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This week, unity, a leading XR and RT3D content creation engine, unveiled a new partnership with 3D content streaming experts Vagon. Additionally, the market and leaders like Meta are exploring ways to make XR head-mounted devices seamless to push emerging hardware like smart glasses forward.
The Taiwanese technology manufacturer, HTC, contributed various technologies to make up the Holodeck, including its VIVE Focus 3 VR headset, VIVE Location-Based Software Suite (LBSS), and VIVE Focus 3 Eye and Face Trackers. It can also be a valuable tool for law enforcement training.
While various examples of this technology have been introduced to the landscape over the years, it’s only recently that experts have begun creating viable solutions ready for mass adoption. Today, companies from almost every industry are discovering the benefits of bringing immersive technologies into their operations.
The past week has been a pretty interesting one for the tech world: between Microsoft Ignite, Unity Unite, and the OpenAI drama, there has been a lot to follow. Unity 6 takes back the original way of specifying engine versions and abandons the confusing one that bound a new Unity version to the year it was released.
Here, we will look at two immersive art galleries currently open, one from Spatial and one from Liquid Avatar Technologies. ARPost hasn’t (yet) introduced readers to Liquid Avatar Technologies Inc. Peace & Unity” Exhibition in Spatial’s Peace Pavilion NFT Environment. The Oasis Digital Gallery Opening. Exploring Digital Art.
Some days ago, I was looking at the code of HitMotion: Reloaded , the fitness game that we of New Technology Walkers developed some years ago for the Vive Focus Plus, and all the intricate system I had to make in Unity to have a cross-platform VR game … and I wondered: “Is all of this mess still needed today?”
HTC vs. competitors: Which XR vendor should you look at for the best enterprise-grade hardware? Plus, Varjos headsets are compatible with most enterprise-grade software and XR development platforms (like Unreal Engine and Unity). Varjos headsets offer a visual experience similar to that of premium devices from HTC VIVE.
” At MWC Shanghai, state-owned China Mobile announced the first batch of 24 members of the alliance, including Huawei, Xiaomi, HTC Vive, Unity China, NOLO, XREAL (formerly Nreal), AI company iFlytek, video streaming platform MGTV, and cloud streaming platform Haima Cloud. ” China Mobile isn’t new to the space.
Meta will recommend that developers use the built-in OpenXR support of Unity and Unreal from next week. The ideal of OpenXR is that developers can build apps that run on any headset, without needing to use vendor-specific core APIs for different hardware. For Unity, the company says that version 1.14 What Is OpenXR? Meta writes.
Connecting Modern Businesses with Modern Innovation More recently, WEART initiated a working relationship with MAIZE, a company connecting modern businesses with innovative technology vendors. It also supports XR experiences built on Unity and Unreal Engine SDKs.
Spatial is a leading RT3D Metaverse platform for various hardware, including web browsers and XR headsets. Spatial Hits Big at GDC 2023 In March, at the Game Developers Conference (GDC) 2023 in San Francisco, Spatial announced the platform’s new Unity Creator Toolkit is entering its beta stages.
Available for purchase next month, the ELF-SR2 is a 27-inch 4K display that can supposedly deliver immersive 3D content without the need for additional hardware, such as augmented reality (AR) glasses or a VR headset. There are even practical use cases for modern retail spaces, as pictured below.
Unity VR Developer. Organization: Unity. Unity is one of the most popular and powerful engines for creating VR games. The Unity organization is keen on training and certifying professionals who will put their tool to the best possible use. Before you take the exam, you can use the Unity Learn platform for practice.
Nreal exploded onto the MR technology field earlier this year and they haven’t stopped expanding. The beta works even without the $1,199 hardware package. One of the key benefits of the SDK is the spatial computing power, necessary for MR technology. MR technology developers can apply for the full development kit.
