This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
Microsoft announced it’s planning to acquire Activision Blizzard for $68.7 Microsoft CEO Satya Nadella says the studio will play a key role in the development of its future metaverse platforms. Xbox doesn’t feature any form of official VR compatibility, not even with its range of Microsoft Mixed Reality headsets.
Microsoft Flight Simulator 2024 provides players with a virtual reality recreation of Earth that offers a sense of unmatched realism. Flash forward 42 years, and on launch day for Flight Simulator 2024 I waited about eight hours at what might as well have been a virtual airport waiting to connect to Microsoft's servers.
Today, Microsoft is making its long—awaited Mesh for Teams immersive VR meeting platform available for enterprise end users. The service is now available for clients, allowing them to access Microsoft’s dynamic virtual remote meeting solution via desktop or Meta Quest headsets. Mesh is helping us achieve that.
Microsoft Ignite was a three-day conference that took place virtually on YouTube, Microsoft.com, and in Altspace from March 2-4. Surprisingly, there was little at the conference directly related to HoloLens , Microsoft’s mixed reality headset. It’s pretty mind-boggling, but that’s the world that we’re building.”.
A quick look at some of the top Microsoft XR enterprise success stories is all it takes to see how innovative, immersive solutions are transforming everything from training to customer service. Ready to discover how Microsofts tech is supporting companies across industries?
Microsoft Ignite was a three-day conference that took place virtually on YouTube, Microsoft.com, and in Altspace from March 2-4. Surprisingly, there was little at the conference directly related to HoloLens , Microsoft’s mixed reality headset. It’s pretty mind-boggling, but that’s the world that we’re building.”.
NVIDIA joined Meta , Epic Games, Khronos Group, Avataar , Microsoft, Unity, XR Association , and many other founding members to lead the development of interoperability standards to drive the growth of the metaverse. As a 3D environment, you can expect some advanced software and hardware behind its development. The Future is Now.
New-and-improved hardware offers a no-compromise VR experience for $599. Support for Microsoft spatial audio as well as HP Labs’ new AI and psychoacoustics spatial audio format enhances the in-headset experience even further, offering intense 3D soundscapes impossible to recreate with in conventional stereo. “The
Meta offers companies a wide range of powerful (and affordable) hardware options, flexible applications, and software solutions to help them unlock the power of extended reality. Could you create a custom virtual environment where teams can collaborate, share ideas, and work together on developing virtual prototypes?
Microsoft unveiled an experiment this week that explores the future of always-on virtual reality. DreamWalker: created by Microsoft researchers Jackie Yang, Christian Holz, Eyal Ofek, Andrew D. Wilson, Image courtesy Microsoft Research.
As usual, Microsoft is firing first with its press conference this E3, but it’s doing so even earlier than anticipated. This E3 is shaping up to be the biggest batle between Sony and Microsoft since 2013, the year where each had to convince gamers to buy a PlayStation 4 or Xbox One respectively. pic.twitter.com/EWilMOb47s.
Better AR Hardware Options Better AR hardware options, caused by innovations in mobile technology, such as LiDAR and ToF (depth sensing hardware). Companies like Google, Microsoft, Lenovo, and Vuzix are developing smart glasses to enhance the AR experience. For example, it’s popular among furniture stores like EQ3.
Mozilla Hubs has been available to its community for over five years, allowing them to create virtualworlds, upload assets, and organize meetups. The Menlo Park-based firm is most likely actively working on its immersive software and hardware and is ready for a big announcement. What is Next for the Metaverse?
Allowing users to interact with the virtualworld using their own two hands is a key component in truly selling an experience and immersing participants. That’s why Microsoft is currently in development on a solution that would actually link two standard VR motion controllers together to simulate realistic tension and pressure.
Constantly seeking the rush of engaging with new material, consumers aren’t gripped by their hardware – phones, TVs, or laptops – but are drawn in by unique, well-crafted content. . Now, the hardware cycle is drawing to a close. Making hardware is incredibly hard, expensive, and time consuming,” continues Fink.
Strider VR uses a novel approach to omnidirectional treadmill design, using a rotatable ball array positioned above a traditional linear treadmill, combined with a Microsoft Kinect 2 sensor. They claim this results in a “near perfect illusion of walking in a virtualworld”.
VR improves the immersion by providing better awareness due to allowing to naturally observe the environment by moving your head thus simulating the real-world actions. Navy as well as Apache helicopters using real-world cockpits with “out of the window” virtualworld rendering. These were very well received.
Frontal view of the device (Image by Microsoft). The biggest news of the MWC for what concerns XR has been for sure the announcement of the HoloLens 2 by Microsoft. Image by Microsoft). Together with the HoloLens 2, Microsoft has also announced a new version of the Kinect, called Kinect Azure. HoloLens 2. Azure Kinect.
Microsoft’s advice to HoloLens content developers explains the issue and acknowledges the constraint in some detail. Microsoft suggests that designers should attempt to structure content scenes to encourage users to interact one meter or farther away from the content. See Also: ThirdEye Releases X2 MR Glasses.
So, in the past few weeks we have seen big tech, including Meta and Microsoft, announce massive layoffs , mostly to their XR division and at the same time, pivoting towards artificial intelligence and generative content. The hardware consisted of blue HTC Vive Pros connected to the gaming PCs above. When it works, it works.
At the event taking place both in Las Vegas and online from 12 to 16 June, Vection will introduce updates that give Webex users immersive collaboration features such as virtualworld-building tools to strengthen modern hybrid working routines.
A report from Insider states that Microsoft may have canceled its plans for HoloLens 3. There is instead a rumored partnership with Samsung , where Samsung would actually build a new XR device and Microsoft offer the platform on top of which the headset may run. Some updates on Meta products.
