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This week, unity, a leading XR and RT3D content creation engine, unveiled a new partnership with 3D content streaming experts Vagon. Additionally, the market and leaders like Meta are exploring ways to make XR head-mounted devices seamless to push emerging hardware like smart glasses forward.
Spatial is a leading RT3D Metaverse platform for various hardware, including web browsers and XR headsets. Spatial Hits Big at GDC 2023 In March, at the Game Developers Conference (GDC) 2023 in San Francisco, Spatial announced the platform’s new Unity Creator Toolkit is entering its beta stages.
Samsung's first standalone headset is coming in 2025, running Google's new Android XR operating system and powered by Qualcomm's Snapdragon XR2+ Gen 2 chipset. Beyond this, Samsung isn't yet sharing specifications. I went hands-on with an early headset developer kit showcasing Google's software and Samsung'shardware.
According to the Korean outlet JoongAng (which we all read every day), Samsung headset is codenamed “Infinite” and will be announced at a Samsung Unpacked event happening in the second half of 2024. Senior Unity Developer Join our Unity team and be at the forefront of innovation in the global VR video streaming ecosystem.
Yesterday, during Samsung’s Upacked event, the technology giant gave a short but sweet insight into the future of its elusive but attention-grabbing Moohan headset. Samsung revealed the information on the device alongside its broader ecosystem updates, putting into perspective the value of a firm like Samsung in the XR space.
At VRLA 2017, Unity CEO and games industry vet John Riccitiello dumped a little cold water wisdom on the hype surrounding the red-hot VR industry. But, the industry is still in its infancy and still seeking a firm footing that will truly form an ecosystem: a self-sustaining web of hardware builders, software developers, and consumer demand.
Several major firms are taking to the event to showcase the latest in their AR/VR/MR endeavours, with a headline-stealing showcase coming via Samsung’s Moohan exhibition. At MWC 2025, Samsung showcased many products, from its mobile AI suite to new smartphones. The hardware design reflects Samsungs ecosystem-first approach.
With Android XR, Google wants to power a broad range of proprietary and third-party experiences, spanning all the way from the upcoming Samsung XR headset , to smart glasses, and extended reality applications infused with artificial intelligence. Instead, the company is laying the foundations for a huge XR portfolio.
The specifications on paper look nice, and for sure the one between Google and Samsung looks like a strong partnership. As a Unity developer (also knowledgeable of VRChat), I’m not surprised at all, honestly.
With an unrivalled price point, the ZapBox kit includes controllers, two phone camera adaptors, world anchors, a content library of both pre-released and original experiences, and a Unity plugin for developers. Inspired by Google’s cardboard headset, ZapBox was conceived in 2014 as a way to meet consumers where they were at.
The success of the Ray-Ban Meta has triggered the smartglasses hype: when I was at CES, I saw many startups launching their AI-powered smartglasses and we have heard rumors of all the major brands (including Apple and Samsung) working on their own smartglasses devices, too. But as usual, I warn you to be careful of the hype.
While there is certainly a place for high-end experiences and hardware, not all VR needs to function as a “high-end” experience. Google , Oculus and Samsung Internet also published their WebVR and open-source developer resources. . In fact, this could prove to be the best way to democratize VR in the long run. .
Here below I’m posting for you the best offers I’ve found: for instance, HTC is discounting basically every piece of hardware (including Vive Trackers that can be useful for all the VRChat fans out there), while Pico is offering one of the best deals with €100-worth-of-content given for free with every purchased Pico 4.
One of the amazing things about Apple’s new ARKit developer platform is that there’s no extra hardware required. The SDK is already functional with the Unity engine, and support for Samsung’s Galaxy phones is also planned for the near future. Clay is looking to do the same with gesture tracking.
A haptic playback and authoring plugin for Unity allows filmmakers to tailor feedback to their experience. The paper details a ‘Haptic Chair’ that extends feedback beyond what you’ll get with position-tracked controllers like Oculus Touch and the Vive wands. Currently the system can produce five effects.
