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Sony will also release an SDK that will allow you to import your motion capture data into 3D animation programs. Remember the impact the Sony Walkman had on music? Now Sony is back with another game-changing portable, the Mocopi motion capture system. Image Credit: Sony. It’s really up to you how you use them.
Meta's Unity and Unreal "OpenXR" integrations block other PC VR headsets, and developers aren't happy about it. The ideal of OpenXR is that developers can build apps that run on any headset, without needing to use vendor-specific APIs for different hardware. But the reality, today at least, is more complicated.
There have been anyway two huge companies, NVIDIA and Sony, that released XR-related announcements during their respective keynotes. Sony, instead, announced XYN, a new line of software and hardware XR products dedicated to creatives. Still, it is positive that Sony is committed to XR and digital worlds.
Image by Sony Interactive Entertainment). Furthermore, when the remastered version of Resident Evil 4 has been announced, Sony stated that some VR-related content will be released for it (but it is not clear what). Thank you for your understanding and support! Top news of the week. PlayStation announces four games for PSVR 2.
HTC is teasing the launch of a new hardware. More info (HTC is going to launch a new hardware) More info (Second tweet from HTC) More info (Third tweet from HTC). Chinese VR manufacturer Pico has just got a big round of financing of 242M yuan (circa 37 million dollars) to continue developing its hardware and software platforms.
Image by Sony Interactive Entertainment). Sony unveils the new controllers of the PSVR2. Sony promises amazing haptic sensations on the controllers, that should be able to provide “impactful, textured, and nuanced” sensations. Learn more (XR Collaboration) Learn more (Unity College). Top news of the week. Some XR fun.
It is its Reality Labs division, the same one working on XR headsets, that is developing the hardware and the software for these AI-powered robots that can handle everyday household tasks. At this point, it is unclear what Sony wants to do with its headset: in my opinion, a permanent price cut would be hugely beneficial for it.
” The so-called Metaverse Standards Forum was founded by platform holders, hardware companies, engine/tool creators, and users, with participants including companies such as Adobe, Autodesk, Epic Games, Unity, Meta, Microsoft, nVidia, OTOY, Qualcomm, and Sony. ” Image courtesy Metaverse Standards Forum.
Google is clearly no stranger to extended reality though the failure of the Google glass specs is evidence that the company hasnt always excelled in the hardware space. Even outside of the hardware market, Google has given companies access to AR app development kits and immersive software for some time now.
The same luck has not happened to employees at Niantic at Unity. Unity, instead, is firing 4% of its employees, and this may seem weird considering that in the last months it has proceeded to hundred-millions-dollars acquisitions. A thing I have appreciated about Meta is that it has canceled projects, but it has not fired anyone.
This week, a rumor spread among XR communities: next-gen PSVR will be announced at a press conference to be held by Sony on February, 5th. The reason is that Sony has already announced that it will launch PSVR 2 only after the PS5 , to not confuse its buyers by selling too many things together. Unity changes how it handles XR Plugins.
Both Apple and Google already have very popular stores , they have full suits of tools (think about the Google Docs suite) and entertainment channels (think about Apple TV), and they have enormous expertise in building hardware and operating systems. And they are entering it to dominate it. This is the moment of the truth for Meta.
Android XR aims to simplify the development of MR applications by offering a set of tools and APIs compatible across various hardware devices. For Qualcomm partners like Lynx, Sony and XREAL, we are opening a path for the development of a wide array of Android XR devices to meet the diverse needs of people and businesses.
Get a glimpse into the gameplay in Ghostbusters: Dimension, created with Unity 3D. Unity, the largest global development platform for creating 2D, 3D, VR and AR games and experiences, today announced a new and truly unique virtual reality (VR) experience "Ghostbusters: Dimension" has been built using the Unity Technologies platform.
Moreover, with Samsung Heavy Industries and other targetted divisions, the prospects of where the Moohan device could influence hold a lot of potential with baked-in users and hardware already present in various sectors, not just the consumer space. The company describes it as the next generation of computing.
