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Global Virtual Reality Industry to Reach $7.2 Billion in Revenues in 2017

Road to VR

billion globally by the end of 2017, of which, head-mounted displays (HMDs) will account for $4.7 In its new Virtual Reality Industry Report: Spring 2017 , Greenlight Insights forecasts total virtual reality revenues to reach $7.2 Insights on how recent product announcements are transforming the technology and market landscape.

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Big XR News from Google, Meta, IGS Orlando, HTC VIVE, and Warpin

XR Today - Big XR News tag

The elusive head-mounted display (HMD) has been brought back into headlines after recent struggles with funding and a turbulent tech industry last year. Additional updates include pitches from potential Project Iris developers have included Samsung Electronics, and the initiative plans to release in 2025.

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Meet Nick Whiting, Epic’s Technical Director of VR/AR

VRScout

To help do that, I coordinate engineering efforts internal to Epic as well as well as manage relationships with other companies like Oculus, Valve and Samsung to make sure that UE4 lets people maximize the potential of the engine to the fullest and that it’s easy to use. How did you get here? Even just that was incredibly powerful.

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Three Decades of Medical VR, with Stanford’s Dr. Walter Greenleaf

XR for Business Podcast

And it was so expensive, and a head-mounted display could cost $70,000. We can do larger scale studies. It takes a little bit time to do the studies to demonstrate safety and efficacy, but we’re in the process of doing that. And it also wasn’t very comfortable to wear. We know that.

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Three Decades of Medical VR, with Stanford's Dr. Walter Greenleaf

XR for Business Podcast

The Stanford Virtual Human Interaction Lab has a focus on exploring and studying how VR technology can promote pro-social behavior, such as helping us better understand how our behavior affects the world's ecology, how our behavior affects other people, and studying how we can shift attitudes and shift behavior using virtual reality technology.

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Three Decades of Medical VR, with Stanford’s Dr. Walter Greenleaf

XR for Business Podcast

And it was so expensive, and a head-mounted display could cost $70,000. We can do larger scale studies. It takes a little bit time to do the studies to demonstrate safety and efficacy, but we’re in the process of doing that. And it also wasn’t very comfortable to wear. We know that.

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Bringing the Links to your Living Room with AR Golf, featuring Deloitte’s Allan Cook & Kaitlyn Kuczer

XR for Business Podcast

We've found and we've seen studies which show that classic CDTs computer based training you've attention level is in the low teens. But this is something interesting that I think will be a long term study for these efficiencies, and how can we make things even more immersive? That one is probably one of the most powerful experiences.

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