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Sony Corporation announced today that it will invest $250 million in Epic Games, the company well known for its hit game Fortnite and the Unreal Engine game engine that powers it. Unreal Engine is the second most popular game engine for building VR content, and has powered PSVR games like Farpoint , Moss ,and Firewall: Zero Hour.
Meta's Unity and Unreal "OpenXR" integrations block other PC VR headsets, and developers aren't happy about it. The ideal of OpenXR is that developers can build apps that run on any headset, without needing to use vendor-specific APIs for different hardware. But the reality, today at least, is more complicated.
HTC is teasing the launch of a new hardware. More info (HTC is going to launch a new hardware) More info (Second tweet from HTC) More info (Third tweet from HTC). Chinese VR manufacturer Pico has just got a big round of financing of 242M yuan (circa 37 million dollars) to continue developing its hardware and software platforms.
Epic Games, the creators of Unreal Engine, said it would consider building a launch title for Sony’s “next VR platform” during negotiations about Fortnite cross-play on PlayStation in 2018. And though Epic hasn’t made any VR games since then, it seems that in 2018 it was still ready and willing.
The time has finally come: on the last day of 2023, Praydog has released to the world his first version of UEVR, a universal VR mod for all games made with Unreal Engine. It means that you can take whatever game made in Unreal Engine for flatscreen, apply this universal mod, and immediately transform it into a VR game!
Sony may launch it in 1Q23, depending on the development schedule of PS VR2 game titles. The most notable hardware upgrade for PS VR2 is to start using optical modules. In February, Sony unveiled the core details of its PSVR 2 headset in a blog post. units shipments in 2H22. pic.twitter.com/NIqFgg4Kjl. — ???
The technology field leverages immersive hardware and software stacks, enabling on-set professionals to project realistic virtual environments as backdrops with immersive visualizations viewable by a human’s and a camera’s eye. Moreover, Sony has a DMPC in Los Angeles to provide VP knowledge in the US.
That’s why the Virtual Production Toolset [Sony’s virtual set planning system] with the virtual Venice camera is a great tool to have access to. Establishing XR-Powered Production Tools While VP tools have experienced a slow emergence over the past few years, Sony more recently doubled down on its commitment to the VP space.
As pointed out in one of the Unity Developers’ blog posts , aside from the exponential rise of development businesses, we’re also seeing more developer tools, such as the Unity and Unreal engines, becoming more accessible.
For example, Sony Music is recruiting a team “dedicated to reimagining music through immersive media” that will leverage Sony Music’s catalog and impressive roster of artists to implement a new category of music experiences using the Unreal Engine. So how exactly do we level up? 5G and virtual music concerts.
Virtual production hardware enables on-set staff to leverage immersive solutions, such as high-quality LED walls or volumes, to create realistic environments for actors to perform. Sony Volume Stages and Virtual Production Tools Sony is attempting to get ahead in the virtual production marketplace.
More info (PSVR 2 sales — Road To VR) More info (PSVR 2 sales — Upload VR) Sony announces many new pieces of content at its Gaming Showcase A few days ago, Sony held its Gaming Showcase event, where it announced some cool pieces of content arriving for PSVR 2.
More info Jim Ryan hints at a possible PlayStation metaverse The court documents related to the FTC vs Microsoft trial related to the acquisition of Activision contain a very interesting piece of information related to what Sony may be working on. Sony’s entertainment assets have huge potential in the metaverse area.”
Wedged somewhat inconsiderately at the very start of every year (it’s OK CES organisers, no one in the tech industry have families they want to spend time with), the annual Consumer Electronics Show held in Las Vegas is still the biggest event for hardware in the world. The HTC Vive (DK1), SteamVR Controllers and Laser Basestations.
Also noteworthy: Final Cut Pro X will be able to support 360 video editing, Unity and Unreal now have VR support for Macs, and SteamVR is coming to Mac… and although there was a sweet on-stage mixed reality demo using Star Wars assets and an HTC Vive, there was no mention of support for Oculus.
