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Facebook Spent Over $88M This Year on Oculus’ Seattle Area Satellite HQ

Road to VR

Oculus has been on quite the hiring spree as of late, with over a hundred positions currently advertised on the company’s career website aimed at bringing hardware and software engineers into the Seattle area. The post Facebook Spent Over $88M This Year on Oculus’ Seattle Area Satellite HQ appeared first on Road to VR.

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Pico Adds New Hires to Support US Expansion

XR Today - Virtual Reality

Over the weekend, Bytedance, the parent company of Tik Tok and owners of Pico, vendors of virtual reality (VR) headsets, announced major expansions toward western VR hardware distribution. Pico hired 40 new staff members to support its US expansion, working from offices in the Bay Area, Seattle, and San Diego.

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New ‘Warehouse-Scale’ VR Arcade Offering Simultaneous 8-Person Multiplayer

Road to VR

When laser tag came into arcades and theme parks around the world in the 80s and 90s, a new industry of custom, commercial-grade laser tag hardware was born—coincidentally the same point in time when VR experienced its first massive hype cycle and went back into proverbial hybernation. Enter VRstudios. image courtesy VRStudios.

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Valve Shipping Knuckles to “Hundreds” of Developers, Mass Production Could Be Next

Road to VR

The company first revealed the hardware project all the way back in 2016, and since then the device has come a long way. Whether that happens in the software or the physical hardware may vary depending on what we hear from the dev community.” Knuckles EV2 is the latest iteration of Valve’s in-development VR controller.

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Valve to Sell Base Stations Directly, Lower Barrier to SteamVR Tracking Development

Road to VR

There was just one catch though: people hoping to use SteamVR Tracking in their devices would need to attend a $3,000 introductory course in Seattle. Anyone who wants to develop new products using SteamVR Tracking can do so as easily as buying the necessary hardware components and downloading the development software.

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How To Shoot And Edit VR180 Like A Pro

VRScout

As immersive hardware continues to infiltrate the mainstream, so too will immersive video formats, such as VR180 and 360. Worry not, however, as this roughly 20-minute video will breakdown how to tackle this process in the most stress-free manner possible.

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Foursquare Enters the Audio AR Game

AR Insider

And tech giants like Apple are highly motivated to push the hardware. That hardware foundation is the first step, and that’s where we are now. It avoids the style crimes of AR glasses (or an upheld smartphone) in favor of subtle audio. It’s also advantaged by hearables’ growing installed base and all-day use case.

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