This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
I wrote an article earlier this year in which I looked closely at the physical display resolution of VR headsets, measured in pixels/degree, and how that resolution changes across the field of view of a headset due to non-linear effects from tangent-space rendering and lens distortion. Oculus Rift. higher than the Vive’s.
450 Mpix/second on an Oculus Rift or HTC Vive today is almost a seven times increase in the number of pixels per second compared to 1080p gaming at 30 FPS. Instead, the headtracking data are routed to a GPU stage that appears after rendering is complete. A good camera’s optics contain at least five high quality glass lenses.
Here are a few of the strangest virtual reality head-mounteddisplays we could find. The 3D Head announced itself in 2015 as not only the ‘largest VR headset,’ but as the ‘Oculus-killer’ as well. Next up is this big beauty. VIRTUAL BOY. I know, I know.
This new headset is similar to Magic Leap‘s AR efforts in two big ways: one, it aims to address the issue of vergence-accommodation conflict inherent in current VR headsets such as Oculus Rift or Vive, and AR headsets such as Microsoft’s HoloLens; and two, we know almost no details about it.
Kopin is unveiling a reference design with Goertek for a new lightweight, super high-res, OLED-powered head-mounteddisplay. www.kopin.com LC-Tec Displays AB and SKUGGA Technology AB are demonstrating prototypes of the next generation automatically dimmable sunglasses. www.kodakpixpro.com.
release of the Vrui VR toolkit (it looks like I will have full support for Oculus Rift DK2 just before it is obsoleted by the commercial version, haha), and needed a short break. That was some serious Oculus face. On top of that, the entire idea of a non-headtrackedhead-mounted movie viewer is flawed.
The method of claim 1, wherein said location of said user is determined by continually monitoring the location of a portion of said head-mounteddisplay. Figure 3 shows the same toolkit and application, running on an Oculus Rift DK1. Figure 3 : Same toolkit and application as Figure 2, running on an Oculus Rift DK1.
the position of the screen(s) is fixed and precisely measured during installation, and the viewer’s eye positions are provided via real-time headtracking. Fortunately, in head-mounteddisplays that screen is bolted to the viewer’s head, solving the problem. In CAVEs et al.,
It’s available free for the Oculus Rift on the Leap Motion App Store. Wearing a futuristic head-mounteddisplay and being in a futuristic world is consistent thematically. Can you speak a bit about your experience combining Unity, Oculus, and Leap Motion? The core game mechanic in Aboard the Lookinglass is time.
The system featured a head-mounteddisplay with headtracking that could be used to explore virtual environments or real remote images from a camera — foreshadowing future breakthroughs in teleoperation. Palmer Luckey, co-founder of Oculus VR Inc.,
We organize all of the trending information in your field so you don't have to. Join 3,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content