This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
The latest version of Unreal Engine 4, version 4.27, brings “production-ready” support for OpenXR. You may recall news back in May that the early access version of Unreal Engine 5 includes improved support for OpenXR. That makes Unreal Engine 4.27 Epic says that the OpenXR support in Unreal Engine 4.27
The Taiwanese technology manufacturer, HTC, contributed various technologies to make up the Holodeck, including its VIVE Focus 3 VR headset, VIVE Location-Based Software Suite (LBSS), and VIVE Focus 3 Eye and Face Trackers. VIVE offers a good amount of official documentation of their products regarding Unreal Engine and Unity development.
HTC vs. competitors: Which XR vendor should you look at for the best enterprise-grade hardware? Exceptional Software: HTC also creates software solutions for enterprise use cases. Similar to HTC, Meta also offers dedicated software solutions and services to businesses.
Meta is transitioning its support from Unreal Engine 4 to Unreal Engine 5.1 Software ray tracing can be done on NVIDIA GeForce GTX-1070 or higher cards, while hardware ray tracing must be on NVIDIA RTX-2000 series or higher, or AMD RX-6000 series or higher. for apps built for the Quest platform. Not even PS4 or Xbox One.
Meta's Unity and Unreal "OpenXR" integrations block other PC VR headsets, and developers aren't happy about it. The ideal of OpenXR is that developers can build apps that run on any headset, without needing to use vendor-specific APIs for different hardware. But the reality, today at least, is more complicated.
The company joined VIVE X, HTC’s global VR/AR accelerator program, for its second batch back in 2017, which included investments and mentorship for a total of 33 startups working in the areas of software and hardware for both augmented and virtual reality. Mindesk was founded in Bari, Italy.
Despite not yet being available, Unreal Engine’s MetaHuman Creator is already making people talk. Behind the scenes, however, the project proved incredibly time-consuming, requiring a specific set of skills as well as the right hardware and software in order to operate. Feature Image Credit: Epic Games.
Available for purchase next month, the ELF-SR2 is a 27-inch 4K display that can supposedly deliver immersive 3D content without the need for additional hardware, such as augmented reality (AR) glasses or a VR headset. Sony announced a new addition to its growing lineup of Spatial Reality Displays. For more information visit here.
Jan Goetgeluk, the Founder and CEO of Virtuix , sat down with XR Today earlier this month to discuss the development of the product while also giving insight into creating VR hardware for consumers and commercial markets. Goetgeluk explained that the hardware provides increased immersion while adding “ a lot to the fun factor of VR.”
The enterprise-grade immersive software-as-a-service (SaaS) now supports RT3D design projects from Unity and Unreal Engine 5 (UE5). Therefore, allowing employees to adopt XR across new roles, locations, and hardware for broader use cases. The Unity and UE5 RT3D engines power several enterprise-grade services.
The certification is suitable for: Software engineers and developers; UX/XR developers; Game developers; 3D artists; Technical artists and creative developers. Among other things, this course’s modules cover: 3D graphics; Mapping; Human factor; VR hardware and software; Advantages and VR use cases; Prerequisites of VR.
Apple’s senior vice president of software engineering Craig Federighi took the stage and confirmed that “Valve is bringing SteamVR to Mac.” ” SteamVR will also be joined on Mac systems by the Unreal and Unity video game engines, all tying directly into today’s newly announced Metal 2 video-processing API.
From top XR trends and must-have skills for an AR/VR career, to XR hardware reviews, to the potential of the metaverse in various industries, to discussing why we’re not all wearing AR/VR headsets, these are the 22 stories ARPost readers clicked on the most this year. KKCOBVR Quest 2 Strap and Battery Pack: Hands-On Hardware Review.
XR hardware is on the move. But, software is important too. The bigger your XR needs are, the larger your software needs are. So, more and more XR providers are providing cloud services in addition to their hardware and platform offerings. This allows devices to become smaller while running more robust software.
