Remove Hardware Remove Motion Capture Remove Unreal
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HTC VIVE Holodeck to ‘Revolutionise’ Forensic Investigations

XR Today - Virtual Reality

It needed to find a way of integrating multiple users into an application, which also allowed them freedom of movement, but hardware limitations hampered the early stages of development. The platform uses photogrammetry and motion capture to create the avatars using a full-body scanner comprising seventy cameras.

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Create A Digital Human In Less Than An Hour With Epic Games’ MetaHuman Creator

VRScout

Despite not yet being available, Unreal Engine’s MetaHuman Creator is already making people talk. Behind the scenes, however, the project proved incredibly time-consuming, requiring a specific set of skills as well as the right hardware and software in order to operate. Head to Unreal Engine’s website for more information.

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Peter Jackson’s New Studio is All About AR Storytelling

VRScout

Peter Jackson and his partner Fran Walsh, they’d seen some AR demos of some new hardware and were really excited about the creative possibilities,” said Wingnut Creative Director Alasdair Coull, speaking to BBC Click. The result is a visually impressive and beautifully choreographed experience running at 60 frames per second.

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Sensics Releases High Resolution VR Headset Built Specially for Arcades and Theme Parks

Road to VR

Aftermarket solutions like OptiTrack’s IR-reflective positional tracking system, which uses traditional motion capture tech, would be a likely candidate for large-scale, out-of-home facilities looking to use Sensics system however. IR motion capture for VR, image courtesy OptiTrack.

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Researchers Showcase Impressive New Bar for Real-time Digital Human Rendering in VR

Road to VR

The result is a rather stunning representation of Seymour—rendered at 90 FPS in VR using Epic’s Unreal Engine—standing up to extreme scrutiny, with shots showing detailed eyebrows and eyelashes, intricate specular highlights on the pores of the skin, and a detailed facial model.

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‘Fortnite’s’ Massively Attended Virtual Concert is a Potent Glimpse of VR’s Future

Road to VR

And it was all surprisingly lifelike for something rendered in the Unreal Engine, led by a motion captured performance of Marshmello behind the turntable. Apart from hardware and imagination limits, digital creators are unrestricted by the mundane; thus, this space is rife with a wealth of unexplored possibilities.

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‘Robo Recall’ Behind-the-scenes: Insights and Artwork from Epic Games

Road to VR

For the first time, thanks to the new hardware, players could lean into the table to see the tiny characters up close. ‘Showdown’, one of Epic’s VR tech demos build on Unreal Engine. It was a memorable scene, its impact increased due to the decision to play it out in slow motion. Apparently not.

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