Jan Goetgeluk, the Founder and CEO of Virtuix , sat down with XR Today earlier this month to discuss the development of the product while also giving insight into creating VR hardware for consumers and commercial markets. Goetgeluk explained that the hardware provides increased immersion while adding “ a lot to the fun factor of VR.”
The enterprise-grade immersive software-as-a-service (SaaS) now supports RT3D design projects from Unity and Unreal Engine 5 (UE5). The platform now supports design projects running on Unity and UE5, streaming VR/XR content at human eye resolution. The Unity and UE5 RT3D engines power several enterprise-grade services.
Circuit Stream , the company he works for, offers a full platform of AR/VR training and learning services to help people master immersive technology. It starts with how you can install Unity and get started with hand tracking development and then proceeds with some suggestions about hands tracking UX. Table of Contents.
Meanwhile, major technology firms Google and T-Mobile contributed further to the XR landscape with some significant project partnerships. KSA is investing $1 billion in metaverse-related projects as it seeks to become a global technology hub. This week proved favourable for the Metaverse. Metaverse to Contribute 2.8%
Today I’m writing a deep dive into Visual Positioning Systems (VPS) , which are one of the foundational technologies of the future metaverse. As an example of a VPS solution, I will give you some details about Immersal , which is one of the leading companies for what concerns this technology.
Earlier this morning, VR hardware manufacturer Varjo revealed the latest additions to its lineup of human-eye resolution mixed reality headsets, the Varjo XR-3 and Varjo VR-3. In terms of tracking, the XR-3 features both eye as well as hand-tracking powered by integrated Ultraleap technology. Cheaper, sleeker, deeper mixed reality.
Notably, SpectreXR is collaborating with UltraLeap in a “ shared goal ” to enhance immersive training by leveraging UltraLeap hardware alongside “OctoXR” – the firm’s first-party hand-tracking SDK. Unity itself is a highly accessible graphics engine ready for a range of developers.
I have just tried the hands tracking solution offered on the Vive Focus Plus by the Vive Hands Tracking SDK and I want to tell you what has been my experience with it and how it does compare with other hands tracking technologies, like the ones offered by Facebook or UltraLeap. Vive Hand Tracking Unity SDK.
It is its Reality Labs division, the same one working on XR headsets, that is developing the hardware and the software for these AI-powered robots that can handle everyday household tasks. Microsoft will still provide the Azure cloud, but all the hardware and software should be provided by Luckeys startup.
” Even more was revealed by Jared Ficklin, Chief Creative Technologist at argodesign , who helped develop the Magic Leap 2 hardware. The idea is that it’s a garment, not a piece of hardware. You can’t just have hardware, you can’t just have software, it’s the whole ecosystem that’s necessary,” said Kling.
I teach user experience design and assistive technology courses. As with all technology, XR is evolving. Talking about the actual implementation, are there any libraries and plugins already available for Unity/UE4 that can give indie studios accessibility solutions already ready out-of-the-box? Are most of them accessible?
Released in the Audio SDK for Unity and Unreal, the new Acoustic Ray Tracing tech is designed to automate the complex process of simulating realistic acoustics which is traditionally achieved through labor-intensive, manual methods. . “One of the standout benefits of our new acoustics features is their performance on mobile hardware.
I had the pleasure to sit down with Conor Russomanno, the CEO , and talk with him about the new product they’re building, dubbed Galea, that is being marketed not only as a disruptive innovation for BCIs but also as a product that has been specifically designed to work with XR technologies. On what hardware will it work?
In the first instance, a creator familiar with Unity and 3D modelling softwares can create an XR scene and then upload to STYLY through our Unity Plugin , where a multiformat version of the scene will automatically be created and hosted, allowing anyone to view the scene using a VR HMD, AR smartphone or even WebXR through their browser.
NVIDIA joined Meta , Epic Games, Khronos Group, Avataar , Microsoft, Unity, XR Association , and many other founding members to lead the development of interoperability standards to drive the growth of the metaverse. The metaverse is a complex system running off multiple layers of technologies.