Image by Sony). Sony believes in VR, and we definitely believe at some point in the future, VR will represent a meaningful component of interactive entertainment. So, PSVR2 probably won’t launch before 2022 : Sony can afford that also because it has no competition in the console VR space , so there is no need to rush.
2020 has been a good year for the sales of VR devices : Half-Life Alyx and the launch of the Quest 2 have created a big spike in the sales of VR hardware and software. I expect all these trends to continue in 2021, for a year that will see the growth of the technology on all its sides (software and hardware).
The hardware design reflects Samsungs ecosystem-first approach. Additionally, with support from divisions like Samsung Heavy Industries, the potential for the Moohan device to make an impact is significant, especially since existing users and hardware are already in place across various sectors, not just in the consumer market.
This week, Sony officially entered a partnership with GeniusXR and The Alan B. Levan | NSU Broward Center of Innovation and Sony exemplifies our commitment to pushing the boundaries of Virtual and Augmented Reality. This partnership with the Alan B. John Wensveen , Ph.D,
The latest Steam Hardware Survey showed some interesting trends happening in the PC VR market (at least the Steam VR market, since we have no info on the Oculus Store market). Image by Sony). It is not clear, and we hope that Sony will clarify his.(Theoretically Top news of the week. Other relevant news. Register now.
I like a lot what I know about it, but VR hardware must be tried to be judged, so I’ll wait for the first reviews before expressing a true opinion about it. Japanese magazine Famitsu interviewed Sony Interactive Entertainment’s Hideaki Nishino and asked him many questions about PlayStation 5 and PSVR 2. Some news on content.
T his standard, dubbed OpenXR, was about the interoperability of different VR hardware and software together. All hardware and software should be able to work also with products of other vendors. The standard is becoming adopted, and now OpenXR is offering certifications for applications and hardware implementing it.
And the price of the wireless add-on is even more suspicious: speaking with a hardware manufacturer, they told me that ONLY THE ANTENNAS of a Wi-Gig connection for VR streaming (like the one of the Vive Pro) costs around $100… so how can the whole wireless streaming device cost just $50?? Sony will give PS4 camera adapters for PS5 for free.
But in China, they are very famous, and now they are also organizing a big event about XR called FBEC with hosts from all the major VR companies (HTC, Unity, Alibaba, Huawei, etc…). Also, Mobile Phone manufacturers like Vivo and OPPO have rumored plans to release VR hardware in the future.
As pointed out in one of the Unity Developers’ blog posts , aside from the exponential rise of development businesses, we’re also seeing more developer tools, such as the Unity and Unreal engines, becoming more accessible.
VR was a big part of last year with new experiences, hardware and companies pushing the technology to the forefront of our everyday lives. Also announced was the judging panel that includes virtual reality experts such as Josh Naylor of Unity Technologies, Jenn Duong of Shiift, and CEO of Spiral Media Megan Gaiser. HTC – Vive.
According to the Steam hardware survey, Windows Mixed Reality headsets are still used by 50–80,000 people today. Read Graphic Designer Job Description Read Unity Developer Job Description Read Full Stack Developer Job Description Some XR fun Do you have a minute to read my opinion on the BigScreen Beyond?
PSVR 2 Hero view of PSVR 2 (Image by Sony Interactive Entertainment) I had big hopes for PSVR 2. I’m pretty sure that Sony is waiting the next few months to make some moves, there’s still the Black Friday and the Christmas Holiday that have to happen, but at the moment I do not see this device as disruptive to our ecosystem.
Also noteworthy: Final Cut Pro X will be able to support 360 video editing, Unity and Unreal now have VR support for Macs, and SteamVR is coming to Mac… and although there was a sweet on-stage mixed reality demo using Star Wars assets and an HTC Vive, there was no mention of support for Oculus.
Image by Sony Interactive Entertainment). Unity talked about PlayStation VR 2 at GDC. Unity had a talk about developing for PlayStation VR 2 at GDC 2022. More info (Foveated Tracking boost inside PSVR 2) More info (Full Unity talk at GDC). News worth a mention. boost over a non-foveated-rendered frame and a 1.1–1.4x
In the end, I still believe in the old predictions of Unity CEO John Riccitiello: Look at this graph shown by Mr. Riccitiello in 2017: the purple line is the one of the analysts, while the white one is the one forecasted by him. Sony has already clarified that it won’t sell the PSVR 2 together with the launch of the PS5.
