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Is 2020 Virtual Reality’s Breakout Year?

ARPost

As someone who studies the psychology and ergonomics of virtual and augmented technologies, I’ve long known the key to mass adoption lies in a positive user experience, which virtual reality is now poised to deliver. After decades of speculation, anticipation, hype, and disappointment, is 2020 virtual reality ’s breakout year?

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Research: Virtual Reality Exposure Therapy, a Viable Solution for Treating Eating Disorders

ARPost

In this context, a team of researchers from the University of Kent (UK), RISE Ltd , and the University of Cyprus conducted a study on the use of virtual reality exposure therapy for patients with eating disorders. The results of the study are already published in the Human-Computer Interaction Journal.

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How Will AR Transform Advertising?

AR Insider

Or we can put on device on our head (a head-mounted display or HMD) that completely occludes us from the real world allowing us to enter a completely simulated environment which we can walk around and interact in because the computer is sensing our physical actions: this is Virtual Reality or VR.

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WorldViz VR solutions help university research

Hypergrid Business

WorldViz virtual reality solutions are being used in a variety of ways in learning institutions, from enhancing virtual learning and collaboration, boosting academic research, studying human and behavioral interactions, to enhancing student language and culture. Read more case studies here. Eric Hodgson.

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Why we should care about ergonomics in virtual reality

The Ghost Howls

Examples of head measurements (Image by Rob Cole). Other examples are scuba diving masks or full-face motorcycle helmets, although neither of these have the added complication of housing a head-mounted display that relies on a good fit for the correct optical presentation of the display to the eyes.

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Meet Nick Whiting, Epic’s Technical Director of VR/AR

VRScout

To help do that, I coordinate engineering efforts internal to Epic as well as well as manage relationships with other companies like Oculus, Valve and Samsung to make sure that UE4 lets people maximize the potential of the engine to the fullest and that it’s easy to use. How did you get here? Even just that was incredibly powerful.

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EON Reality and University of Bologna Announce New Masters Degree in Innovation and Immersive Technologies

EON Reality

the world leader in Augmented and Virtual Reality-based knowledge transfer for industry and education, together with the University of Bologna, Italy, announces the world’s first fully-accredited Master’s degree in both Innovation studies and Extended Realities (XR). IRVINE, CA, August 27, 2019 – EON Reality Inc.,