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It appears as though Sony is making serious progress with its VR technology. Earlier today the company hosted an online event called SonyTechnology Day, revealing new information on eight different technologies revolving around the theme of “Technology that inspires emotion.” Image Credit: Sony.
At the event, CES will recognise the Miniverse product as part of its “Metaverse and XR Technologies & Accessories categories, whereby Haply Robotics has won the “Best of Innovation” and “Honoree” awards, respectively.
On the other hand, the emerging technology space is proving genuinely innovative, with AI and robotics painting a picture of the future of work. At the same time, these aligned emerging technologies provide a potential growth opportunity for the fledging technology space. Lastly, it will receive more public updates this year.
Sony is currently gauging the interest of the XR community with its upcoming but secretive headset. Already, Sony has experience producing VR devices via its PSVR gaming device line-up. However, this year, reports have suggested that the technology giant is working on another device that covers different XR use cases.
Early next year, at the Consumer Electronics Show 2025, Sony will showcase its long-awaited and much-hyped XR headset. Gary Shapiro, the CEO of CTA , added: The honorees selected this year represent the range of innovation we will see at CES 2025, with products touching all areas of technology including the entire AI ecosystem.
While tech giants race to claim their slice of the spatial computing pie, Sony’s new XYN platform (that’s “zin” to you and me, by the way) is on the cusp of its full release. Yiotis Katsambas, VP of Technology at Sony Pictures Animation said: With XYN, Sony is entering a new dimension of creativity.
Hearables with augmented reality features are becoming ubiquitous thanks to the overall spread of wearables, the contribution of tech giants, and the growing demand for emerging technologies. In particular, AR places 3D models into real situations and adds contextual information to a camera display or headphones.
This past April, Apple CEO Tim Cook stated that augmented reality (AR) technology is “ critically important ” for the future of the company. We predict that Apple will launch AR HMD [head-mounteddisplay] devices in Q2 2022.
Virtual and artificial reality technologies are changing the world. The rise of patent applications for VR/AR technologies signals the number of emerging opportunities for developers, coders, investors, and stakeholders in the 3D and 4D technology markets. Patent for wireless PSVR technology. Image Credit: Sony.
This week, Sony became the latest firm which faced leaks regarding its upcoming XR headset. Following recent leaks from others in the headset market—such as Meta and PICO—recent information from a SIG certification emerged suggesting that Sony’s forthcoming XR headset will debut later this year.
The ecosystem of digital game development is all about using the latest technologies to attract and engage gamers all over the world. Technologies like VR are being used widely to make games distinctive and entertaining so that both avid and casual gamers can enjoy their favorite games irrespective of time and place. VR In Gaming.
Varjo Technologies, a Helsinki-based startup known for its ‘human eye-resolution’ display intended for VR headets, today announced it’s closed an $8.2M comparison showing standard VR headset display next to Varjo’s 20/20 prototype, image courtesy Varjo.
With all the problems that Meta is having with XR, and all the billions of passive it is having every quarter, opening up another expensive product line on innovative technology with uncertain outcomes doesnt feel like a smart idea to me. Personally, I feel a bit confused by this rumor.
A report from MacRumors provides compelling evidence that Apple has quietly acquired SMI, also known as SensoMotoric Instruments, a company specializing in eye-tracking technology. The company has demonstrated its eye-tracking solution in the HTC Vive, Oculus Rift, Gear VR, and other head-mounteddisplays.
Sony has revealed the development of an XR headset as part of an “immersive spatial content creation system”. Sony has worked with Siemens and Qualcomm to develop the XR system. ” User Experience The head-mounteddisplay comes equipped with high-definition 1.3-type
Back in 2012, a starry-eyed young entrepreneur called Palmer Luckey announced a new and improved head-mounteddisplay that would be better than pretty much everything on the market at the time, and affordable for gamers to boot. VR didn't do as well in 2018 as many hoped - or expected Click To Tweet.
Here, we’re going to look at AR and VR accessories made by headset manufacturers, as well as how the demand for more personalized experiences may shape the future of these technologies. Sony makes some of the coolest VR accessories of any company out there. See Also: AR Glasses: Technology With Potential for Consumers Too?
Using stereoscopic 180-degree cinematography, Atlantic Productions will leverage Meta’s extended reality (XR) technologies for the award-winning series Galapagos with Sir David Attenborough, legendary British Biologist, Documentarian, Historian, and Broadcaster. A Quill production still from Galapagos with David Attenborough.
According to The Eye Tribe’s website, its technology, allows “eye control for consumer devices that enables simplified and enhanced user experiences. The Eye Tribe intends to become the leading provider of eye control technology by licensing to vendors in the consumer technology industry.”
In it, Microsoft filed the displaytechnology patent, which continues innovations from US11688333B1 , which Microsoft filed in June and the United States Patent and Trademark Office (USPTO) approved on 19 October. An Apple-Microsoft-Meta micro-OLED Melee?
China Joy kicked off Thursday at the Shanghai New International Expo Center with over 600 firms showing the latest in entertainment and technology. Most of that hardware growth will be fueled by key products from Samsung, Sony, HTC, Oculus and Google. million units and hardware revenues approaching $2.3
Sony is about to bring the third weapon to the high-end VR fight, and it could have a major impact on the market. The combination of content, pricing, and simplicity may mean that Sony could take a dominant position in the market over competition like HTC and Oculus. What It Means For Sony.