Firms such as Samsung, Magic Leap, Lynx, Sony, Qualcomm, and XREAL are already poised to support this effort. The $250 million investment will support HTC’s development of efficient and financially flexible XR platforms alongside pre-existing developments of its current hardware lineup. What a HTC/Google Unitifaction Mean?
According to the report, analyzing the orders made to the lens manufacturer, the two new headsets by Sony and Facebook should be released in 2022. I found the news a bit worrisome because Facebook currently owns the most used hardware, and is acquiring all the studios creating the best content for the headsets.
This time we don’t have more info about the hardware, but about the software. And Sony will give a “Sneak peek” of PSVR 2 games at its upcoming State Of Play event on June 2nd at 3 PM PT. More info (Pico Neo 3 Link now available in Europe) More info (Pico Neo 3 Link launched at Laval Virtual). PSVR 2 is going to have 20+ launch titles.
My favorite ones have been: Sony Interactive Entertainment has revealed that the next PSVR headset will be called PSVR 2 and will feature 2K x 2K per eye, up to 120 Hz framerate, and 110° FOV. Let me quote the article: “We were giving away the hardware but making money on the data,” he said. I’ve found this story pretty disturbing.
The Electronic Entertainment Expo (E3) is in Los Angeles, CA next week and it’s always one of the largest events of the year for gamers, giving giants of the industry including Sony, Microsoft, and Nintendo the chance to show off the latest hardware and games to drive the next generation of consumer interest.
More info Jim Ryan hints at a possible PlayStation metaverse The court documents related to the FTC vs Microsoft trial related to the acquisition of Activision contain a very interesting piece of information related to what Sony may be working on. Sony’s entertainment assets have huge potential in the metaverse area.”
We can deploy to a vast of platforms using game engines like Unity, Unreal Engine, the more recent Godot engine or any of the other engines out there, which have all started to add VR features”. Where OpenVR stands between our application and the hardware (Image by Valve). OpenVR support in Unity game engine (Image by Valve).
Firms such as Samsung, Magic Leap, Lynx, Sony, Qualcomm, and XREAL are already poised to support this effort. The $250 million investment will support HTC’s development of efficient and financially flexible XR platforms alongside pre-existing developments of its current hardware lineup. What a HTC/Google Unitifaction Mean?
Recent reports are highlighting how Apple’s hardware and manufacturing partners are reducing forecasts surrounding the assembly of Vision Pro devices. Moreover, Apple expressed dissatisfaction with its Sony and TSMC suppliers around the time it hosted WWDC 2023.
While Apple is creating a closed ecosystem for its hardware, Meta is taking an open approach, providing developers with a customizable framework for specific solutions, which was only boosted with the Ocean launch. This will allow a broader range of developers to create applications for Meta’s XR products.
The OpenXR API is a core piece behind many XR headsets from vendors such as Acer, ByteDance, Canon, HTC, Magic Leap, Meta, Microsoft, Sony, XREAL, Qualcomm, Valve, and Varjo. Moreover, RT3D development services like Autodesk VRED, Blender, Godot, NVIDIA’s Omniverse, StereoKit, Unreal Engine, and Unity support OpenXR integration.
The biggest news of the week is the one that you can see in the above graph: i n the Steam Hardware Survey for April, it is possible to see a big spike of connected headsets. More info (Steam Hardware Survey) More info (Facebook’s revenues for Q1 2020) More info (Quest and Rift S stock, updated) More info (SuperData’s report).
Google also offers ARCore , a developer tool for Android, iOS, Unreal, and Unity which help integrate AR elements into the real environment. One-year price performance for SNAP as of 2/3/20 Sony Corp. SNE) Sony is the owner of the PlayStation console and, PlayStation VR , its accompanying VR headset.
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