Our team has been researching and developing open-source hardware and software to help our larger community of independent researchers, academics, DIY engineers, and businesses at every scale create products that bring us closer to solving society’s greatest challenges , from mental health to the future of work.
Today at AWE 2021, Qualcomm announced Snapdragon Spaces XR Developer Platform, a head-worn AR software suite the company is using to kickstart a broader move towards smartphone-tethered AR glasses. Qualcomm isn’t leading the push with its own hardware though. Snapdragon Spaces is slated for a more general release in Spring 2022.
Well, now he has amazing hardware, a very good operating system, a profitable store, some of the best XR games, full control of the user accounts. Apple threatens future support in Unreal Engine. All Apple software, SDKs, APIs, and developer tools ?—?Pre-release I think his world domination plans are going as expected.
Announced with support for both Unity and Unreal, the Lumin SDK exposes the capabilities of the Magic Leap One headset to developers who can use it to begin building augmented reality experiences for the platform. Use of Unreal Engine 4’s desktop and mobile forward rendering paths. Eye tracking. Gesture and hand tracking.
To the right side of the page you will see Build Guides and under it links to assembly, 3d printing, and software setup. I do sell a software launcher that allows you, once the Triton is assembled, to run and begin the software side of the Triton journey. . developers compared to the amount of Unity/Unreal devs is far less.
Earlier this morning, VR hardware manufacturer Varjo revealed the latest additions to its lineup of human-eye resolution mixed reality headsets, the Varjo XR-3 and Varjo VR-3. We’re excited to see how the newest Varjo hardware will continue to drive innovation and enable new possibilities.”. Cheaper, sleeker, deeper mixed reality.
OpenXR is a royalty-free standard that aims to standardize the development of XR applications, making hardware and software more interoperable. OpenXR is designed to make it easier for developers to create a single app that’s cross-compatible with multiple OpenXR-supporting headsets.
The standard has been in development since 2017 and is backed by virtually every major hardware, platform, and engine company in the VR industry, including key AR players. “Given the unbounded combinations of possible hardware/software configurations, we cannot test or guarantee that all configurations will work optimally.
Announced today on the company’s site , developers can now explore Magic Leap’s software development kit and dive into the Creator Portal to find documentation, tutorials, and more. This allows you to test apps with emulated hardware.
Namely, within the XR space, the firm works on many related immersive technologies to boost Meta’s hardware and software offerings, from AI to avatars. Haptic feedback comes in many hardware forms, such as gloves or controllers. Another technology space, Meta, is keen to crack the haptics market.
Epic Games, the parent company of the popular real-time 3D (RT3D) development suite Unreal Engine 5, recently released MetaHuman, a framework for creating highly realistic digital human avatars. The firms are combining their software efforts to provide a democratized avatar content creation hub, accessible to all.
Since then he’s been independently working with creator platforms like Unity and Unreal. Along with other software and plugins, these features are able to be developed without much funding, which is unfortunately caught in a classic catch-22 at the moment: the prototype hasn’t been made because there’s no funding because there’s no prototype.
Senior VP of software engineering Craig Federighi announced today to the WWDC crowd that Metal 2, the company’s updated hardware-accelerated graphics API, will be launching with support for external graphics as well as a set of VR-specific features to the newly revealed High Sierra macOS. image courtesy TIME. image courtesy TIME.
Peter Jackson and his partner Fran Walsh, they’d seen some AR demos of some new hardware and were really excited about the creative possibilities,” said Wingnut Creative Director Alasdair Coull, speaking to BBC Click. The result is a visually impressive and beautifully choreographed experience running at 60 frames per second.
Accessible photogrammetry tools also allow developers to facilitate system-intensive RT3D production pipelines using consumer-grade hardware and software. Epic Games launched Reality Scan in April, a photogrammetry tool for the firm’s Unreal Engine suite. Reality Scan.
