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HTC vs. competitors: Which XR vendor should you look at for the best enterprise-grade hardware? In the premium headset space, Apple is revolutionizing sectors with spatial computing systems like the Vision Pro, while Varjo offers some of the worlds best VR and MR solutions for training, design, visualization, and simulation.
WEARTs haptic feedback solutions aim to amplify this by simulating elements like force, texture, and temperature in relation to immersive learning objects. This enhancement allows learners to improve their situational awareness, dexterity, and coordination during simulation exercises.
Then the management of the camera will happen through the functionalities exposed by Camera2 in Android and WebCamTexture in Unity, which are the ones developers have always used with smartphones. I have no idea what will happen with all the hardware that has been sold and all the headsets that integrated an Ultraleap controller.
Released in the Audio SDK for Unity and Unreal, the new Acoustic Ray Tracing tech is designed to automate the complex process of simulating realistic acoustics which is traditionally achieved through labor-intensive, manual methods. You can find out more about Meta’s Acoustic Ray Tracing here.
While the spotlight is all on Oculus and its Quest, actually Pico and HTC are evolving their hardware and software offerings without almost no one talking about it. I’ve made a nice Youtube video with me saying random stuff and exploring the Vive Hand Tracking SDK at first in Unity and then in action using my hands in VR.
Jan Goetgeluk, the Founder and CEO of Virtuix , sat down with XR Today earlier this month to discuss the development of the product while also giving insight into creating VR hardware for consumers and commercial markets. Goetgeluk explained that the hardware provides increased immersion while adding “ a lot to the fun factor of VR.”
Now, I don’t want to sound like a balloon popper, but VRChat basically lets you use Unity for the development, so most of the content that can be developed in Unity and that does not require low-level features like reading files or connecting with custom servers can be done in VRChat.
NVIDIA joined Meta , Epic Games, Khronos Group, Avataar , Microsoft, Unity, XR Association , and many other founding members to lead the development of interoperability standards to drive the growth of the metaverse. It features an environment simulating the continuity of experiences in the physical world. The Future is Now.
Earlier this morning, VR hardware manufacturer Varjo revealed the latest additions to its lineup of human-eye resolution mixed reality headsets, the Varjo XR-3 and Varjo VR-3. Varjo has pushed the boundaries of high-resolution mixed reality for professionals across various industries,” said AC Mahendran , Director, XR, Unity. “By
I hoped that the setup of SenseGlove gloves could have been a bit easier , but being a development kit of experimental hardware, it is not strange that it requires some time. As you can see, the hardware setup is not plug and play. What puzzled me is that there is no software setup. Both sensations are very cool when they work.
Over the years, they considered 360 video marketing, VR entertainment booths, and training simulations before settling on XR tools to aid with research. XpertVR uses immersive solutions to simulate stores, retailers, and many other user experiences, without having to build physical assets. Drew MacNeil, co-founder of XpertVR.
To help encourage development using visionOS, Apple will be opening developer labs in London, Munich, Tokyo, Singapore, and Cupertino next month where they will provide developers with the opportunity to test their apps on the new Apple Vision Pro hardware. Credit: Apple “Apple Vision Pro redefines what’s possible on a computing platform.
Feel Three, a 3DOF motion simulator for VR, went live on Kickstarter yesterday. The simulator is built on a half-sphere base, which sits atop a number of motors and special omnidirectional wheels, called ‘omni wheels’, that give the user three degrees of freedom: pitch, roll and yaw. Hardware Specs.
It is also the time when all magazines create a list of “best of” the year and give awards to the best content and hardware … about which there is always someone that doesn’t agree. I am a bit sad no one gave an award to The Unity Cube , though… I would have loved to get a “Worst Application Award 2021” from Road To VR….
Audio To Expression is an on-device AI model that generates plausible facial muscle movements from only microphone audio input, providing estimated facial expressions without any face tracking hardware. Developers can find the Audio To Expression documentation here: Unity / Unreal / Custom Engines.
Geo-location data also helped Niantic bring multiplayer to Peridot Beyond, its AR pet simulator exclusively for Spectacles. The game should come in early access in a few months Electrician Simulator VR sends you on a series of serious and silly commissions as an electrician. with the biggest update ever coming this week.
While the definition of the metaverse is still debated, software and hardware maker NVIDIA defines it as a network, not a single place. Developers can also use the NVIDIA Modulus Omniverse Extension AI to simulate real-world physics up to 100,000x, making the metaverse feel like the physical world. NVIDIA Metaverse Technology.
New Pico Simulator Beta enables hardwaresimulation, allowing development without a physical device. • Unity Editor tool updates for increased project configuration efficiency. Developer SDK Improvements • Iterated Sense Pack environment sensing capabilities to continuously power MR development. •
This includes advanced vibrotactile feedback technology, which is used to simulate microscale surface textures. The device also includes a variety of plugins for Unity and Unreal Engine, as well as a C++ API. To celebrate the launch of the HaptX Gloves G1, the company is currently accepting pre-orders.
The same luck has not happened to employees at Niantic at Unity. Unity, instead, is firing 4% of its employees, and this may seem weird considering that in the last months it has proceeded to hundred-millions-dollars acquisitions. A thing I have appreciated about Meta is that it has canceled projects, but it has not fired anyone.
Industry-caliber VR/XR specialists Varjo today announced their latest hardware release, the Varjo VR-1. Varjo hopes these hyper realistic environments will serve as the perfect tool for fields such as architecture, construction, engineering, industry design, training simulations, and other industries where accuracy is paramount.
Simulator fans know the score: despite offering less pixel-dense displays than traditional monitor setups, there’s not much else besides VR that will let you step into (and haphazardly wreck) exotic luxury cars, fighter jets, and even your very own sci-fi spaceship. and more like a hardware hacker’s space-based dream machine.
