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Veteran VR Developers Reveal How Gaming Influences Enterprise XR Services

XR Today - Virtual Reality

The real-time 3D engines powering AR/VR/MR applications, like Unreal and Unity, found fame and traction as gaming development tools. While gaming did not kick off business use of 3D graphics software, it definitely helped to drive investment and interest in related technology.

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AWE USA 2021 Day One: “Metaverse Shmetaverse”

ARPost

Swart next announced the release of Snapdragon Spaces , an XR developer platform for creating experiences for head-worn devices. Lenovo has the first head-worn device supporting the software, and Niantic is a collaborator. The conference is also a place to go to learn from leaders in the industry.

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Snapdragon AR2 to Empower AR Devices, Qualcomm Says

XR Today - Augmented Reality tag

The San Diego, California-based firm has become synonymous with delivering XR solutions capable of untethering head-mounted displays (HMDs) from PC. This has allowed companies to access standalone headsets with the latest specs along with major support for software development via the company’s Snapdragon Spaces platform.

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WorldViz VR solutions help university research

Hypergrid Business

VizMove is the world’s only complete multi-user hardware and software solution that allows users to build and experience virtual reality environments. It comes with a scene editor and inspector tool, and users can load and edit content from other modeling software such as Revit and Sketchup. ” Virtual training use cases.

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StarVR unveils its newest HMD at SIGGRAPH 2018

Cats and VR

Launched today at SIGGRAPH 2018 , StarVR One is a one-of-its-kind VR head mounted display that provides nearly 100-percent human viewing angle. The StarVR software development kit (SDK) makes developingnew content or upgrading existing VR experience to StarVR’s premium wide-field of view platform seamless.

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NVIDIA Debuts CloudXR 4.0 Platform at GTC 2023

XR Today - Mixed Reality tag

Additional integrations and features for APIs and 5G networks include: Generic Controller Support , allowing CloudXR client developers to map inputs for their head-mounted display (HMD) controllers. Call Back-Based Logging for enhanced flexibility in handling log messages. Additionally, CloudXR 4.0

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Meet Nick Whiting, Epic’s Technical Director of VR/AR

VRScout

As the publisher of Unreal Engine 4, Epic Games is at the forefront of developers creating new worlds in VR, and we recently sat down with the man driving their VR efforts: Nick Whiting, Epic’s Technical Director of VR/AR. We don’t really have any software to show on it. Read on for the full interview.

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