T his standard, dubbed OpenXR, was about the interoperability of different VR hardware and software together. All hardware and software should be able to work also with products of other vendors. The standard is becoming adopted, and now OpenXR is offering certifications for applications and hardware implementing it.
New Steam hardware survey highlights that the number of VR headsets has grown again, and now according to Road To VR there are 1.6M Sony closes its game studio in Manchester. According to GamesIndustry.biz, Sony is closing its Manchester-based game studio, that it opened in 2015 to produce ‘AAA’ PSVR exclusives.
VR Hardware of the Year. This Year’s VR Hardware of the Year Award went to the Oculus Quest. That same year, Oculus Touch won VR Hardware of the Year. The Sony game was nominated for four DICE Awards this year, but failed to take home any of them. The Oculus Rift S was also nominated for the award.
Unreal Engine 5 gets released in Early Access. After a lot of teasing of its upcoming fantastic features, Unreal Engine 5 is finally available for download. Youtuber Eric For President has twitted some days ago that “September is the VR hardware you want”. Here you can find the link: [link] Thanks a lot []-).
Chinese manufacturers BOE and SeeYA may provide cheaper displays in higher quantities than Sony is doing now, while Samsung may be supplying the DRAM components. He also said that other OEMs are going to launch headsets with AVP-matching hardware for $1500 this year. Matt Miesnieks said that the rumor aligns with some things he heard.
The Electronic Entertainment Expo (E3) is in Los Angeles, CA next week and it’s always one of the largest events of the year for gamers, giving giants of the industry including Sony, Microsoft, and Nintendo the chance to show off the latest hardware and games to drive the next generation of consumer interest.
On the hardware side, we don’t expect much news. What to Expect from Sony. The long and short of it is that you shouldn’t expect much from Sony at GDC this year. We’re still waiting for an Unreal Tournament or Gears of War-caliber game from Tim Sweeney and company. What to Expect from Ubisoft.
RT3D engines such as Adobe Substance, Unity, and Unreal significantly streamline XR production pipelines with easy-to-use tools. In 2021, Epic Games acquired photogrammetry solutions provider Capturing Reality, with plans to integrate the firm’s digital twin production tools into the Unreal Engine.
And the price of the wireless add-on is even more suspicious: speaking with a hardware manufacturer, they told me that ONLY THE ANTENNAS of a Wi-Gig connection for VR streaming (like the one of the Vive Pro) costs around $100… so how can the whole wireless streaming device cost just $50?? Sony will give PS4 camera adapters for PS5 for free.
While Apple is creating a closed ecosystem for its hardware, Meta is taking an open approach, providing developers with a customizable framework for specific solutions, which was only boosted with the Ocean launch. This will allow a broader range of developers to create applications for Meta’s XR products.
RT3D engines such as Unity and Unreal significantly streamline XR production pipelines with easy-to-use tools. Epic Games: Reality Scan In 2021, Epic Games acquired photogrammetry solutions provider Capturing Reality, with plans to integrate the firm’s digital twin production tools into the Unreal Engine.
The intention appears straightforward, directly aiming at Apple’s approach to its hardware ecosystem. In the PC era, the open model won out; you can do many more things, install mods, more diversity of hardware and software, and more. Cristiano Amon, President and CEO of Qualcomm Inc.,
He has been working with Unreal for 20 years and was part of the Paragon and Fortnite development teams. He was part of the design process for several of Unreal’s core features. Sony has done an amazing job with the PSVR and is headed towards 4 million units sold. Max Preussner was a senior software engineer for Epic Games.
It appears that Meta is trying to compete with Apple’s approach to its hardware ecosystem. Carmack stated: VR is held back more by software than hardware. ” More on Meta Horizon Store and Open OS Meta recently launched a new version of its Meta Horizon OS, designed to facilitate XR application and hardware development.
