This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
HTC vs. competitors: Which XR vendor should you look at for the best enterprise-grade hardware? In the premium headset space, Apple is revolutionizing sectors with spatial computing systems like the Vision Pro, while Varjo offers some of the worlds best VR and MR solutions for training, design, visualization, and simulation.
WEARTs haptic feedback solutions aim to amplify this by simulating elements like force, texture, and temperature in relation to immersive learning objects. This enhancement allows learners to improve their situational awareness, dexterity, and coordination during simulation exercises.
While brief zero-gravity flights are possible without leaving the atmosphere, and training in water can simulate operations in space, long-term training is always difficult. Boeing also made the experience using 3D scans of the Starliner console on Unreal Engine. Boeing Starliner Spacecraft Crew Module.
Released in the Audio SDK for Unity and Unreal, the new Acoustic Ray Tracing tech is designed to automate the complex process of simulating realistic acoustics which is traditionally achieved through labor-intensive, manual methods. You can find out more about Meta’s Acoustic Ray Tracing here.
The enterprise-grade immersive software-as-a-service (SaaS) now supports RT3D design projects from Unity and Unreal Engine 5 (UE5). Therefore, allowing employees to adopt XR across new roles, locations, and hardware for broader use cases. The Unity and UE5 RT3D engines power several enterprise-grade services.
Jan Goetgeluk, the Founder and CEO of Virtuix , sat down with XR Today earlier this month to discuss the development of the product while also giving insight into creating VR hardware for consumers and commercial markets. Goetgeluk explained that the hardware provides increased immersion while adding “ a lot to the fun factor of VR.”
ARPost typically reports on the Finnish XR company’s groundbreaking hardware and software developments, but the company also helps develop and distribute XR experiences and solutions ranging from operas to flight simulations. Varjo hasn’t been hibernating over the winter but they’ve definitely had a very active spring.
Audio To Expression is an on-device AI model that generates plausible facial muscle movements from only microphone audio input, providing estimated facial expressions without any face tracking hardware. Developers can find the Audio To Expression documentation here: Unity / Unreal / Custom Engines.
Announced with support for both Unity and Unreal, the Lumin SDK exposes the capabilities of the Magic Leap One headset to developers who can use it to begin building augmented reality experiences for the platform. Use of Unreal Engine 4’s desktop and mobile forward rendering paths. Spatialized audio. Microphone input.
Feel Three, a 3DOF motion simulator for VR, went live on Kickstarter yesterday. The simulator is built on a half-sphere base, which sits atop a number of motors and special omnidirectional wheels, called ‘omni wheels’, that give the user three degrees of freedom: pitch, roll and yaw. Hardware Specs.
Earlier this morning, VR hardware manufacturer Varjo revealed the latest additions to its lineup of human-eye resolution mixed reality headsets, the Varjo XR-3 and Varjo VR-3. By working with Varjo, Unity continues to power the next level of photorealism and immersion for industrial design, simulation, training, and more.
This includes advanced vibrotactile feedback technology, which is used to simulate microscale surface textures. The device also includes a variety of plugins for Unity and Unreal Engine, as well as a C++ API. To celebrate the launch of the HaptX Gloves G1, the company is currently accepting pre-orders.
Industry-caliber VR/XR specialists Varjo today announced their latest hardware release, the Varjo VR-1. Varjo hopes these hyper realistic environments will serve as the perfect tool for fields such as architecture, construction, engineering, industry design, training simulations, and other industries where accuracy is paramount.
Epic Games, the parent company of the popular real-time 3D (RT3D) development suite Unreal Engine 5, recently released MetaHuman, a framework for creating highly realistic digital human avatars. MetaHuman enables users to distribute their creations to Android devices and gaming hardware like the PS5. Flexible Distribution.
Accessible photogrammetry tools also allow developers to facilitate system-intensive RT3D production pipelines using consumer-grade hardware and software. Epic Games launched Reality Scan in April, a photogrammetry tool for the firm’s Unreal Engine suite. Reality Scan.
For November’s batch of free VR experiences, we have everything from a VR board game experience and collaborative design tool to an old-school DJ simulator. Couch , offers a straightforward and pain-free method for watching YouTube videos on Quest; no additional hardware required.
In the video, there are 3 different artists working on the same project: one is using Unreal Engine to work on the 3D scene and its interactions, the other one is working on what looks like Substance Painter working on materials and textures and the third one is on 3D Studio Max making some 3D models. Physics simulation with Omniverse.
While it’s not a brain-computer interface like the “full dive” NerveGear featured in the show, the heavy-weight hardware presents a pretty interesting approach to VR headset design. SDK: Unity (features dedicated to VRChat) / Unreal Engine. Platform: All SteamVR application supported.
Physically-based audio is a simulation of virtual sounds in a virtual environment, which includes both directional audio and audio interactions with scene geometry and materials. Traditionally these simulations have been too resource-intensive to be able to do quickly and accurately enough for real-time gaming. Photo courtesy NVIDIA.
The newspaper describes the glasses as the hardware through which Tim Cook will leave his legacy because they are a new product line fully built under his management. The emulator lets them simulate the presence of a headset and do tests easily without having to continuously put on and off a visor.
Along with the updates to their tracking technology, Leap Motion is also releasing improvements to their developer tools, including newly updated Unity and Unreal Engine integrations, and deprecating some older APIs. Updated Tracking. Improved Developer Tools.
XCOM Labs has worked on all the layers of this solution: the network architecture, the hardware, and the streaming protocols. It exploits the graphical power of Unreal, streamed with cloud rendering so it can run on all platforms via the browser. There was a grid of like 16 of them on the ceiling to create the network for the headsets.
