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Google Invests $250 Million into HTC VIVE Following last months announcement of AndroidXR and this weeks teasers for Samsung’s Moohan, Google made a significant parallel move. The company entered into a definitive agreement with HTC VIVE, providing a substantial investment of $250 million to the leading XR firm.
Details include a ‘headmounteddisplay for computer simulated reality.’. While the description itself doesn’t explicitly state that the trademark is related to VR, phrases such as “headmounteddisplay for computer simulated reality” and “optical devices,” indicate that immersive technology is more than likely involved.
HTC may have more than one new headset in sight than we initially thought when it registered the name ‘Vive Focus’ in the EU and US. It came to light via the Dutch publication Lets Go Digital that HTC has also applied for a trademark for the name ‘Vive Eclipse’ in New Zealand.
With middling smartphone sales and a loss of a major portion of its smartphone IP and engineering team to Google last year, HTC appears to be full steam ahead with VR headsets as of late. SEE ALSO HTC Announces 6DOF Controller Tracking Dev Kit for Vive Focus.
Japan’s very first VR-focused international film festival, Beyond the Frame Festival , is currently underway thanks to a partnership with HTC Vive. Of course, you can also use your HTC Vive to jump into VIVEPORT and experience each film in VR. Beyond the Frame Festival and FIVARS tease the next generation of media artists.
HTC today announced its third batch of AR/VR startups backed by the company’s Vive X accelerator program. ” Started last year, Vive X is a $100 million fund for AR/VR companies that, according to HTC, provides “unparalleled access to expertise, resources, planning and an extensive network throughout the AR/VR industry.”
In early February, following the successful launch of the Vision Pro rocket, CareerViewXR, an emerging immersive edtech startup, spearheaded a statewide initiative providing over 300 HTC VIVE VR headsets and accompanying immersive learning software to schools across North Dakota. ” He noted. We know that 99.9
Using DreamCraft Attraction’s DreamSet—one of the first and most popular head-mounteddisplay systems designed specifically for VR attractions—Falcon Creative took a unique approach to visitor turn-around that involves preparing riders for their immersive journey while they wait on-line. surround sound mix. .
What is the real, physical, display resolution of my VR headset? But if you happen to have an HTC Vive, then have a look at the graphs in Figures 1 and 2 (the other headsets behave in the same way, but the actual numbers differ). So it’s about time. The short answer is, of course, that it depends on your model of headset.
Back in 2012, a starry-eyed young entrepreneur called Palmer Luckey announced a new and improved head-mounteddisplay that would be better than pretty much everything on the market at the time, and affordable for gamers to boot. Gaming continues to be the main driver in VR software sales with sales of around $1.2
Triad was an instrumental partner in bringing Valve’s tracking technology to production , with the photodiodes used in SteamVR headsets, tracking pucks, and motion controllers produced by Triad’s factory and shipped to off-shore manufacturing partners building XR equipment for brands like HTC, Pimax, Varjo , StarVR, and Valve.
One of the reasons that HTC VIVE is an ARPost perennial favorite headset manufacturer is because the company doesn’t turn out a headset every day. By “dumb” we mean, they affect how the glasses fit the user or the use case, but they don’t expand the functional software offerings. ?. The Future Comes in Pieces.
The developers behind Modbox (2016) , the VR physics sandbox for SteamVR-compatible headsets, have been experimenting with augmented reality recently, something they say is a perfect fit for the Modbox software.
Some of the leading companies like Meta Platforms, Pico Interactive, HTC VIVE, Lenovo, and Varjo Technologies, among others, have been leading global markets with their devices. Meta, Pico, HTC VIVE, and Varjo headsets all incorporate this new technology. The History of VR.
HTC VIVE announced on Thursday it will sell its XR Elite mixed reality (MR) headset as a premium bundle for gaming. HTC VIVE Business+ Package FOr enterprises, HTC VIVE launched a major package for its VIVE Business+ solution. In the XR Elite Software FOTA 4.5
Its software toolkit Spatial Stories allows developers, designers or anyone without coding knowledge to build fully interactive XR content quickly and efficiently within an immersive environment, then export it to various platforms. Head over to the official Vive X website for more information and submit your application.
The synopsis of the presentation reveals that Lanman will focus on eye-tracking technology and its potential for pushing VR and AR displays to the next level: As personal viewing devices, head-mounteddisplays offer a unique means to rapidly deliver richer visual experiences than past direct-view displays occupying a shared environment.
Introduction Following my first article earlier this year, Pimax’s Crystal has pleasantly surprised me with a series of software updates that activated new hardware features , whilst bringing quality-of-life improvements to headset connection and tracking. If you want to read his previous post, you can find it here.
Speaking to Giant Bomb during last week’s event, Head of Xbox Phil Spencer clearly outlined exactly what this trademark pertained to. You can see the video below. Spencer’s explanation starts around the 14:45 mark. “When I say the multi-year journey that we’re on I think this is all part of that.
Sony "and its partners" will announce specifications, "software compatibility" and details later. Sony plans to collaborate with developers of a variety of 3D production software, including in the entertainment and industrial design fields," the company's announcement explains. Updates to come.
The head-mounteddisplay features specifications and clarity matching consumer VR headsets like the Rift and its tracking system, powered by long-time motion-tracking company Optitrack, is seamless in allowing freedom to move around multiple rooms so you can find objects and walls exactly where you expect them to be.
Head-mounteddisplays like the Oculus Rift and HTC Vive put heavy demands on the PCs required to power these headsets. NVIDIA has made previous versions of the software modifiable and redistributable, and FCAT VR will follow the same path. Tagged with: FCAT VR.
