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Newly leaked images tease a fitness-focused VR headset from HTC, but is this sneaker-like hardware even real? It was discovered earlier today that HTC has won an award IF Design Award for a never-before-seen VR headset, the HTC Vive Air. The post What’s The Deal With The HTC Vive Air? Image Credit: IF Design.
Details include a ‘headmounteddisplay for computer simulated reality.’. While the description itself doesn’t explicitly state that the trademark is related to VR, phrases such as “headmounteddisplay for computer simulated reality” and “optical devices,” indicate that immersive technology is more than likely involved.
An apparently never-before-seen HTC headset won an IF Design Award today, which arrived with multiple photos of what was listed as a consumer headset targeting release in 2021. The fitness-focused headset is just a concept, the company says, but we’re probably going to see many of its design elements in an upcoming HTC headset.
Oculus’ founder Palmer Luckey, who left the company in March, recently opened up on record for the first time in an interview since September 2016. Palmer Luckey, Founder of Oculus, circa 2014 | Photo courtesy Oculus. The hardware will not change.
Oculus Research’s director of computational imaging, Douglas Lanman, is scheduled to give a keynote presentation at SID DisplayWeek in May which will explore the concept of “reactive displays” and their role in unlocking “next-generation” visuals in AR and VR headsets.
Back in 2012, a starry-eyed young entrepreneur called Palmer Luckey announced a new and improved head-mounteddisplay that would be better than pretty much everything on the market at the time, and affordable for gamers to boot. VR didn't do as well in 2018 as many hoped - or expected Click To Tweet.
Varjo calls their prototype “20|20”, saying that it’s specifically designed for professional users and with resolutions more than 70 times beyond any currently shipping or announced head-mounteddisplay. Varjo’s prototype hiding inside of an Oculus Rift, image courtesy Ubergizmo.
Oculus has acquired an eye-tracking startup known as The Eye Tribe , a company spokesman confirmed to UploadVR this morning. ” The latter half of that mission statement is likely rendered moot now that The Eye Tribe has been acquired by Oculus. .” Before the Oculus acquisition, The Eye Tribe had managed to raise around $5.3
The company has demonstrated its eye-tracking solution in the HTC Vive, Oculus Rift, Gear VR, and other head-mounteddisplays. The company has in recent years turned its expertise toward AR and VR, where eye-tracking data can be used for a wide range of useful things from foveated rendering to avatar eye-mapping.
As virtual reality technology gained prominence, the use of VR devices like the Samsung Gear VR, Oculus VR, and HTC Vive, have also become popular. The leading producers of VR headsets like Sony, Oculus, Google, HTC, and Samsung, mainly focus on creating cost-effective devices. VR In Gaming.
Developer Lee Vermeulen didn’t wait for VR headsets like the Vive Pro to get an AR function , but rather strapped a stereoscopic Zed Mini to his original HTC Vive in effort to push Modbox forward into augmented reality.
Unfortunately, back then I only did the analysis for the HTC Vive. In the meantime I got access to an Oculus Rift, and was able to extract the necessary raw data from it — after spending some significant effort, more on that later. Figure 5: Visualization of HTC Vive’s lens distortion correction. Oculus Rift.
” The popularity of Google Cardboard , and the upcoming commercial releases of the Oculus Rift , HTC Vive , and other modern head-mounteddisplays (HMDs) have raised interest in virtual reality and VR devices in parts of the population who have never been exposed to, or had reason to care about, VR before.
Pre-orders for the FOVE 0 head-mounteddisplay begin November 2nd. While the HTC Vive, Oculus Rift and upcoming PSVR are considered the ‘big three’ of modern virtual reality, the head-mounteddisplay market is still the metaphorical wild west.
Oculus sells battery packs and prescription lenses for the Quest. One of the reasons that HTC VIVE is an ARPost perennial favorite headset manufacturer is because the company doesn’t turn out a headset every day. For example, HP sells gaskets and meter cables for their Reverb headset. The Future Comes in Pieces.
Some of the leading companies like Meta Platforms, Pico Interactive, HTC VIVE, Lenovo, and Varjo Technologies, among others, have been leading global markets with their devices. Meta, Pico, HTC VIVE, and Varjo headsets all incorporate this new technology. The History of VR.
In the video Nintendrew (damn that’s an awesome handle) demonstrates how he was able to view an HD 3D video of The Legend of Zelda: Ocarina of Time 3D with an aftermarket headmounteddisplay and some simple tinkering with the Switch.
In the video Nintendrew (damn that’s an awesome handle) demonstrates how he was able to view an HD 3D video of The Legend of Zelda: Ocarina of Time 3D with an aftermarket headmounteddisplay and some simple tinkering with the Switch.
Sansar is intended to democratize VR as a creative medium, empowering people to easily create, share, and ultimately monetize their own interactive social experiences that can be enjoyed in VR with head-mounteddisplays like the Oculus Rift and HTC Vive, as well as via PCs.
“I think it’s important as the Windows platform company that we don’t start getting people tied into “Well you bought this [head-mounteddisplay], sorry it’s not going to work with these other things,”” Spencer told Jeff Gerstmann. We may also soon have VR on Xbox One X as well as PCs.
We currently have several impressive options from the HTC Vive controllers, to the upcoming Oculus Touch pads for the Rift or the PSVR “pickles.” The opportunities are endless and could give VR that extra sense of reality that’s been missing from the current head-mounteddisplays, which can only provide a video and audio experience.
