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After spending just a few hours with the Oculus Quest hardware, Pavlov VR developer David Villz (davevillz) confirmed yesterday via Twitter that the fast-paced multiplayer shooter will be heading to the standalone headset. First couple of hours with the hardware on hands, this is cool. pic.twitter.com/L3ksxtJQWH.
First couple of hours with the hardware on hands, this is cool. Davevillz maintains that since Steam Workshop provides a base for the game’s modded content however, that the Quest version will consequently have its own set of maps, putting a damper on full cross-playability. I can confirm Pavlov is coming to the Quest.
Valve just released its Steam Hardware Survey for May , and it seems there’s been zero pull-back in connected headsets one month after the usership surge. Connected Oculus Quest headsets, which account for 7.46% of the total number of connect headsets now, made a gain of 1.43% in May alone—making for the largest increase among the lot.
on Oculus Rift , Oculus Quest , and Steam VR , this hyper-realistic DJ simulator offers you the chance to upload and mix your personal music collection using a virtual deck that mimics the setup used in nightclubs around the world. You can also check out the workshop to try out other players’ bizarre instruments. .
After months of speculation, miscommunications, and general confusion, davevillz (David Villz), lead developer behind Pavlov VR , confirmed earlier today that the massively popular competitive VR shooter will be arriving on the Oculus Quest before the end of the year. . First couple of hours with the hardware on hands, this is cool.
The Warhammer universe is heading to the Oculus Quest and Oculus Quest 2, bringing with it all the over-the-top violence you know and love. I mean, obviously the hardware on the Quest is great. The hardware on Quest 2 is much better. We sat down with developer Pixel Toys to get the details on this gruesome VR shooter.
So, this article helps you learn these: How to setup hand-tracking in Unity The different uses for hand tracking in your VR projects A quick guide to hand-tracking design for AR/VR with the Oculus Quest When you should use controllers or hands When and how to use levers Other interesting facts about hand-tracking. What is the Risk of Failure?
What is interesting the most are not the features, that more or less are the same as most other headsets: integrated headphones, halo+headband, IPD adjustment, etc… It seems a mix of a Samsung Odyssey and an Oculus Rift S. Oculus Go is not part of the Oculus For Business program anymore. But of course, I hope for a full reveal
brainstorming vs workshop). Every year, the Oculus Connect, later (sadly) renamed as Facebook Connect, is the biggest event about XR from Facebook. It is a great occasion to hear amazing talks by people like John Carmack and Michael Abrash, but especially of seeing the launch of interesting hardware and software. Some XR fun.
MeetinVR, a Danish world-leading platform for collaborative meetings in virtual reality, today announced the launch on the Oculus Store. We are very excited to be launching on the Oculus Store. Search for MeetinVR on the Oculus Store and meet in VR today. Last year, the company announced partnerships with Wolf3D and Varjo.
” Supported controllers include the XBox One gamepad, Vive Tracker, Oculus Touch, and motion controllers for HTC Vive and Windows “Mixed Reality” VR headsets, although we expect there are plenty more SteamVR-compatible peripherals out there that will make their way into Valve’s keybinding system.
And the price of the wireless add-on is even more suspicious: speaking with a hardware manufacturer, they told me that ONLY THE ANTENNAS of a Wi-Gig connection for VR streaming (like the one of the Vive Pro) costs around $100… so how can the whole wireless streaming device cost just $50?? Other relevant news.
However, its surprisingly useful affordances, universal hardware compatibility, and sheer ease-of-use make it impossible to pass up on our list of VR remote collaboration platforms and solutions. The platform is accessible via Oculus headsets, as well as through 2D interfaces on computers and mobile devices. Hubs by Mozilla.
I have to say that this “leak” comes in a very timely fashion , by chance exactly at the moment when Facebook was building the hype for Oculus Quest 2 Pro , convincing so some people to wait for Valve’s moves before buying the new Oculus headset. Facebook hires the first Oculus Ambassadors. Apple Maps are going AR.