As developers explore the limitless potential of VR, performance and efficiency continue to be an essential focus of hardware and software. ” Nvidia has also integrated VRWorks into the latest versions of Unreal Engine , Unity’s closest competing game engine for VR development.
Apple may not hold the majority of the PC market, but among certain sectors its hardware and software are nearly industry standards. SEE ALSO Report: Apple Acquired VR Headset Startup Vrvana for $30 Million. SEE ALSO Report: Apple Acquired VR Headset Startup Vrvana for $30 Million.
Apple’s massive leap into augmented reality with no additional sensors or hardware, only the phone in your pocket, seemingly opened up the largest AR platform in the world overnight. Google has been investing heavily on the hardware side with Tango, requiring specialized devices to augment our reality.
We are incredibly proud of the progress we have made, and we are looking forward to working with software and hardware partners to bring hand tracking to the masses.” . Gemini Supports Popular XR Toolkits.
ARPost typically reports on the Finnish XR company’s groundbreaking hardware and software developments, but the company also helps develop and distribute XR experiences and solutions ranging from operas to flight simulations. Varjo hasn’t been hibernating over the winter but they’ve definitely had a very active spring.
From the impressive 3D visuals to the easy-to-use software, Looking Glass Factory has crafted an impressive hologram machine that doesn’t break the bank, which is a rare combination in today’s market. Looking Glass Portrait features two primary modes of operation: Desktop Mode and Standalone Mode.
OpenXR is a work-in-progress standard that aims to unify the underlying connections between VR and AR hardware, game engines, and content, making for a more interoperable ecosystem. ” Taking over as Chair of the OpenXR working group is Brent Insko, Lead Software Architect at Intel’s Virtual Reality Group.
Virtualization: With the addition of NVIDIA virtual GPU software such as the Quadro Virtual Workstation we can support graphics workloads and powerful virtual workstation instances at scale for remote users, enabling larger workflows for high-end design, AI, and compute workloads. ? Max Power Consumption 300 W Form Factor 4.4″
Facebook’s VR headset subsidiary Oculus is finally integrating a native tool that will let you capture and share your Rift experiences through 360 photos and videos—one that developers can integrate into Unity and Unreal Engines, and across NVIDIA and AMD GPUs— and it’s available today on GitHub.
The company notes the following improvements in what they’re calling the “fourth generation of our core software”: Better finger dexterity and fidelity. Updated Tracking. Significantly smoother hand and finger tracking, with motions that look and feel more natural. Faster and more consistent hand initialization.
OpenXR is a royalty-free standard that aims to unify the underlying connections between VR and AR hardware, game engines, and content, making for a more interoperable ecosystem. support in Unreal Engine and plans to update the engine for the 1.0 Today the group announced the release of OpenXR 1.0, Khronos Group says that from 1.0
There’s plenty of great software available for developers who want to build impressive virtual worlds, like the Unity and Unreal kits. However, developers can overlay real-world images with virtual assets using software SDKs and toolkits from companies like Unity. We need incredible content.
Bigscreen Beyond and Varjo Aero now show on the Steam Hardware Survey, giving an indication of their ownership and usage. The Steam Hardware & Software Survey is offered to a random sample of Steam’s user base each month. February is the first month they appear from the start.
The Xiaomi Mi VR Standalone headset is identical hardware to the forthcoming Oculus Go, the $200 standalone headset that Oculus announced late last year. Both headsets support the Oculus Mobile SDK, the software which currently allows developers to build apps for Samsung’s Gear VR headset (which runs Oculus’ software and store).
Though well loved, Apple’s computer lineup got somewhat left in the dust at the launch of the Rift and Vive, both of which had hardware requirements that exceeded what Apple had on offer. Using Epic’s Unreal Engine VR Editor, they showed how developers could build VR content inside of VR itself, using Star Wars assets.
We organize all of the trending information in your field so you don't have to. Join 3,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content