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When I tried the latest installation of The VOID earlier this year in Utah I encountered what I think is likely the pinnacle of immersion possible in 2017, with one major limit. Even the gun you hold becomes part of the immersive experience as it transforms in VR into part of your proton pack for catching ghosts.
I attended the Experiential Technology Conference (XTech) in San Francisco this week to hear talks about creating virtual experiences that truly immerse you in another world. We have 3D sound as well, but we need more than that to achieve real immersion, said Tal Blevins, head of media at UploadVR, in a panel at XTech.
Side note that AR will be much bigger than VR, in both the diversity of use cases and market size (analysts predict $30B for VR versus $90B for AR by 2020), but I still believe that most homes will have a dedicated VR space for total immersion. Body movement. Let’s start from the ground up. Squishier objects will have more give.
It’s not easy convincing the public of spending £400+ on a device that straps to their face for immersive entertainment. Depending on application companies have a range of head-mounteddisplays (HMD) to choose from, with only an elite few competing in the upper echelons, one of which is VRgineers’ XTAL headset.
A step up from an Oculus Go for those that want more power, much better tracking for immersive games and experiences. IDEALENS plans to partner with the leading human-computer interaction technology company LeapMotion to embed its next generation hand tracking technology in IDEALENS K3-E headset. Oculus Rift ($599.99).
Since the OSVR launch in January this year, nearly 250 organizations including Intel, NVIDIA, Xilinx, Ubisoft, LeapMotion, and many others have joined the OSVR ecosystem. Concurrent with the expansion of the OSVR community, the capabilities of the software platform have grown by leaps and bounds.
This week, motion designer Mike Alger released an 18-minute video that digs into the cutting edge of VR interface design using the LeapMotion Controller and Oculus Rift. Alongside this will be the immersive storytelling, compelling experiences, and discussions of human bodily transcendence by way of technological augmentation.
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