Actually, I have been pretty disappointed because there has been no hardware launch , but my lack of sleep has been rewarded by the announcement of a new software platform by HTC and also by HTC publicly showcasing some prototypes I made in the last weeks. It will be based on VirBELA; Vive Sessions. It will be based on ENGAGE; Vive Museum.
We’re hearing this since many years, but now the sensation is that we’re coming close to the moment when the prophecy will come true: the rumors are intensifying and the software (ARKit) and the hardware (depth cameras, 5G) designed by Apple are all converging to the glasses solution. Oculus Link now works with USB 2.0. port and cable.
Last year, it was still called Oculus Gaming Showcase, and it featured important updates on games like Pistol Whip, The Climb 2, I Expect You To Die 2, and Resident Evil 4 VR. Ruth Bram, Executive Producer at Oculus Studios, will be the host of the show. Pico Neo 3 , Vive Focus 3 , Oculus Quest 2 ) only offer Wi-Fi connectivity.
He said that Apple is going to “ make VR into something everybody wants before it’s something that everybody can afford ”, like the original Oculus The trademark XROS has been registered by a shell company owned by Apple. Meta has silently ended support for Oculus Home on PC. That’s so sad.
Some of the biggest names in social impact will be in attendance, including: Participant Media, Conservation International, the Rainforest Alliance, Connect for Climate/World Bank, and the Milken Institute, as well as tech companies like Google, Microsoft, and Oculus. Community programming and workshops are essential to this project.”
Valve encourages anyone with questions on capturing and processing a scene to post them in the comments section of the Workshop listing. In last month’s SteamVR hardware survey, Quest 2 reached 47.92% of VR headset usage on the platform, creeping its way toward 50%. You can read the full list here.
He has always been a great innovator and I admire his work since the good old Oculus DK 2 times, when he published “Sightline: The Chair” Now he is continuing this innovation work by building a completely open metaverse called Neos , where thanks to object modeling and scripting, it is possible to create everything you want.
You can now register to attend Oculus’ 3rd ‘Connect’ conference, an event dedicated to all things Oculus from Rift to Touch and is focused primarily on developers and VR development. Photo courtesy Oculus VR, LLC. Oculus Connect 3 Registration. There’s also a student/academic pass available at $99.
Even at the low side of 100,000 units, that’s in the neighborhood of how many Oculus Rift DK2s were shipped globally , which at the time of launch in 2015 cost nearly one-sixth of the price of ML One. Abovitz reportedly later reduced that number to 100,000 units. Image courtesy AT&T, Magic Leap.
In his video, it seems that the Pico Neo 3 is exactly what we would expect, that is a good clone of the Oculus Quest 2. There is also a companion app (another thing copied from Oculus), through which you can buy the games (of course connected with Alipay and WeChat pay). He’s most probably talking about the Oculus Quest 2 Pro.
This weekend I’ve also organized together with SIDI a big VR workshop on new technologies (XR, AI, neural links, etc…). Developers are coming up with creative uses of Oculus Quest hands tracking. Oculus Quest hands tracking is being a success among developers. PSVR game Ghost Giant has come to Oculus Quest on February, 20th.
Oculus finally revealed that Quest will get controllerless hand-tracking input. We got to test the feature at Oculus Connect 6 last week and came away impressed. Hand-tracking is coming to Quest early next year, Facebook announced last week at Oculus Connect 6. Quest Hand-tracking Demo.
Langzou VR in education, VR Waibao in collaboration tools) and other on hardware (e.g. Since VR is only now starting to grow worldwide and it is not a mature technology yet (it lacks proper hardware and content), there is an opportunity for China to enter this growing field and become a worldwide leader in innovating the technology.
Oculus Touch launches in less than a week but the Rift is still getting its fair share of new releases before the big day. There isn’t a whole lot new on the Oculus Home Store this week, but a few notables over on Steam. Plus — check out our list of the best Oculus Rift games and best Gear VR games for more suggestions!
I decided not to stick to a specific platform or hardware and I will instead discuss generic principles that can help you shape a robust onboarding process based on your own needs. For the sake of accessibility, I would suggest using a self-contained headset with inside-out tracking like the Oculus Quest or the Pico.
