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Shuhei Yoshida (aka ‘Shu’) has left Sony, closing a near 32-year chapter of his life with the company. Yoshida announced he was leaving Sony back in November, setting his retirement date for January 15th, 2025. “And when I hit 30 years, I was thinking, hmm, it may be about time for me to move on. .”
Sony is the market share leader for VR hardware revenues according to the latest report from Strategy Insights. That’s followed by Oculus (presumably all variants) at 25 percent and HTC (same) at 22 percent. Sony [PSVR] is making the same play… Oculus could tap into that market with something that’s even more convenient.”.
Sony Interactive Entertainment recently published a patent for a VR motion controller that look suspiciously similar to Valve’s Index controllers, aka ‘Knuckles. Image courtesy Sony Interactive Entertainment, WIPO. Image courtesy Sony Interactive Entertainment, WIPO. Here’s to hoping.
Veteran VR developer Aldin Dynamics, the studio behind Waltz of the Wizard , says it is pausing development on PSVR titles until Sony clarifies plans for the future of VR on PS5. “Sony apparently isn’t hellbent on keeping 1st gen PSVR away from PS5, but question remains what they’ll do next. ” he said.
You can still buy an Oculus Rift S.for now. The company also made the official reveal of the Oculus Quest 2 —a lighter, faster, all-in-one VR headset available this October beginning at $299. You can still order a Rift S via the Oculus website… for now. It’s been an exciting week for VR!
Meta is going to hand the design of its headsets to Goertek , and gradually stop working on hardware altogether, to concentrate on the Horizon OS platform. Boz also denied that the whole VR hardware division of Meta is going to be laid off. I still think that there may be some true parts of the rumor , though.
Though I would love to let my birthday piggyback on that accomplishment, credit actually goes to Facebook-owned Oculus, which launched its Oculus Quest and Oculus Rift S headsets on that day. Having participated in a VR tournament using this cutting-edge headset, I can honestly say that Oculus’ hard work is apparent.
John Carmack, former CTO of Oculus and key player in the VR startup’s genesis story, says Sony’s upcoming PSVR 2 headset may be see a bumpy road to adoption based on its high price and potential for scattershot geographic distribution. But what about Sony’s impressive global reach with PS5?
Image by Sony Interactive Entertainment). Sony unveils the new controllers of the PSVR2. Sony promises amazing haptic sensations on the controllers, that should be able to provide “impactful, textured, and nuanced” sensations. Top news of the week. It will so have inside-out tracking. Enjoy some cool VR discounts.
Today the company announced that developers can submit OpenXR applications to be published on the Oculus Quest and Oculus Rift stores. The standard has been in development since April 2017 and is supported by virtually every major hardware, platform, and engine company in the VR industry, including key AR players.
I had the great pleasure to interview SVP of VR at Sony Pictures Jake Zim on his experience with developing, producing, and launching VR games inspired by Sony Pictures’ movies Spider-Man , Jumanji , Groundhog Day , and most recently, Zombieland. Here at Sony Pictures, we publish VR games and experiences across all platforms.
Oculus is reportedly readying a Quest successor which will iterate on the existing headset with a smaller form-factor, faster refresh rate, and new controllers. Rather than an outright Quest 2, it seems Oculus may be aiming first for a Quest S. SEE ALSO Oculus Reveals New VR Headset Prototypes with Major Advances in Optics Form-factor.
Oculus has had a few stumbles since it launched the Rift VR headset just over a year ago now. No hardware manufacturer in my memory has given away as much software for free as Oculus has in its first year.” No hardware manufacturer in my memory has given away as much software for free as Oculus has in its first year.”
After a mixed year for VR hardware sales in 2016, two new separate reports are painting a more optimistic outlook for the VR market going forward. In a new consumer VR report just released by SuperData Research , the findings show that global VR hardware revenue is expected to hit $3.6 billion in 2017, up 142% year-over-year.