From all-in-one mobile VR headsets to tethered head-mounteddisplays (HMDs) with hand-controllers that looked eerily similar to brands we already report on, one thing’s for sure, there was no shortage of VR and AR hardware on the show floor. Armed to the teeth with tethered Vives, backpack VR and 3D printed controllers.
When it comes to the HTC Vive Cosmos, HTC Vive has been very peace meal regarding the information being released, with the last official details coming in June. Get ready to liftoff and head for the cosmos. — HTC VIVE (@htcvive) September 10, 2019. The #HTCVIVECOSMOS pre-order starts September 12th.
The mind-bending interdimensional experience is viewable on virtually (hah) any head-mounteddisplay. In fact the only thing more impressive than the actual video is how easily accessible it is.
Head-mounteddisplays like the Oculus Rift and HTC Vive put heavy demands on the PCs required to power these headsets. A new tool from NVIDIA for benchmarking VR hardware and experiences should make it easier for buyers to figure out how systems perform in real world scenarios.
Yesterday Intel announced its entry into the virtual reality space with the Project Alloy all-in-one headmounteddisplay. All the computing power, cameras and sensors used by Project Alloy are completely self-contained.
Yesterday Intel announced its entry into the virtual reality space with the Project Alloy all-in-one headmounteddisplay. All the computing power, cameras and sensors used by Project Alloy are completely self-contained.
We haven’t seen a new HTC Vive virtual reality headset in a minute, but today, the company announced two new devices, including the Vive Pro 2. Read more.
After registering over at Cyberia Film Festival in VR (100% free), users will be instructed on how to access this weekend’s screening of 38 short films collected from across the globe using a VR headset such as the Oculus Rift, HTC Vive or Samsung Gear VR.
The news comes after the company earned over $3 million USD via a Kickstarter campaign, receiving the highest level of funding for crowdfunded XR device, topping the Oculus Rift. The news comes after the head-mounteddisplay showcased at the 2022 Material Matters Design Fair, hosted by the London Design Festival this week.
Holospark, creators of the gorgeous VR app The Impossible Travel Agency , have returned to the VR space with something that aims to meld the best features of gaming and film into an interactive ghost story that can only be told from within a head-mounteddisplay. Check out the official website for more information.
450 Mpix/second on an Oculus Rift or HTC Vive today is almost a seven times increase in the number of pixels per second compared to 1080p gaming at 30 FPS. Unfortunately, that’s heavy, large, and expensive, and you can’t strap the equivalent of two SLR cameras to your head. These lenses are light and small, but low quality.
It’s a more bleak and grotesque way of displaying VR than simply sliding a head-mounteddisplay over your face like the Oculus Rift or HTC Vive, but it’s funneling towards a similar idea of a digital landscape where anything is possible.
launched its combat experience Swords of Gargantua for PC VR headsets as well as Oculus Quest. With the release of HTC Vive Cosmos less than three weeks away, today the studio has announced support for the device as well as Viveport Infinity. Swords of Gargantua – Oculus Quest screenshot.
Because of all of these improvements coming in 2020 and the near future, virtual reality and augmented reality will become more accessible as new head-mounteddisplays emerge to provide an immersive experience on a new scale and with less expense. Learning should be a great benefit from this dependence.
With decades of experience in hardware design and manufacturing, and having created many non-VR head-mounteddisplays in the past, it’s no surprise that Sony’s VR headset is competitive with the other high-end VR headsets on the market, and arguably surpasses the high-end PC headsets in some areas of ergonomics and image quality.
The experience is not as immersive as the PC-powered HMDs (HeadMountedDisplays) like the Oculus Rift and HTC Vive, but mobile VR is much easier and more accessible to develop for. First, I would suggest doing something for mobile VR (Google Cardboard, Gear VR, or Google Daydream). Read more here.
In comparison to rival headsets like Oculus Rift/Quest, HTC Vive or Valve Index, for example, the PlayStation VR falls way behind when it comes to tracking the device. There’s another function for the headset mounted cameras and that’s seeing the world around you.
The HTC Vive and Oculus Rift both offer controllers that bring your natural finger, hand and arm movements into a virtual world for a range of intuitive games and experiences. .” This is Acer’s kit, the first Holographic VR headset to roll out to developers.
Examples of head measurements (Image by Rob Cole). Other examples are scuba diving masks or full-face motorcycle helmets, although neither of these have the added complication of housing a head-mounteddisplay that relies on a good fit for the correct optical presentation of the display to the eyes.
During the Mobile World Congress (MWC) earlier this year, HTC unveiled a 5G mobile smart hub that would be capable of streaming virtual reality (VR) to headsets. In addition to Viveport Streaming, HTC Vive also took the opportunity to demonstrate the new Viveport Video Player with 6DoF interactive video capability (6DoF Lite.
To help do that, I coordinate engineering efforts internal to Epic as well as well as manage relationships with other companies like Oculus, Valve and Samsung to make sure that UE4 lets people maximize the potential of the engine to the fullest and that it’s easy to use. We don’t really have any software to show on it.
While the game developer had a 1 vs. 1 version of the TRON -inspired disc-based HTC Vive game playable at the Intel Showcase at the Katowice International Conference Center, Lukasz Kur, founder and general director at HyperVR, said the studio is creating multiple additional levels that add new locales as well as a variety of weapons to the mix.
With the first commercial version of the Oculus Rift (Rift CV1) now trickling out of warehouses, and Rift DK2, HTC Vive DK1, and Vive Pre already being in developers’ hands, it’s time for a more detailed comparison between these head-mounteddisplays (HMDs). Figure 10: Glare test, HTC Vive DK1.
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