Ultraleap (previously Leap Motion), a company focused on developing haptics technology for the immersive experiences industry, has recently launched Gemini. Hand Tracking – a Critical Element for XR Technology. Immersive technologies need a powerful hand tracking platform to offer users increasingly realistic experiences.
Even before the firm’s monumental and, in some ways, controversial device announcement, which saw audiences amazed at a high price point and technology promise, the XR industry was on each of their seats with predictions on Apple’s immersive debut. Apple supports Unity applications as part of its software stack.
Refract Technologies’ easy-to-use full-body tracking system can be used for VR, gaming, and animation. Singapore-based technology company Refract is working to bring motion capture to everyone, regardless of your experience with technology. Image Credit: Refract Technologies. Image Credit: Refract Technologies.
With the new sponsorship, the company aims to boost “the potential of immersive technology in industry and education,” it said in a statement. Virtualware will also serve as the exclusive sponsor of the event to unite “Unity instructors and workforce development professionals,” according to a press release.
With Pumori.io , I had created 6 Unity apps that demo UI/UX concepts on the Project North Star headset. However, I had to manually switch between unity packages to demo different apps which led me to taking on and off the headset constantly. . Is this the only supported programming language or devs can also use Unity and Unreal Engine?
Apple recently introduced visionOS SDK , a set of new tools and technologies that will help developers create compelling app experiences for Apple Vision Pro , which Apple CEO Tim Cook said is “the beginning of a new era for computing.” These include powerful technologies such as SwiftUI , Xcode , ARKit , and TestFlight.
From top XR trends and must-have skills for an AR/VR career, to XR hardware reviews, to the potential of the metaverse in various industries, to discussing why we’re not all wearing AR/VR headsets, these are the 22 stories ARPost readers clicked on the most this year. KKCOBVR Quest 2 Strap and Battery Pack: Hands-On Hardware Review.
has been pushing the limits of haptic technology since the launch of its HaptX DK2 gloves back in January 2021. Touch is the cornerstone of the next generation of human-machine interface technologies, and the opportunities are endless.” The device also includes a variety of plugins for Unity and Unreal Engine, as well as a C++ API.
Qualcomm isn’t leading the push with its own hardware though. It’s tapped smartphone and AR hardware OEMs including Lenovo, Motorola, OPPO, and Xiaomi as early partners to support what it calls a “cross-device horizontal platform and ecosystem.” Image courtesy Qualcomm Technologies.
Hand Tracking in VR Technology – It’s Come a Long Way. While doing demos, people new to VR technology would repeatedly put both controllers into one hand to reach out and try to touch digital artefacts. The VR technology behind these SDKs allows eye and lip tracking, pass through cameras, and hand tracking.
In recent years, we’ve discovered just how powerful technology can be in delivering information to those who need it most. XR has the potential to be one of the most disruptive new technologies in the educational space. Already, various leading companies have begun implementing HTC VIVE technology into their educational environments.
The idea of digital twins has been conceptually important to immersive technology and related ideas like the metaverse for some time – not to mention their practical employment, particularly in enterprise. This approach allows limited hardware to provide minimal input to the digital twin. That’s where the game engine starts.”
HaptX has been one of the most promising XR hardware companies to watch. Touch is the cornerstone of the next generation of human-machine interface technologies, and the opportunities are endless.”. If you found this article by mistake, enterprise procedures that you benefit from are being streamlined by emerging technology.
While there is certainly a place for high-end experiences and hardware, not all VR needs to function as a “high-end” experience. Ultimately, it’s these experiences that will drive mass-adoption of immersive technologies. . Technology Agnostic. “ Technology Agnostic. “ The ‘Casual VR’ Phase.
Unity Game Engine ?? Unreal Engine eXtended Reality (XR) Technology Platforms | Source: [link] How to Select Extended Reality (XR) Toolkit? ? It provides a framework that makes 3D and UI interactions available from Unity input events. It provides a framework that makes 3D and UI interactions available from Unity input events.
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