Sony’s PlayStation 4 is entering its ‘final phase’, according to a recent tweet by Wall Street Journal reporter Takashi Mochizuki, citing a talk with PlayStation Chief Tsuyoshi Kodera. Kodera says PSVR sales are growing, although it’s admittedly under Sony’s expectations.
Some time ago, the most important companies of the XR ecosystem (HTC, Oculus, Microsoft, etc…) joined the Khronos Group to discuss a standard to end the fragmentation of the XR space. T his standard, dubbed OpenXR, was about the interoperability of different VR hardware and software together.
Epic added stuff related to Oculus (Quest, Quest 2 & Mobile) in today's update. As for whether or not Epic can get the game up and running using Quest hardware is another matter altogether. References to the Meta Quest and Meta Quest 2 were supposedly found in the latest update for the game’s third season.
Epic Games, the creators of Unreal Engine, said it would consider building a launch title for Sony’s “next VR platform” during negotiations about Fortnite cross-play on PlayStation in 2018. With the company’s next VR headset not expected to launch until at least 2022, it’s unclear if the Sony took up the offer.
Oculus’ founder Palmer Luckey, who left the company in March, recently opened up on record for the first time in an interview since September 2016. Among a range of topics discussed, Luckey spoke of the timeline of future VR headsets from major hardware players. The hardware will not change.
Oculus seems to be on a bit of a hiring spree as of late; its parent company Facebook is advertising over 400 positions dealing with AR/VR via its job portal at the moment. ” We knew Oculus was working on their own eye-tracking solution for a while now. Oculus ‘Half Dome’ prototype, Image courtesy Facebook.
Google, Sony, Oculus, Samsung, Acer and HTC have combined their efforts in order to create a healthy and equal industry for virtual reality hardware and software to develop and expand. The post Google, Sony And Oculus Unite To Establish VR Industry Standards appeared first on VRScout.
While Facebook has yet to reveal official unit sales figures for Oculus Quest 2, various data points the company has offered, along with data from developers, has allowed us to hone in on a reasonable estimate. While Oculus hasn’t offered up official sales figures for Quest 2 yet, two data points can help us reach a reasonable estimate.
Headsets such as the HTC Vive and Oculus Rift have made PC the go-to platform for a majority of AAA VR developers. Meanwhile, Sony is effectively dominating the console VR space with the Playstation VR. The latest upcoming addition to the Xbox hardware lineup. It appears as though Xbox is playing the long game.
In mature markets like smartphones, hardware players disclose figures — especially if public — but it’s a lot quieter on the early-stage front. For example, our September estimates for 333,000 cumulative Oculus Quests sales were based on disclosures at the OC6 conference that $20 million in games had been sold for the device.
The popular military shooter draws in 3,000 new players after launching on Oculus’s experimental test channel. With its arrival on App Lab, you can now download Pavlov Shack straight from your Oculus Quest or Oculus Quest 2 headset, no additional setup or hardware required.
If anybody can do it, it’s probably Sony. Ever since the Playstation was first launched – if, like myself, you’re old enough to remember it, you may pause a moment here to consider your own age and mortality – Sony has been in the business of reinventing gaming. Click To Tweet. The same seems to be the case with VR.
VR has come a long way since the launch of the Oculus DK1 in 2013. The standalone VR headset, developed by Meta (formerly Facebook), was one of, if not the hottest item of the holiday season, with the Oculus companion app becoming the #1 download on the Apple App Store. The hardware itself is nothing short of amazing.
Facebook’s Q4 non-advertising revenue — where Oculus revenues are categorized — were $885 million. As noted, the company specified during its earnings call that Oculus sales were a major growth driver. That total includes hardware and software. That makes hardware revenue $421.2 That yields $336.96
In addition to eye-tracking and foveated rendering, Sony is supposedly implementing something called “flexible scale rendering” (FSR) on PS5 for its next-gen headset. It sounds similar to Oculus’ fixed foveated rendering (FFR) technique, which automatically adjusts the level of eye texture foveation based on GPU utilization.
