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This week, unity, a leading XR and RT3D content creation engine, unveiled a new partnership with 3D content streaming experts Vagon. Additionally, the market and leaders like Meta are exploring ways to make XR head-mounted devices seamless to push emerging hardware like smart glasses forward.
NVIDIA is offering early access to a version of Unity with the company’s VRWorks features integrated into the engine for enhanced VR performance. As developers explore the limitless potential of VR, performance and efficiency continue to be an essential focus of hardware and software. Developers can apply for early access here.
I’ve used my eyes to interact with a virtualworld before, but startup Neurable just enhanced that experience by reading my thoughts too. According to Neurable, this works using machine learning to interpret “your brain activity in real time to afford virtual powers of telekinesis.”
” Even more was revealed by Jared Ficklin, Chief Creative Technologist at argodesign , who helped develop the Magic Leap 2 hardware. The idea is that it’s a garment, not a piece of hardware. You can’t just have hardware, you can’t just have software, it’s the whole ecosystem that’s necessary,” said Kling.
You may have seen them in the news last month for offering a payment card and loyalty program that unlocks virtual rewards for physical purchases. The company’s principal virtualworld, Aftermath Islands, is still in development. Peace & Unity” Exhibition in Spatial’s Peace Pavilion NFT Environment.
In the first instance, a creator familiar with Unity and 3D modelling softwares can create an XR scene and then upload to STYLY through our Unity Plugin , where a multiformat version of the scene will automatically be created and hosted, allowing anyone to view the scene using a VR HMD, AR smartphone or even WebXR through their browser.
NVIDIA joined Meta , Epic Games, Khronos Group, Avataar , Microsoft, Unity, XR Association , and many other founding members to lead the development of interoperability standards to drive the growth of the metaverse. As a 3D environment, you can expect some advanced software and hardware behind its development. The Future is Now.
The cool news of these runtime updates is that they are compatible with all available UltraLeap sensors , both the v1 Controller (that most of us have) and the new Stereo IR 170 (the one embedded into headsets like XTAL), so you don’t need to change your hardware to appreciate the new tracking fidelity. UltraLeap Unity SDK.
How Unity talks about digital twins – real-time 3D in industry – I think we need to revamp what that means as we go along,” Unity VP of Digital Twins Rory Armes told ARPost. That is, until you remember that the metaverse isn’t just a collection of virtualworlds – it also means augmenting the physical world.
Industry-caliber VR/XR specialists Varjo today announced their latest hardware release, the Varjo VR-1. To design in virtual reality, we need the high resolution of the Varjo device. Varjo is pushing the boundaries of what’s possible in VR fidelity,” spoke Timoni West, Director of XR Research at Unity Technologies.
From top XR trends and must-have skills for an AR/VR career, to XR hardware reviews, to the potential of the metaverse in various industries, to discussing why we’re not all wearing AR/VR headsets, these are the 22 stories ARPost readers clicked on the most this year. KKCOBVR Quest 2 Strap and Battery Pack: Hands-On Hardware Review.
Unity’s Tony Parisi weighs in on how we might come to find it. Every day this week leading up to the 2017 Game Developers Conference in San Francisco, we’re featuring insights on the hunt for the killer app from virtual reality’s leading companies. Today we hear from Tony Parisi, Head of VR & AR at Unity. Tony Parisi.
While the definition of the metaverse is still debated, software and hardware maker NVIDIA defines it as a network, not a single place. Rev Lebaredian, NVIDIA’s Vice President of Omniverse and Simulation Technology, believes USD will open more opportunities than those in the physical world. NVIDIA Metaverse Technology.
In Ready Player One, all the population of the world is inside the Oasis. The Oasis is a fully digital world where everyone can meet and interact with everyone else, in one vs one or many vs many experiences. In the current virtualworlds, though, this is not possible because the networking architectures are not able to support that.
This article is excerpted with the author’s permission from the Unity Report: Immersive Advertising: How Augmented and Virtual Reality Experiences are Changing Marketing. With social media becoming more immersive, and immersive games growing into venues for social gatherings, the online experience is clearly going virtual.
The device’s hardware is impressive, but its real strength lies in the software experience it offers. At VR Vision, for example, we see enormous potential in the application of virtual reality training for enterprise applications, and the Vision Pro will only enable further innovation in that sector.
HoloLens or Magic Leap One ), but to create a headset that is: Affordable; Completely open, both from a software and hardware standpoint. And while I love assembling hardware, personally, I also think. He’s a f **g genius , he knows a lot of stuff about hardware and creates a lot of innovative stuff.
Using 3D animations from 4DViews , China-based developer 应高选 created this with his iPhone 6s and Unity. Showing some gaming applications to the always cool portal-trick, Helsinki-based creative developer lingoded is by his own admission “searching [for] the next big thing” as he works with ARKit and Unity.
XCOM Labs has worked on all the layers of this solution: the network architecture, the hardware, and the streaming protocols. They are not aiming at substituting Virtual Desktop, but they want to offer this solution to companies that may need to offer remote rendering to multiple employees at the same time in the same room.
IBM predicts that AI will unlock the next generation of interactivity for XR experiences, describing in the 2021 Unity Technology Trends Report that the maturity of AI will play a key role beyond hand tracking, and into the world of voice. The open-sourced Watson Unity SDK can be found on GitHub.
It feels like only 5 minutes ago we caught wind of a new startup riding on the back of the new virtual reality revolution, one based in Utah that had its sights set on creating a cutting edge mixed reality theme park. When we finally did get our hands on it, we were impressed.