The OpenXR API is a core piece behind many XR headsets from vendors such as Acer, ByteDance, Canon, HTC, Magic Leap, Meta, Microsoft, Sony, XREAL, Qualcomm, Valve, and Varjo. Moreover, RT3D development services like Autodesk VRED, Blender, Godot, NVIDIA’s Omniverse, StereoKit, Unreal Engine, and Unity support OpenXR integration.
This week we had two bad news related to the Covid-19: Valve has reassured that the Index will get back in stock before the launch of Alyx, but due to the virus, the amount of devices available will be much less than they hoped for; Sony and Facebook have pulled out from GDC. At this point, I wonder if GDC may be canceled as the MWC.
The game studio behind Fortnite and the Unreal Engine has already done plenty of work with the UK-based startup, creating a number of tech demos over the past several years that have centered on translating an actor’s facial movements to a digital character in real-time. Terms of the deal weren’t disclosed.
Sony Mocopi As one of the current gaming and entertainment leaders, it’s little surprise that Sony would want to introduce its Mocap technology. Introduced in November 2022, the Sony Mocopi system combines a range of 6 wearable tracking devices with intelligent software.
“ We offer developers SDK’s for Unreal, Unity and web and serve avatars in many technical specifications — different animation rigs, file formats, avatar quality levels, etc.” “We’re not aiming to be the only avatar in the metaverse,” Tõke wrote. ”
Gaming is likely to be the bridge to that change — the content that offers a reason to buy it and helps put immersive hardware in millions of homes. For many in 2016, the hardware that delivers the most immersive experiences was too expensive and the software too shallow for many to justify the purchase just yet.
Google also offers ARCore , a developer tool for Android, iOS, Unreal, and Unity which help integrate AR elements into the real environment. One-year price performance for SNAP as of 2/3/20 Sony Corp. SNE) Sony is the owner of the PlayStation console and, PlayStation VR , its accompanying VR headset.
We can deploy to a vast of platforms using game engines like Unity, Unreal Engine, the more recent Godot engine or any of the other engines out there, which have all started to add VR features”. Where OpenVR stands between our application and the hardware (Image by Valve). You may be saying “Come on! And the same happens with OpenVR!
The incumbents like Facebook, Google, Apple, Microsoft or Snap already own global social graphs, but perhaps looking to unseat them could be the multiplayer gaming behemoths like Sony, Activision Blizzard or EA, or 3D-specific ideas like Aura’s “avatar as a service”. In another scenario, we may see game engines dominant, like Unity or Unreal.
Sony invests $250M in Epic Games. Sony has announced that it has made a big investment of $250M in Epic Games through one of its subsidiaries. The investment gives Sony a minority stake in Epic that now is evaluated at more than $17B. And Sony for sure wants to have a stake in the metaverse. Top news of the week.
Sony announced a new addition to its growing lineup of Spatial Reality Displays. Available for purchase next month, the ELF-SR2 is a 27-inch 4K display that can supposedly deliver immersive 3D content without the need for additional hardware, such as augmented reality (AR) glasses or a VR headset.
All three sources reported that Sony, the supplier, can only produce enough microdisplays for less than 500K headsets in 2024. If you take a look at programs that truly utilize graphics processing, they are really decades-old apps: Photoshop( 1987 ), Unreal Engine (1999), 3Dmax ( 1988 ), Blender ( 2002 ) and others.
The shutdown of its main XR hardware project makes us all think that Google will try to do in XR what it is already doing with smartphones: become the software platform that many hardware OEMs use. The simulation consists of a specific Arduino-driven hardware and something that resembles a retractile knife to be used on that hardware.
There are plenty of brand new hardware innovations that we could be getting peeks at during the show too. What we’re asking: Vive has consistently shown a greater interest in announcing new hardware components for its VR platform than talking about new games or experiences. PlayStation VR (Sony).
It is huge news and there is a lot to unpack, that’s why I decided to write this article to summarize the most relevant features of AndroidXR from all the points of view (hardware, content, development, etc…) so you are sure not to lose any detail about it! You need the latest Unity 6 to develop this new platform.
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