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How Different Age Groups Can Use Virtual Reality

ARPost

Virtual reality is becoming increasingly popular among consumers and businesses. However, virtual reality is still relatively new. Younger people often use VR, but many hardware manufacturers include an age suggestion in product manuals. Virtual reality provides myriad opportunities for teenagers 13 years or older.

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Sony announces that a new VR headset is coming for PS5, but not in 2021

The Ghost Howls

In a blog post published on PlayStation Blog, Hideaki Nishino , Senior Vice President, Platform Planning & Management at Sony Interactive Entertainment, has announced that a new PSVR headset is coming for PS5, but not this year. PlayStation 5 and new DualSense controller (Image by Sony). Header image by Sony).

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Big XR News from Samsung, HTC VIVE, Google, Sony, Pico, NVIDIA

XR Today - Virtual Reality

Introducing Sonys Spatial Content Creation System Sonys new XYN platform is nearing its full release. It also features innovative hardware such as the XYN Headset, XR Head-mounted Display, Spatial Reality Display, and mocopi motion sensors. Detailed information about them is not yet available on the XYN homepage.

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The Next Frontier of XR Hardware

ARPost

As we head into the next generation of XR hardware, here are some of the big developments and releases coming out of the industry. But at last, we are seeing a shift from dedicated platform-specific hardware to agnostic all-in-one devices that makes sense for all involved. Where Is XR Heading? Guest Post

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Virtual Reality Trends that will Dominate 2023

ARVR

But word is that it is virtual reality that will keep everyone guessing. One of the biggest obstacles in the way of VR growth is its dependency on hardware. However, web engineers are trying to accommodate VR in mobile apps by making use of the advanced hardware of smart devices. Now it’s VR’s turn.

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What is the Market Growth of Virtual Reality

XR Today - Virtual Reality

It’s easy to see the growth in demand for the virtual reality (VR) market. Even before the pandemic of 2020, people looked at extended reality (XR) technology as an opportunity to improve digital collaboration, training, and communication. VR Hardware Growth. Other contributing factors to VR market growth.

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Vive Trackers Experiments – Part 2: Setup, Props, and Full Body Virtual Reality

The Ghost Howls

On the Vive tracker this seems to be related to power management whilst on other hardware like Index controllers it’s mainly related to finger tracking and grip sensors. GREEN: Firmware (“embedded” programs in hardware). The AIM controller was a very cool peripheral built for Sony’s PSVR system. Electrical pogo pins.