Meta is well-known for having performed some key acquisitions related to hardware, but also to software (e.g. It is becoming always more difficult for a new company entering the field: the key hardware suppliers of displays and other components are all being bought by Meta, Apple, Snap, Google, and other big players. Image by Sony).
Unfortunately, there’s no mention of a new headset, though based on recent comments by nDreams CEO Patrick O’Luanaigh it sounds as though we shouldn’t expect any new hardware for awhile. Image Credit: Biohazard Cast / Sony PlayStation. ” Resident Evil 7 is currently available to play in VR via PSVR and SteamVR.
Oculus Quest has been the accelerant that the VR industry needs. Demand exceeding supply is the inverse of what we and most industry watchers have expected for the VR hardware marketplace. The former stems from Facebook’s VR investments that yield hardware that’s cheaper than it should be.
I t’s time for another round of our periodic exercises to zero in on Oculus Quest unit sales. As background, these exercises are compelled by the fact that companies in early-stage sectors like VR don’t disclose unit sales ( except Sony ). As mentioned, there were two recent clues from Oculus. Let’s dive in.
VR hardware is front and center at this year’s festivities following the release of Oculus Quest and HP Reverb. The award ceremony recognizes multiple achievements in VR, such as hardware advancements, gaming, film, social experience, and marketing to name a few. VR Hardware of the Year: Oculus – Quest.
In the case of VR, we all remember the competition between HTC and Oculus in 2016, with HTC clearly winning the market until Oculus used Facebook’s money to slash the price of the Rift around 2017. This led to a growing importance of Oculus, until with the Quest it started dominating the market in a way no one was able to face.
AR Insider readers know that we’re obsessed with collecting clues for VR hardware penetration. Because hardware sales figures aren’t disclosed ( except from Sony ), this becomes an ongoing exercise in piecing together known quantities to extrapolate unknown ones. But despite those caveats, this is still useful data.
PlayStation VR 2 isn’t here quite yet, but at the very start of 2022 Sony revealed the first detailed specs for the headset. Comparing PSVR vs. PSVR 2 specs side-by-side shows us how much has changed since Sony’s first consumer headset released in 2016. PSVR 1 setup diagram | image courtesy Sony. Resolution.
In mature markets like smartphones, hardware players disclose figures — especially if public — but it’s a lot quieter on the early-stage front. For example, our September estimates for 333,000 cumulative Oculus Quests sales were based on disclosures at the OC6 conference that $20 million in games had been sold for the device.
And we can already see the signs of a booming market – a lot of newcomers are getting into the VR hardware business, while established players continue to innovate and push the boundaries to performance. VR hardware is available in two versions: tethered and untethered. Sony PlayStation VR. A Few Tips Before Buying a VR Headset.
Valve Index and Oculus Quest gain PC VR market shares. The latest Steam Hardware Survey showed some interesting trends happening in the PC VR market (at least the Steam VR market, since we have no info on the Oculus Store market). Image by Sony). Oculus explains the logic behind its store curation policy.
This time we’re revisiting PSVR…but instead of hardware units , we’re looking at total revenue including software/game sales. As background, these exercises are compelled by the fact that companies in early-stage sectors like VR don’t disclose unit sales ( except Sony ). The math goes something like this: Hardware.
Sony’s PlayStation London Studio, the developer behind PSVR exclusive Blood & Truth , is already at work on their next VR exclusive project, Road to VR has learned. Considering the timing and scope of London Studio’s work, we expect the title will target next-gen PSVR 2 and PS5 hardware. First, the timing.
Microsoft, vis-à-vis Xbox, has lagged far behind competitors Sony and Meta, both of which have developed their own VR gaming ecosystems and platform-exclusive hardware. What is concrete however is company’s VR strategy, or lack thereof.
At Oculus Connect 5 in 2018, the company’s annual XR developer conference, Zuckerberg explained that he believed that 10 million VR users was an important milestone for the company to reach in order to make a sustainable ecosystem for VR developers. Image courtesy Oculus.
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