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Set-up Instructions for Vrui with HTC Vive Head-mounted Display

Doc-Ok

It’s been more than two years since the last time I posted set-up instructions for Vrui and HTC Vive , and a lot has changed in the meantime. OpenVR SDK and SteamVR run-time exist on host system; support for HTC Vive enabled. OpenVR SDK or SteamVR run-time do not exist on host system; support for HTC Vive disabled.

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Why we should care about ergonomics in virtual reality

The Ghost Howls

Examples of head measurements (Image by Rob Cole). Other examples are scuba diving masks or full-face motorcycle helmets, although neither of these have the added complication of housing a head-mounted display that relies on a good fit for the correct optical presentation of the display to the eyes.

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EON Reality and University of Bologna Announce New Masters Degree in Innovation and Immersive Technologies

EON Reality

These systems run the gamut from mobile devices and Head Mounted Displays (HMDs) such as Oculus Rift, HTC Vive and others, to research-specific spaces likes Cave Automatic Virtual Environments (CAVEs).

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Keeping VR users from hurting themselves

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To prevent this kind of thing from happening — at least in most cases — Valve implemented a system called “Chaperone” into the SteamVR run-time framework that runs their and HTC’s Vive VR headset (and potentially other headsets, through Valve’s OpenVR layer).

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Vive la Vrui!

Doc-Ok

The main issue was that I had been chasing evolving hardware, from the Oculus Rift DK1 to the Oculus Rift DK2, and now to HTC’s Vive. I have been working on full native support for HTC’s Vive head-mounted display over the last few months (with the first major break-through in May), and I think it’s working really well.

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How Hollywood Has Predicted VR in Movies

VRScout

This technology could be in the form of a head mounted display, motion tracking, haptic systems in gloves or suits, locomotion, consoles or image capture. Head mounted display (start of film) : Prototype model that appears to be a maskless football helmet with an array of sensors and circuitry strewn around the head.

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Exploring the Vast Worlds of Immersive Entertainment, with The Stinger Report’s Kevin Williams

XR for Business Podcast

There’s an issue here in our industry that we have a concern about putting head-mounted displays and glasses on people’s heads if you’re dealing with thousands of guests. Do you want to have a head-mounted display, or would you rather have the images projected onto the surface you can interact with?