Yesterday Intel announced its entry into the virtual reality space with the Project Alloy all-in-one headmounteddisplay. On the walls she interacted with traditional 2D software like Outlook mail and calendar, finally opening up a 3D globe and transporting herself to an environment next to the pantheon in Rome.
Yesterday Intel announced its entry into the virtual reality space with the Project Alloy all-in-one headmounteddisplay. On the walls she interacted with traditional 2D software like Outlook mail and calendar, finally opening up a 3D globe and transporting herself to an environment next to the pantheon in Rome.
Despite this, issues limit eye-tracking integration for some head-mounteddisplays. HTC VIVE requires expertise in specialist data analytics, while Microsoft’s HoloLens calibrates its software according to each user.
It’s been more than two years since the last time I posted set-up instructions for Vrui and HTC Vive , and a lot has changed in the meantime. Configure and build the Vrui software (via make ). Install the Vrui software (via sudo make install). While Vrui-5.0 005 , is stable and works very well with the Vive.
And they’ll be powered by new GPUs and graphics software that will be almost unrecognizably different from today’s technology. All of this innovation points to a new way of interacting with computers, and this will require not just a new devices or software but an entirely new system for VR.
We’ll present the latest integration for assembly line training with HTC Vive and feedback powered by NVIDIA® PhysX®. We’ll demonstrate our software and show customer use cases and their data to explain how to improve the VR experience with haptics and audio simulation in the future.
It operates across major platforms such as Meta Quest 2 and Pro, SteamVR headsets such as the Valve Index, HTC VIVE, and Windows Mixed Reality (MR) head-mounteddisplays. Photo: Bigscreen Gamers can also use Valve Index and HTC VIVE controllers along with full-body tracking wearables. Beyond VR Headset.
He added that the Cupertino-based firm developed a prototype for the head-mounteddisplay, with a few developers testing the experimental models. Despite this, the headset will take a long time to complete and currently has numerous ‘kinks’ in its hardware and software.
The San Diego, California-based firm has become synonymous with delivering XR solutions capable of untethering head-mounteddisplays (HMDs) from PC. This has allowed companies to access standalone headsets with the latest specs along with major support for software development via the company’s Snapdragon Spaces platform.
Shen Ye, Global Head of Product at HTC VIVE , discussed the primary drivers of the XR industry, with the entry of Apple into the market being a significant factor driving changes in the industry. However, HTC VIVE still believes that controllers hold value.
Shocked because I have met Grimecraft, one of the primary architects of this amazing piece of software. Not surprised because I have met Grimecraft, one of the primary architects of this amazing piece of software. Well I woke up this morning in shock but not surprise to learn that The WaveVR team had just raised $2.5M
ImmersiveTouch of Chicago, Illinois founded in 2005, is surgical simulation company that uses Vive and Rift HeadMountedDisplays (HMDs), patient-specific anatomy and haptic (tactile) feedback in order to train surgeons and team members, and educate patients themselves.
Intuitive applications, software that can learn, and other nuances that are improving thanks to AI will also find a place in AR and VR applications as things move forward. The ability to immediately play lessons in a VR environment using an Oculus or HTC Vive device is another major transition.
Additionally, specialised software and devices help sound engineers to capture and reproduce spatial audio with precision and clarity. Additional headsets, including the Meta Quest Pro , HTC VIVE XR Elite, Pico 4 and Pico 4 Enterprise, Varjo VR-3 and XR-3, and Lenovo VRX and A3 feature this technology.
Examples of head measurements (Image by Rob Cole). Other examples are scuba diving masks or full-face motorcycle helmets, although neither of these have the added complication of housing a head-mounteddisplay that relies on a good fit for the correct optical presentation of the display to the eyes.
Following the release of the Meta Quest Pro, HTC VIVE XR Elite, and Pico 4 Enterprise, the firm’s massive windfall in hardware options has empowered its clients with expansive support. Expanding into this is Apple’s head-mounteddisplay (HMD), the Apple Vision Pro. Enter the Apple Vision Pro: The Game-Changing Headset?
Additionally, the August 20th reveal date comes shortly after HTC VIVE teased the upcoming release of a ‘game-changing’ headset in a YouTube video. In addition to its range of electronic devices like laptops, smartphones, and broadband tools, the company has expanded into the XR market with the Jio Glass head-mounteddisplay.
There are several virtual reality (VR) headsets competing in the higher end enterprise sector such as the HTC Vive Pro Eye, VRgineers’ XTAL and Varjo’s VR-1. “One of the main goals of SteamVR is to support a diverse ecosystem of hardware and software.
All of these Intel technology solutions are supported by a robust portfolio of software capabilities, and we’re building out a VR support ecosystem, from software design kits to reference designs, to spur innovation that’s enabling rich and immersive content.
For our XR Today round table, we are pleased to welcome: Ben Weekes, Senior Architect & Principal Software Engineer, Agora. Conquest VR is a spatial audio headset manufacturer whose solution integrates with Meta Quest, HTC VIVE, Pico Interactive, and Varjo headsets. Raghu Bathina, CEO and Co-Founder, Conquest VR.
NVIDIA regularly releases Game Ready Drivers for its graphics cards when new software and hardware are due to arrive and today is no exception. To ensure GeForce gamers are fully up to date, support has been added for the HTC Vive Cosmos head-mounteddisplay (HMD) and the Sanzaru Games’ title Asgard’s Wrath. .
It utilizes a head-mounteddisplay, small sensors worn on the hands and feet, and a backpack computer along with a suite of motion-tracking cameras. billion deal with Google, HTC re-iterated their focus on VR and their Vive headset family , contradicting reports from a month earlier that it’d be dropping the peripheral.
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