Developers looking to use ARCore to create augmented reality apps can start building right now on both the Pixel line and Samsung S8 line. Built with Unity and ARCore. Built by Jane Friedhoff with friends at Google Creative Lab using Unity and ARCore. Built by George Michael Brower with friends at Google Creative Lab.
Apple’s massive leap into augmented reality with no additional sensors or hardware, only the phone in your pocket, seemingly opened up the largest AR platform in the world overnight. Google has been investing heavily on the hardware side with Tango, requiring specialized devices to augment our reality.
When it comes to developing virtual reality (VR) videogames there are two primary engines studios use, either Epic Games’ Unreal Engine or Unity by Unity Technologies. Unity’s HDRP targets high-end PCs and consoles, allowing creators to build high-definition and photorealistic visuals. With package version 7.2.0
Unity to Integrate Vagon’s RT3D Streaming Service This week, Unity, a leading XR and RT3D content creation engine, announced a new partnership with Vagon, experts in 3D content streaming. Further leaks confirm that Samsung’s device will use a 6-core Android 14 chipset, similar to the popular Snapdragon XR2+ Gen 2 chipset.
Poised to arrive around January 2023, it is considered by many the savior of XR, the hardware that will show the real possibilities of immersive realities and make finally VR mainstream. Unity as a game engine has wide visibility on the upcoming hardware, so if he doesn’t see XR exploding next year, probably it won’t happen.
Thanks to custom designed waterproof VR headsets housing Samsung S8 mobile devices, over 9,600 attendees have gone down the VR slide since opening in February. The VR experiences are rendered in real-time inside Unity, so the tracking system can adapt to each user’s speed in real time.
Android XR aims to simplify the development of MR applications by offering a set of tools and APIs compatible across various hardware devices. Google has partnered with several hardware manufacturers for Android XR, including Samsung and Qualcomm.
And it is even more important because it shows Apple’s commitment towards XR : notwithstanding all the articles mocking the sales of Vision Pro, Apple is modifying its flagship hardware to create content for its XR glasses. This is a huge sign of commitment towards mixed reality. The new CEO has finally made the great decision to remove it.
Mobile VR solutions like Samsung’s Gear VR currently employ rotational tracking only. The data is sent to a computer via UDP packet over Wi-Fi, and the results are displayed using the game engine Unity, as shown in the brief demonstration video heading this article.
The real-time 3D engines powering AR/VR/MR applications, like Unreal and Unity, found fame and traction as gaming development tools. For example, Unity is a critical component of the workplace-focused Vision Pro. The gamification trap… XR is always linked to gaming, whether business like it or not.
Conversely, REMOSHOTs content creation platform leverages the famed Unity and Unreal Engine frameworks to deliver RT3D XR solutions for firms such as the National Medical Center, the National Fire Agency, and the National Police Agency.
The Xiaomi Mi VR Standalone headset is identical hardware to the forthcoming Oculus Go, the $200 standalone headset that Oculus announced late last year. Both headsets support the Oculus Mobile SDK, the software which currently allows developers to build apps for Samsung’s Gear VR headset (which runs Oculus’ software and store).
The road to photorealistic VR is long, but OTOY is helping to shorten it with the integration of its technology into the free version of Unity. You could import a simple item from the Unity asset store, apply the renderer, and have it look strikingly realistic. ” Tagged with: cloud , development , Octane , orbx , otoy , unity.
VR First , the global initiative to seed academic institutions with VR/AR hardware and software, today announced that it’s nearly doubling the number of its VR labs in universities and science parks across the globe by the end of 2017. image courtesy VR First.
While HTC is only releasing the headset in China, and not in the West as previously announced, the company is using Vive Focus as the impetus for its own mobile VR platform that aims to resolve what HTC calls a “highly fragmented” mobile VR market in China, and become a common platform and storefront across disparate hardware vendors.