Virtualware will also serve as the exclusive sponsor of the event to unite “Unity instructors and workforce development professionals,” according to a press release. Those attending can network with executives from global firms, showcasing the capabilities of Unity’s RT3D technologies.
Even worse, Unity has lost -30% of its stock value. These huge losses have a similar origin to Meta’s ones: Apple’s new privacy policy on the stores has impacted the earnings through Unity ads. Unity is a very important company for many AR/VR creators, so this is not a good piece of news. Lenovo to launch a new MR headset.
But today you no longer need to be a Unity professional or 3D designer to get into this sacred industry. In that regard, Sumerian is more similar to standard development software, such as Unity, than it is to software such as BioVR. With more VR hardware available than ever before, this is your chance to push the industry forward.
Physically-based audio is a simulation of virtual sounds in a virtual environment, which includes both directional audio and audio interactions with scene geometry and materials. Traditionally these simulations have been too resource-intensive to be able to do quickly and accurately enough for real-time gaming. Photo courtesy NVIDIA.
Unity’s Tony Parisi weighs in on how we might come to find it. Today we hear from Tony Parisi, Head of VR & AR at Unity. He is currently Head of VR and AR at Unity Technologies, where he oversees the company’s strategy for virtual and augmented reality. World Building – Job Simulator. Tony Parisi.
Announced with support for both Unity and Unreal, the Lumin SDK exposes the capabilities of the Magic Leap One headset to developers who can use it to begin building augmented reality experiences for the platform. Microphone input. 6DOF hand controller (Totem) tracking. Vulkan and OpenGL support.
More importantly though, Valve is putting the onus on hardware manufacturers to add support for the Skeletal Input system to their new controllers, and not the individual app developer. Documentation is now available on the OpenVR GitHub Wiki.
for the “ Elsevier Simulation Learning System for RN with Virtual Reality (SLS with VR). ” is an ocular gene therapy VR simulation enabled through FundamentalVR’s groundbreaking VR medical simulation platform. Orka for its “DHL Reach Truck Simulator,” one of many simulators for real-world training. with Novartis.
The first one is the usual SteamVR hardware survey. Just a little parenthesis to say that Zuck has also said that Facebook is working hard on AR hardware and operating system ) ARtillery Intelligence , an analytics company, still provides good news, but it wants to stop our enthusiasm. Unity now supports Vulkan for Oculus Quest.
For November’s batch of free VR experiences, we have everything from a VR board game experience and collaborative design tool to an old-school DJ simulator. Couch , offers a straightforward and pain-free method for watching YouTube videos on Quest; no additional hardware required.
While it’s not a brain-computer interface like the “full dive” NerveGear featured in the show, the heavy-weight hardware presents a pretty interesting approach to VR headset design. SDK: Unity (features dedicated to VRChat) / Unreal Engine. Camera: Keyboard overlay system. Platform: All SteamVR application supported.
I have just returned back home to Turin (Italy) after my trip to Laval and Paris, and as usual when I attend an event, here I am reporting to you the impressions of some of the hardware and software I have tried there. But no, the demo was not that fun, it was just a simple Unity scene. Actronika Skinetic.
The machine to offer it is of course quite big, so it is not meant as domestic hardware, but for installations for enterprise use (e.g. flight simulation in VR arcades). I answered that it didn’t matter… trying an old hardware would have made me feel a bit younger than I was. The demo I tried was the game one.
It is so not possible for instance to simulate a virtual stadium with 10,000 people in, with you seeing all the other people you have around you. That is, with Quest, you can’t render 4000 full-fidelity avatars in any way, so even if the network supports them, the end hardware can’t show them to you. The demo was actually quite cool.
Probably the biggest of them has been Qualcomm announcing the public release of Snapdragon Spaces SDK and its related hardware DK. There I have tried some interesting devices like Weart haptic gloves, OWO haptic suit, but especially the Magic Leap 2, which I found to be a very well-made piece of hardware! Some news on content.
The newspaper describes the glasses as the hardware through which Tim Cook will leave his legacy because they are a new product line fully built under his management. The emulator lets them simulate the presence of a headset and do tests easily without having to continuously put on and off a visor.
XCOM Labs has worked on all the layers of this solution: the network architecture, the hardware, and the streaming protocols. There was a grid of like 16 of them on the ceiling to create the network for the headsets.
Unity talked about PlayStation VR 2 at GDC. Unity had a talk about developing for PlayStation VR 2 at GDC 2022. More info (Foveated Tracking boost inside PSVR 2) More info (Full Unity talk at GDC). The studio is offering a 10% discount on pre-orders Survival simulator Green Hell VR is releasing on Quest 2 on April 7th.
link] Training Edge Flow : step by step training simulations in VR. New Software VisionLib : SDK with super impressive tracking on 3D objects (ready for Unity as well). link] New Hardware Pico Neo 2 eye : eye tracking, vr and ar, hand tracking. This is something AR has been waiting for in a long time. super expensive.
Along with the updates to their tracking technology, Leap Motion is also releasing improvements to their developer tools, including newly updated Unity and Unreal Engine integrations, and deprecating some older APIs. Updated Tracking. Improved Developer Tools.
Let me quote the article: “We were giving away the hardware but making money on the data,” he said. For every dollar of hardware, we were making three dollars on software and data sales.” Cooking Simulator VR is the best VR game of 2021 on SteamVR. PS Respect for the devs of Cooking Simulator, it is actually a good game.
The device’s hardware is impressive, but its real strength lies in the software experience it offers. It showcased significant advancements in hardware and software, demonstrating how the device could offer a hands-free, intuitive experience. Apple has prioritized its use cases within its existing ecosystem of apps and content.
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