reviewers told that the tracking quality was very good. Of course, Epic is completely against Apple and its vision of its own walled garden.
The Fraunhofer Institute for Telecommunications (FIT) together with various partners from industry including Apple, Ericsson, Huawei, Intel, Microsoft, Qualcomm, and Son y has confirmed the release and official adoption of H.266/Versatile Not a great evolution from Microsoft. H266 video standard can pave the way to 8K video streaming.
Gaming is likely to be the bridge to that change — the content that offers a reason to buy it and helps put immersive hardware in millions of homes. For many in 2016, the hardware that delivers the most immersive experiences was too expensive and the software too shallow for many to justify the purchase just yet.
Big vendor news this week, Admist start-ups and fresh ideas; this week, big names like Meta, Microsoft, Google, and Apple took the headlines due to each firm’s optimisation of its XR product portfolio. This significant cross-hardware update has caught the attention of the industry.
HP appears to be the latest hardware manufacturer to be making a strong push into the VR space, after announcing a range of developments including the pending release of a professional version of its mixed reality headset. The post HP muscles into VR hardware space appeared first on VR World.
On the hardware side, we don’t expect much news. What to Expect from Microsoft. With 2017 now in full swing and Microsoft moving their conference to a full day earlier at E3, we can expect that Scorpio and its VR functionality are likely being saved for that show too. What to Expect from PC Hardware Companies.
Combining 360-degree capture with solutions for spatial sound and integrations with tools like Unity, Unreal, and other engines, VR cameras are highly flexible. Some companies, like Meta, are even investing in combining haptic solutions with electromyography hardware capable of detecting minute muscle movements.
Additional collaboration with major telecoms like Vodafone would also help facilitate 5G connectivity to alleviate motion sickness, create more realistic immersive experiences, improve hardware performance and form factors, and boost opportunities for gaming to grow across the sector. This resulted in gaps in understanding.
That includes Microsoft Flight Simulator, iRacing, the open beta branch of DCS World, War Thunder (though not with EAC), the Steam version of Bonelab, Hubris, Everslaught, Contractors, The Light Brigade, and A Township Tale. OpenXR Toolkit added eye-tracked foveated rendering support for Meta Quest Pro.
For instance: Meta: Meta’s Oculus devices not only work alongside a wide range of different hardware solutions, but they’re also designed to support countless different types of software too seamlessly. As Meta continues to build out its version of the ”metaverse”, we will likely see new partnerships emerge.
While Apple is creating a closed ecosystem for its hardware, Meta is taking an open approach, providing developers with a customizable framework for specific solutions, which was only boosted with the Ocean launch. This will allow a broader range of developers to create applications for Meta’s XR products.
Now our customers will be able to represent high-fidelity cities and terrain, and unlock use cases like line of sight and digital twins” The comments come a year after Epic Games debuted a series of partnerships with NVIDIA, Microsoft, and Cesium. This will lead to developing ecosystems of products and use cases for potential clients.
While the firm has not delivered an AI service via its hardware, including the recently released Air 2 Pro device, the comment may suggest Xreal’s interest in AI – which is not surprising considering the impact of genAI across every sector.
The company not only produces hardware, but also has its own “Viverse” metaverse solution, where marketing companies can create unique exhibitions and virtual experiences. The Viverse includes access to a customizable world platform for companies marketing in the metaverse, as well as an open-platform avatar creator.
Using the Unreal Engine 4, NASA has created an extremely detailed and realistic VR model of the interior of the ISS, and astronauts use the Manus gloves in the model for training simulations. This is not NASA’s first foray into mixed reality – they also have a partnership with the Microsoft Hololens for support on the ISS as well.
Competition For Magic Leap, Microsoft, And Varjo? Targeting enterprise customers and applications will put Vision Pro in direct competition with the existing trifecta of enterprise AR headsets: Magic Leap 2 , Microsoft's HoloLens 2 , and Varjo's XR-3 series.
It appears that Meta is trying to compete with Apple’s approach to its hardware ecosystem. Carmack stated: VR is held back more by software than hardware. ” More on Meta Horizon Store and Open OS Meta recently launched a new version of its Meta Horizon OS, designed to facilitate XR application and hardware development.
The intention appears straightforward, directly aiming at Apple’s approach to its hardware ecosystem. In the PC era, the open model won out; you can do many more things, install mods, more diversity of hardware and software, and more. Cristiano Amon, President and CEO of Qualcomm Inc.,
The incumbents like Facebook, Google, Apple, Microsoft or Snap already own global social graphs, but perhaps looking to unseat them could be the multiplayer gaming behemoths like Sony, Activision Blizzard or EA, or 3D-specific ideas like Aura’s “avatar as a service”.
The Seebright SDK also supports Unity and Unreal engines and is compatible with both iOS and Android. The Osterhout Design Group is an integrated hardware company with a deep background in advanced augmented reality innovation with the US military, and have their principal outsider investor in 21st Century FOX.
This makes it far easier for software developers or hardware manufacturers who support the ecosystem to build products that work across devices, allowing for less fragmentation and therefore less confusion for consumers looking to invest in XR technology. Unreal Engine led the way with support for the OpenXR 0.9
It supports a range of AR platforms such as ARKit (iOS), ARCore (Android), Microsoft HoloLens, and Magic Leap. Unreal Engine Unreal Engine by Epic Games is another powerhouse in the AR development arena. Microsoft HoloLens Microsoft HoloLens is a mixed reality headset that blends digital content with the real world.
The Metaverse Standards Forum has already gathered many important players of the XR sector like Unity, Unreal Engine, Meta, Microsoft, Lamina 1, NVIDIA, and even other relevant companies like IKEA and Adobe. Some others, like Niantic, will probably join soon.
It’s helping companies to create more realistic, immersive environments and unique assets and enhancing the development of new XR hardware. For example, Copilot in Microsoft Mesh for Microsoft Teams can give each employee a real-time assistant to help them complete tasks.
The OpenXR API is a core piece behind many XR headsets from vendors such as Acer, ByteDance, Canon, HTC, Magic Leap, Meta, Microsoft, Sony, XREAL, Qualcomm, Valve, and Varjo. Moreover, RT3D development services like Autodesk VRED, Blender, Godot, NVIDIA’s Omniverse, StereoKit, Unreal Engine, and Unity support OpenXR integration.
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