More info (Quest 3 going ok in Steam Hardware Survey) More info (Quest 2 selling much better than Quest 3 on Amazon) HTC announced the Vive Ultimate Tracker Finally, HTC has officially announced the Vive Ultimate Tracker, its standalone inside-out tracker unit. But for now, we are not sure at all this is going to happen.
At Apple’s World Wide Developer Conference today, the company made a major shift in their embrace of virtual reality with several new VR announcements during the event’s opening keynote. Today marks a major shift in Apple’s public support for virtual reality. Unity and Unreal VR SDK Support.
It’s been over a year since ARPost introduced readers to Frame, the hardware-agnostic web-based virtual meeting platform. The team, a part of Virbela (which has its own app-based virtualworld platform), just announced a major update. It was time to step back in with Vice President Gabe Baker.
One half of the office had desks where the software was tested, the other half of the room was full of hardware. I’ve tried the Lynx R-1 in VR mode too which employs the ‘immersive cover’ and shows you a purely virtualworld instead of passthrough AR. I loved seeing this. Software & Content.
Advancements in virtual, augmented, and mixed reality technology pave the way for seamless connections between real and virtualworlds. We see the lines between real-world interactions and digital-world experiences blurring into virtual oblivion.
Computing Unit: Weight : 170g Hardware Platform : Qualcomm Snapdragon 845 Operating System : Android. Being the lens transparent, you can see through it both the real and virtualworld. The NRSDK is Nreal’s SDK that lets you develop applications using the popular Unity game engine.
Unity to Integrate Vagon’s RT3D Streaming Service This week, Unity, a leading XR and RT3D content creation engine, announced a new partnership with Vagon, experts in 3D content streaming. This technology could play a crucial role in the widespread adoption of XR devices.
HTC’s VIVE TALK is a hub of online resources that includes sessions covering its VIVEVERSE platform, enterprise use cases, hardware, software, and the portal hosts “Good Vibes”, an extended reality (XR) podcast produced by HTC VIVE. Mobile World Live (@mobileworldlive) March 1, 2022.
The company got more than $10M of investment over the years, including important support from HTC Vive, which uses its spaces to organize the virtual events to launch its XR hardware. Engage Link wants to take the best of both worlds, and let you meet in VR professional people from your field while you stay at home.
Arguably, Teams has been a principal exception to this and the platform serves as a logical bridge between Microsoft’s social experiences and their mixed reality hardware. However, Kipman’s keynote said that the experience would, like Teams, be essentially hardware-agnostic allowing users to “connect from any device on any platform.”.
I am very passionate about mixed reality and I am incredibly happy of having developed a Unity plugin to let every developer create AR/MR apps on the Vive Focus Plus (you can find it on GitHub !), All these references to Oculus Horizon make me think… I’m not sure they’re about the virtualworld, though.
My silly app The Unity Cube is now in 20th place among the best-rated applications on App Lab ! In an article I missed two weeks ago, Mark Zuckerberg states that he plans to make money on the metaverse selling ads, but especially with an internal market of virtual goods. Absolutely not bad for an app… that is just a cube.
Global tech giants such as NVIDIA, Lenovo, Unity, Epic Games, HTC VIVE, and others have already entered the metaverse space race. Now, creatives can leverage them to collaborate in the physical and virtualworld, seamlessly and interoperably. Jobs for Metaverse Work.
As pointed out in one of the Unity Developers’ blog posts , aside from the exponential rise of development businesses, we’re also seeing more developer tools, such as the Unity and Unreal engines, becoming more accessible. It’s also likely that businesses will expand their use of XR tech and the metaverse.
However, for virtual reality to truly thrive as part of the everyday tech stack, we need more than just ergonomic, high-performance headsets. There’s plenty of great software available for developers who want to build impressive virtualworlds, like the Unity and Unreal kits. That’s where virtual reality cameras come in.
Whereas there are a couple million VR enthusiasts today, and early AR hardware from other companies has reached several thousand developers, Apple is bringing this high-powered technology to hundreds of millions of consumers right now.
Mesh for Teams, an Overview Mesh for Teams is a set of tools that enterprise clients can use to create virtual immersive spaces ready to meet specific business needs, such as employee events, tours, product showcases, and training. When it comes to the potential use cases and benefits, we’re only really scratching the tip of the iceberg.
Following that is a “Fireside Chat” with Unity CEO John Riccitiello. These companies make components and enterprise hardware that’s usually a cut above available consumer models. I got to get my hands on some of their hardware at last year’s expo and left feeling enlightened. Trying them out can be a glimpse into the future.
Patrick O’Shaughnessy presented the Auggie for Best Developer Tool to Unity , a cross-platform tool that hosts many XR experiences. Best Input & Output Hardware. The Nextant Awards are separate from the Auggies and are presented by the VirtualWorld Society at AWE. Best Developer Tool. Best Enterprise Solution.
Arguably, Teams has been a principal exception to this and the platform serves as a logical bridge between Microsoft’s social experiences and their mixed reality hardware. However, Kipman’s keynote said that the experience would, like Teams, be essentially hardware-agnostic allowing users to “connect from any device on any platform.”.
Or I’d have to spend time implementing multiplayer for this and that and integrating the same hardware over and over again, so wanted to build an engine that’d solve these problems once and for all and that would let me (and others) implement these within a single shared universe and have them all coexist.
First Windows mixed reality dev headset ships, dive into the virtualworld via Xbox, high-end VR gets more affordable, Rogue One used VR to direct scenes, the investment & funding wrapup, and much more… FIRST WINDOWS MIXED REALITY HEADSET SHIPS LATER THIS MONTH. FOX SPORTS USES VIRTUAL REALITY ART FOR SUPER BOWL COMMERCIALS.
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