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Unreal Engine Gets OpenXR Improvements Just in Time for Oculus Development Shift

Road to VR

The latest version of Unreal Engine 4, version 4.27, brings “production-ready” support for OpenXR. You may recall news back in May that the early access version of Unreal Engine 5 includes improved support for OpenXR. That makes Unreal Engine 4.27 Epic says that the OpenXR support in Unreal Engine 4.27

Unreal 364
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HTC VIVE Holodeck to ‘Revolutionise’ Forensic Investigations

XR Today - Virtual Reality

The Taiwanese technology manufacturer, HTC, contributed various technologies to make up the Holodeck, including its VIVE Focus 3 VR headset, VIVE Location-Based Software Suite (LBSS), and VIVE Focus 3 Eye and Face Trackers. VIVE offers a good amount of official documentation of their products regarding Unreal Engine and Unity development.

HTC 305
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HTC vs Competitors: How HTC’s XR Hardware Stacks Up Against the Competition

XR Today - Virtual Reality

HTC vs. competitors: Which XR vendor should you look at for the best enterprise-grade hardware? Exceptional Software: HTC also creates software solutions for enterprise use cases. Similar to HTC, Meta also offers dedicated software solutions and services to businesses.

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Meta Quest Gets Unreal Engine 5 Support Minus Two Headlining Features

Road to VR

Meta is transitioning its support from Unreal Engine 4 to Unreal Engine 5.1 Software ray tracing can be done on NVIDIA GeForce GTX-1070 or higher cards, while hardware ray tracing must be on NVIDIA RTX-2000 series or higher, or AMD RX-6000 series or higher. for apps built for the Quest platform. Not even PS4 or Xbox One.

Unreal 363
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Meta's Unity & Unreal "OpenXR" SDKs Block Other PC VR Headsets, Developers Report

Upload VR

Meta's Unity and Unreal "OpenXR" integrations block other PC VR headsets, and developers aren't happy about it. The ideal of OpenXR is that developers can build apps that run on any headset, without needing to use vendor-specific APIs for different hardware. But the reality, today at least, is more complicated.

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VIVE X Startup Mindesk Secures $900K to Create VR Multiuser Design Software

Road to VR

The company joined VIVE X, HTC’s global VR/AR accelerator program, for its second batch back in 2017, which included investments and mentorship for a total of 33 startups working in the areas of software and hardware for both augmented and virtual reality. Mindesk was founded in Bari, Italy.

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Create A Digital Human In Less Than An Hour With Epic Games’ MetaHuman Creator

VRScout

Despite not yet being available, Unreal Engine’s MetaHuman Creator is already making people talk. Behind the scenes, however, the project proved incredibly time-consuming, requiring a specific set of skills as well as the right hardware and software in order to operate. Feature Image Credit: Epic Games.

Unreal 518