This marks an essential point in the industry as devices are becoming cheaper and more accessible, meaning content creation will be needed to support the hardware promises. According to Atlas, enterprise and commercial end-users can leverage the platform to build bespoke virtualworlds, assets, and designs, for example.
To help Stwart highlight the benefits of Meta’s integration of Qualcomm’s XR/AR chipsets was the Head of Hardware Partnerships at Meta, Jenniffer Hom – a figure who helped bring Meta/Qualcomm devices to market. Qualcomm recognises this trend alongside Meta, Microsoft, and others.
The nature of AR technology gives us the ability to experience and create exciting new opportunities, dramatically impacting the way we interact and communicate with one another, giving birth to new applications and hardware. The electronics that do this will enable us to interact intuitively with virtual objects. Infotainment Trends.
It looks like it will access HTC’s storefront, called Viveport, to get to virtualworlds rather than Google Play. These standalone systems are designed to be far more convenient than Rift and Vive because they don’t require separate hardware like a phone, PC or dedicated external tracking systems to operate.
Have you ever wondered, “How does virtual reality work?” How can the right combination of hardware and software instantly transport us into a new world? What components does a “virtual reality” experience need to be truly immersive? In recent years, the “virtual reality” world has evolved drastically.
Their actions on the stage were volumetrically captured and displayed in The Polys’ AltspaceVR environment, similar to the launch of Microsoft Mesh. I’d like to thank Avi, Kent [Bye], and everyone at the XR Guild and the VirtualWorld Society , and everyone in the XR community,” said Heller. “I
The post I’ve found today thanks to a tweet by Philip Rosedale shows one of these stories about the dark world of Ethereum. Microsoft IVAS program is not doing great. The special IVAS program that Microsoft is carrying on to develop a special version of HoloLens 2 for the US Army is not doing that well. Other news. Learn more.
Plus, it was a proprietary system, owned by Microsoft, and didn’t play well with other metaverse platforms. In its blog post, the company said that it will be focusing on other metaverse-related efforts, such as the launch of Microsoft Mesh , an enterprise-focused metaverse platform. ” And it’s making money.
These investments are seen as foundations for future content and hardware, and with consumers purchasing more immersive tech hardware, it’s likely that we’ll be seeing more VR and AR content. We’re already seeing key metaverse players coming together in the collaboration between Meta and Microsoft.
In the US, stores like Microsoft, Gamestop, and Micro Center host Vive setups offering public demos, while you can find the system in Europe in locations like Currys PC World, GAME, and Scan Computers. Oculus has a healthy smattering of demo locations across the US in many Best Buy and Microsoft stores.
The news of the week is that Meta is poaching talents from all the other companies : in particular, it has been able to “steal” 100 employees from the HoloLens team in Microsoft. Meta is well-known for having performed some key acquisitions related to hardware, but also to software (e.g. The most bullish of them is, of course, Meta.
Microsoft Research has devised two novel methods for more realistic haptic feedback on virtual reality controllers. The wealth of powerful haptic hardware on the market is one of the main reasons why flight and driving simulations are already so effective in VR. They call it NormalTouch and TextureTouch.
First Windows mixed reality dev headset ships, dive into the virtualworld via Xbox, high-end VR gets more affordable, Rogue One used VR to direct scenes, the investment & funding wrapup, and much more… FIRST WINDOWS MIXED REALITY HEADSET SHIPS LATER THIS MONTH. HIGH-END VIRTUAL REALITY JUST GOT MORE AFFORDABLE.
Project Alloy from Intel is a prototype VR headset with important new features from one of the world’s most influential tech companies, and we’ve just tried the first hands-on demo of the hardware at CES. Unlike the Oculus Rift and HTC Vive, no outside hardware, sensors, or cameras are needed.
The future is AR and MR, smart glasses and headsets that blend real and virtualworlds. With an ever-increasing focus on frictionless hardware, vendors will try to turn XR wearables into the next smartphone, ushering in a similar computing revolution.
Some weeks ago, he has bought a Tundra HDK , which is basically a Hardware Development Kit to create your objects that can be tracked by a SteamVR system and has played around with it for a while. Small Package Size simplifies industrial design of tracked objects 3×3 Chip Scale Package, 1.61mm x 1.61mm 9-bump WLCSP, 0.5mm pitch package.
VR and AR headsets are heading to market from Microsoft, Google, Facebook and others that have a wide range of capabilities. What’s unclear is just how you’ll be able to interact with the virtualworlds and objects produced inside these headsets.
Facebook and Oculus are insistent that 2017 is all about content; we won’t see any new hardware released in the remaining five months of the year. Are Microsoft’s Mixed Reality headsets any good? Microsoft seems like the wild card in VR right now. Can we expect a cut in the near future? If not, it could be disasters.
As another year hurtles inexorably towards Christmas, it’s an opportune time to take stock of how far XR has come so far, and what 2020 might hold in stock for building a virtualworld we might actually want to live in. . to develop the world-mapping capabilities that will take us a step closer to the Matrix.
Although MR hardware costs are still relatively expensive, as hardware innovation continues, the space will become more accessible. Instead, people everywhere are beginning to demand more virtualworld integration into their physical environments. 2022 is a breakout year for MR hardware and software.
Ridding our headsets of the cable would mean deeper immersion and physical freedom within the virtualworld. IMR has developed an algorithm and hardware that enables wireless transmission and streaming of VR video over the leading wireless standards.
Much like the Microsoft Hololens the user is looking at the real world and the device overlays virtual objects and avatars into your view so they appear to be part of the real world. Later a prerecorded video showed a woman in a small virtualworld complete with a pet dog.
We organize all of the trending information in your field so you don't have to. Join 3,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content