This week, following last month’s AndriodXR announcement and this week’s Samsung Moohan teasers, Google made a massive parrel move. Firms such as Samsung, Magic Leap, Lynx, Sony, Qualcomm, and XREAL are already poised to support this effort. In return, Google will gain valuable XR-related support from the headset vendor.
VR was a big part of last year with new experiences, hardware and companies pushing the technology to the forefront of our everyday lives. Also announced was the judging panel that includes virtual reality experts such as Josh Naylor of Unity Technologies, Jenn Duong of Shiift, and CEO of Spiral Media Megan Gaiser. Homido – V2.
But in China, they are very famous, and now they are also organizing a big event about XR called FBEC with hosts from all the major VR companies (HTC, Unity, Alibaba, Huawei, etc…). Also, Mobile Phone manufacturers like Vivo and OPPO have rumored plans to release VR hardware in the future.
Also noteworthy: Final Cut Pro X will be able to support 360 video editing, Unity and Unreal now have VR support for Macs, and SteamVR is coming to Mac… and although there was a sweet on-stage mixed reality demo using Star Wars assets and an HTC Vive, there was no mention of support for Oculus.
This week, following last month’s AndriodXR announcement and this week’s Samsung Moohan teasers, Google made a massive parrel move. Firms such as Samsung, Magic Leap, Lynx, Sony, Qualcomm, and XREAL are already poised to support this effort. In return, Google will gain valuable XR-related support from the headset vendor.
Additional collaboration with major telecoms like Vodafone would also help facilitate 5G connectivity to alleviate motion sickness, create more realistic immersive experiences, improve hardware performance and form factors, and boost opportunities for gaming to grow across the sector.
Google is building an 'Android XR' platform to power Samsung's upcoming headset. And while Samsung may have a period of exclusivity, that almost certainly ( and reportedly ) won't last forever. Samsung's headset will reportedly be priced somewhere around $2000. Meta also lacks any real moat beyond its game studios.
I’ve been a big fan of the cute little Samsung Gear 360 camera since its first unveiling in the spring of 2016, and always recommend it to people inquiring about the best consumer-friendly 360 cameras out there. The cost is lower than the 2016 version with a pricetag of $229 and you can record in up to 4K resolution.
The other significant pivot Microsoft made in recent years, adds Zachary, was to move away from being hardware-centered to focusing on the cloud, marketing Azure’s ability to enable what they call ‘The Intelligent Edge’: “Microsoft is the only one of the large players that has actively decided to be a multi-platform company.
Mattel used the event to unveil its VR View-Master in Mexico, while Samsung and Unity were also some of the event’s main sponsors. While the hardware is universal, there will ultimately be a need for content in Spanish or Portuguese and some content will need to eventually have cultural fluency.
This week, AR instructional solutions provider Taqtile announced official support for Microsoft’s Unity-based Mixed Reality Toolkit 3 (MRTK3) in a move to broaden the usability of its Manifest application ready for a “growing number” of OpenXR devices in 2024.
Also, among new consumer-based immersive hardware and software launches, the industrial XR space is accelerating across the enterprise space. The update also includes Unity integration, APIs for server optimization, and low-latency connections. This week was pivotal for the XR industry.
Recent reports are highlighting how Apple’s hardware and manufacturing partners are reducing forecasts surrounding the assembly of Vision Pro devices. Moreover, Apple is working with other major industry suppliers such as Samsung Electronics, LG Electronics, and Sony for the Vision Pro debut.
In the fall of 2016, Microsoft announced a partnership with a handful of hardware manufacturers to make developer headsets implementing the inside-out tracking technology seen on the HoloLens. LOTS OF BIG UNITY ANNOUNCEMENTS AT GDC. THE UPCOMING SAMSUNG GEAR VR CONTROLLER IS COOL. VALVE’S R&D IN EYE-TRACKING TO INCREASE.
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