VR Hardware of the Year. This Year’s VR Hardware of the Year Award went to the Oculus Quest. That same year, Oculus Touch won VR Hardware of the Year. The twisted puzzle adventure game beat out more recognizable titles including ASTRO BOT Rescue Mission , Vacation Simulator , and Angry Birds VR: Isle of Pigs.
He noted that the immersive opportunities for business are endless thanks to HaptX Gloves G1 hardware. The G1 device comes with a rich software development kit (SDK), enabling clients to integrate the HaptX brand of realistic feedback into custom immersive applications using Unreal Engine and Unity.
It is so not possible for instance to simulate a virtual stadium with 10,000 people in, with you seeing all the other people you have around you. That is, with Quest, you can’t render 4000 full-fidelity avatars in any way, so even if the network supports them, the end hardware can’t show them to you. The demo was actually quite cool.
GenAI is already incredibly common on the developer side of XR hardware and software. RT3D developmental engines such as Unreal, Unity, and Omniverse also leverage genAI to optimize developmental workflows, notably for budding XR content creators.
T his standard, dubbed OpenXR, was about the interoperability of different VR hardware and software together. All hardware and software should be able to work also with products of other vendors. The standard is becoming adopted, and now OpenXR is offering certifications for applications and hardware implementing it.
Scenes captured with photogrammetry—which already look impressive even on high-end consumer hardware—take on a whole new level of breathtaking detail when seen through the Varjo headset. Some things, like fine surface textures, are revealed with stunning detail where they would be outright invisible at a more common resolution.
The real-time 3D engines powering AR/VR/MR applications, like Unreal and Unity, found fame and traction as gaming development tools. By simulating a wide range of environments and scenarios, users can master critical skills and reactions, making VR an invaluable tool for education and training in high-risk fields.”
India’s Ajnalens is developing extended reality (XR) immersive hardware and software. Hardware for Enterprise. Ajnalens is building a rich portfolio of XR hardware for enterprises. Anjalens also offers its Suite operating system (OS) to support businesses adopting its headset hardware, which is an industry 4.0
The inflatable circles, just a few millimeters across, are aligned into grids; by precisely controlling when and which haptic pixels to inflate, a convincing sensation can be created, simulating the feeling of an insect crawling along your finger or a marble rolling around in the palm of your hand. Feeling the Farm. Photo by Road to VR.
Also noteworthy: Final Cut Pro X will be able to support 360 video editing, Unity and Unreal now have VR support for Macs, and SteamVR is coming to Mac… and although there was a sweet on-stage mixed reality demo using Star Wars assets and an HTC Vive, there was no mention of support for Oculus. America’s largest employer recently spent $2.7B
Powered by a built-in NUC 8 VR NUC8i7HVK computer, the Pro allows users to upload 3D content onto the hardware directly and select what they wish to view via a fold-out 7-inch touchscreen display. Whereas the Looking Glass is just a display, the Looking Glass Pro operates independently as a standalone device.
For training simulations, and those using Meta VR for office collaboration, spatial audio boosts the realism of virtual experiences. Meta makes it easy to create VR experiences with existing platforms like Unity and Unreal. Metas hardware and software solutions can adapt to a wide range of applications and specific industry needs.
This week, Xiaomi actual unveiled the real hardware that should make that vision become real: dubbed Mijia AR Glasses , these glasses have a nice set of features. They managed to put 4,000 bots simulating 4,000 connected clients in the same WebXR virtual world. An internal 1,020mAh battery. A post worth reading.
The Unreal Engine General Manager Marc Petit announced new tools on the Epic Online Services platform to help developers create scaling multiplayer experiences. Best Input & Output Hardware. That, according to Miesnieks, is the thing to watch in the next few years. Announcements. The Legacy Award.
HP appears to be the latest hardware manufacturer to be making a strong push into the VR space, after announcing a range of developments including the pending release of a professional version of its mixed reality headset. The post HP muscles into VR hardware space appeared first on VR World. An HP Z4 Workstation.
Combining 360-degree capture with solutions for spatial sound and integrations with tools like Unity, Unreal, and other engines, VR cameras are highly flexible. Some companies, like Meta, are even investing in combining haptic solutions with electromyography hardware capable of detecting minute muscle movements.
Talon Simulations was making great strides in the location-based entertainment industry, until COVID-19 hit. He's the CEO and co-founder of Talon Simulations. They have full motion simulators for entertainment and training. We're going to dig into how these amazing simulators can push forward the reality behind virtual reality.
Talon Simulations was making great strides in the location-based entertainment industry, until COVID-19 hit. He's the CEO and co-founder of Talon Simulations. They have full motion simulators for entertainment and training. We're going to dig into how these amazing simulators can push forward the reality behind virtual reality.
One leading XR streaming solution provider is Innoactive, which leverages RT3D engines from Unreal, Unity, and NVIDIA to promote the adoption of workplace XR services – allowing clients to distribute XR applications directly to a range of end-devices with the compute processing happening remotely on the cloud.
The umbrella term that covers all of the various technologies that enhance our senses, whether they’re providing additional information about the actual world or creating totally unreal, virtually simulated worlds for us to experience. For training, such as for surgical simulations Film and TV?—?For
That includes Microsoft Flight Simulator, iRacing, the open beta branch of DCS World, War Thunder (though not with EAC), the Steam version of Bonelab, Hubris, Everslaught, Contractors, The Light Brigade, and A Township Tale.
I was lucky enough to get a job at UC Santa Barbara in a combination social psychology lab and computer science hub , where we were using VR to run experiments, to simulate the social world. Or Unreal if that’s your language. There was a lot of hardware work. Or how does resolution or latency affect simulator sickness?
We organize all of the trending information in your field so you don't have to. Join 3,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content