Furthermore, some of the workshops will be held remotely in livestreaming at predefined times. Thanks to the control of software and hardware, Apple is far ahead of all the Android systems for what concerns AR , something that many experts (like Robert Scoble) already forecasted years ago. Oculus rolls out runtime v15 for Quest.
La Biennale di Venezia , the commitee behind the Venice Film Festival, has just organized its important workshop of the Biennale College inside the VRrOOm social XR platform for which I’m a developer. Oculus rejects Crisis VRigade again, causing backlash from the community. So, Start it is not a valid answer.
Most VR developers obviously can't actively support every possible controller though, so SteamVR has a robust controller input binding system to allow users to create bindings for different games and share them on Steam Workshop. Improved performance of workshop binding loading. The binding UI's style has been refreshed.
But at the world’s first #BuildYourNorthStar workshop, over 20 participants built their own open-source Project North Star headsets in just 48 hours – using components now available to everyone. The workshop took place in Sunnyvale, CA, just after AWE. The workshop was “epic,” says Noah. It was hosted by Polaris AR.
In that period, the Oculus DK2 ordered by Gianni arrived, and he told me that I should go to his office to try that device, and my reaction at that time was like “Oculus what??” So, I googled around and found a workshop from a Unity event that taught how to do a Unity game. A random tutorial found on Youtube.
A lengthy Zoom meeting took place late one evening in January, with a group of legendary hardware developers from a highly secretive outfit. Conventional designs like the Oculus Touch, Valve Index, and HTC controllers are manufactured using relatively thin-walled, injection-molded plastic casings, usually split into two halves.
Remember, HTC Vive is a collaboration between HTC, the Taiwanese hardware manufacturer, and Valve, the American video game developer and publisher. If you’re interested in developing for the system, you’re required to attend an in-person training workshop in Seattle – classes start in September and it’ll cost you $3,000.
VizMove is the world’s only complete multi-user hardware and software solution that allows users to build and experience virtual reality environments. They have used virtual reality for instructional purposes in graduate and undergraduate courses, workshops and field trips. I’m anxious to see how that plays out.”
Find out this week on Developer Labs with a retro art experiment and how hardware hacking can change the world. To take control of your own hardware integrations, check out Cylon.js to hack an Arduino. Let us know your hardware hacking dreams @LeapMotionDev with the hashtag #WWYL. How Hardware Hacking Can Change the World.
I have worked on VR workshops where people had fun choosing crazy avatars and then going partying together. We also managed to get on board Pico, who besides being a great sponsor, also provided the hardware for many experiences. Both kinds of events require more effort than you expected in the beginning.
hardware and software. Hardware Most of the VR systems available today incorporate a headset or a visor that takes up the user’s whole field of view, as well as optional accessories, such as controllers, gloves, and distance sensors. Thus, the hardware is made by tech companies and the software by developers.
The Meta team is exploring augmented reality solutions designed to work with smartphones and smart glasses, as well as virtual reality environments compatible with a range of Oculus headsets. The toolkit is secured to enterprise standards, and includes access to a variety of workshop tools to assist individuals in getting started.
This is a day long masterclass with hand picked topics from a longer 3 day Think in 360 workshop done for production studios who need consultation during on-going VR film projects. of Abudhabi, and conducted workshops at polytechnics and Media training institutions in Singapore. Youtube, Oculus Rift and Vive, Google Cardboard.
Some examples include the Oculus Quest and Vive Focus platforms. They have some great capabilities in terms of hardware. Among such are HTC Vive and Oculus Rift headsets. . More functional training, more effective workshops, remote interaction. SOME EXAMPLES OF VR APPLICATIONS. HOLOGRAPHIC DISPLAYS.
And so he created the hardware and wrote the software to make 360 truly a consumer product. They’ve created amazing hardware, but they failed on the delivery of the actual experience, from the hardware to the software, out to how people actually want to use it. Well, yeah, we hardware’s useless with software.
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