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The Current State Of The VR/AR Patent Landscape

VRScout

Image Credit: Sony. Virtual reality patents protect virtual reality (VR), an artificial simulation of the real world that has been designed by computer programs. Regarding inclusivity, on April 4, 2019, the USPTO published a new patent for Sony that was filed in December 2017. Image Credit: Sony/USPTO. THE MAJOR PLAYERS.

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What Made VR Gaming Highly Popular

ARPost

The leading producers of VR headsets like Sony, Oculus, Google, HTC, and Samsung, mainly focus on creating cost-effective devices. Sony, Nintendo, and Microsoft are expected to reduce the prices for their game products in the coming years. The VR head-mounted displays were initially created focusing on games mainly.

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How Sony Is Kickstarting Mainstream Virtual Reality Adoption With the Launch of PS VR

UploadVR Between Realities podcast

Sony is about to bring the third weapon to the high-end VR fight, and it could have a major impact on the market. The device enables you to enter simulated worlds in games like Batman: Arkham VR , Rigs , Driveclub VR , Until Dawn: Rush of Blood , and SuperHyperCube. What It Means For Sony. VR for Everyone.

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Pimax Crystal hands-on part two : A very versatile headset

The Ghost Howls

Another important consideration for simulator motion platform users is that motion compensation works really well on the lighthouse SteamVR tracking system, allowing for precise tracking without strange drifting or other motion-platform-related tracking errors creeping in. Super impressive stuff.

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Spatial Audio and the Immersive Experience

XR Today - Mixed Reality tag

Spatial audio sound systems simulate real-world sound waves with precise realism. These devices incorporate spatial audio for collaborative tools, simulations, and gaming to deliver key sound and feedback for users. For example, those using a flight simulator can use 3D sound to locate a fault signal or briefing intercom.

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Benefits of Augmented and Virtual Reality (AVR) for Enterprise in Japan

EON Reality

Currently, the AVR market in Japan is taking a turn from gaming giants (like SONY for hardware and GREE for software) to move towards education and enterprise markets. Air Force defense simulations for in-flight and maintenance training. Safety and compliance training (such as line worker training at meat processing plants).

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Study shows VR Could Improve Eyesight in Children

VRWorld

Beijing-based research organization recently released a study named “Experiment Report on the Impact of Long-Term Use of Virtual Reality (VR) Head-Mounted Displays on the Vision of Pre-teen Users” (PDF download).

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