Recently a Sony patent appeared indicating plans for upgrades to PlayStation VR, adding features like inside-out tracking and wireless capabilities. Of course, what’s a Sony patent without a hint of PlayStation somewhere in there. For further updates on Sony’s AR and VR plans, keep reading VRFocus.
JDI is a Japanese electronics conglomerate that combines the display enterprises of Sony, Toshiba and Hitachi. In a recent press release , the firm announced that it is actively developing new, highly advanced displays for virtual reality, headmounteddisplays.
Sony Corporation announced development of an immersive spatial content creation system, which includes an XR head-mounteddisplay equipped with high-quality 4K OLED Microdisplays*2 and video see-through function, and a pair of controllers optimized for intuitive interaction with 3D objects and precise pointing.
Technology has been progressing so quickly that looking back at cell phones from 10-20 years ago starts to feel like ancient history. Zenka feels the same way about VR and AR headsets as we start to see more patents like Sony’s smart eye contacts or Google’s cyborg eye implants. pic.twitter.com/eAO1tk6y5v.
Sony is making VR for the masses. To do that, the company has potentially skimped on important technology that could cause problems for a lot of people. For me, this means I have to put a chair between my TV and couch in order to take a load off while playing around in Sony’s metaverse. I hate doing this.
The Immerse Global Summit 2022 Miami concluded on Wednesday, where some of the biggest players in the tech industry gathered to explore the future of Web3 technologies. The San Diego, California-based firm has become synonymous with delivering XR solutions capable of untethering head-mounteddisplays (HMDs) from PC.
The partnership aims to integrate the Cupertino-based firm’s Apple TV+ product lineup on the new head-mounteddisplays (HMDs). It read that Apple designed the device jointly with Sony Group Corp, which will feature high-resolution displays and augmented reality (AR) full-colour passthrough.
While the event is known for showcasing innovative products for the consumer space, this year, the enterprise XR space took the event by storm, with firms like Sony, NVIDIA, XREAL, Qualcomm, PIXO VR, and Dimension X taking the stage to highlight the latest in spatial computing innovation.
PlayStation VR Has A Frustrating Camera Distance Problem Sony is making VR for the masses. To do that, the company has potentially skimped on important technology that could cause problems for a lot of people. Sony previously confirmed that the PS VR “play area” comes up just short of a full 10 feet. I hate doing this.
Next-Gen Headsets and Spatial Audio Among a growing list of VR headsets, many people experienced their first encounters with the technology with the Meta Quest 2. Additional headsets, including the Meta Quest Pro , HTC VIVE XR Elite, Pico 4 and Pico 4 Enterprise, Varjo VR-3 and XR-3, and Lenovo VRX and A3 feature this technology.
” While the company did not disclose further information about the head-mounteddisplay (HMD) or specs, many speculate it will be a mid-range, affordable headset that could compete with rival firms. Additional competitors in the VR market include Sony’s PSVR 2 and Meta’s acclaimed Quest 2 headsets.
I’m at the technology store today in my local shopping mall because I want to get a new VR headset. Examples of head measurements (Image by Rob Cole). What is required is a method of supplying a face cushion which properly fits that individual’s face, and ensures they align correctly with the optical display.
For now, good results are being achieved on the Pimax Crystal by using smart technology like dynamic foveated rendering , a specially developed OpenXR run time, and third-party tools like Quad View rendering. The eye-tracking system is provided by Tobii, who is the market leader in eye-tracking technology.
Currently, the AVR market in Japan is taking a turn from gaming giants (like SONY for hardware and GREE for software) to move towards education and enterprise markets. REQUEST A DEMO Being one of the few leaders of AVR technology in Japan, it is imperative to specify benefits of using AVR solutions for enterprise training.
With AR, MR, and VR technologies, companies can assist customers in making better purchasing decisions, provide demonstrations of products, and even deliver personalized shopping experiences. Used correctly, XR can unlock new levels of customer loyalty, separate retailers from their competitors, and improve a brand’s reputation.
The wider immersive technology sphere also aims to discover new opportunities by leveraging emerging tech, attaining new partners, and business models. Apple Teases Reality Pro Specs, Disney/Sony Partnership On Monday, Apple Inc. The solution is seeing integration into XR applications.
According to filings with the US Patent and Trademark Office (USPO) last week, the Cupertino-based firm has outlined plans for a head-mounteddisplay (HMD). With it, the company could use its digital crown feature to display notifications and images, listen to music, and others.
It was founded by Dave Ranyard, the former head of Sony London Studio. 5) Qualcomm , announced it has three new technology partners who will make components for its stand-alone virtual reality headsets. Read more here. 2) Mother , a creative agency, backs Dream Reality Interactive (dRi). Read more here.
They function as comfortable, head-mounteddisplays, giving users access to augmented reality experiences that they can customize to suit their needs. XReal Air 2 AR Glasses: Display and Visuals The XReal Air 2 glasses feature the exact same Sony Micro-LED displays as the “Pro” specs.
The Information reported on Tuesday that Apple aimed to evaluate two potential suppliers—SeeYA Technology and Best on Earth (BOE) Technology—as providers of the headset’s microOLED displays. The headset is in the early stages of development and is set for release in early 2024, according to global media.
We talked with Guido Voltolina, head of presence capture Ozo at Nokia Technologies, at the company’s research facility in Silicon Valley in Sunnyvale, California. With that, we also have to consider the technology related to carrying and distributing data for playback. We still post YouTube videos. VR is just another medium.
Beijing-based research organization recently released a study named “Experiment Report on the Impact of Long-Term Use of Virtual Reality (VR) Head-MountedDisplays on the Vision of Pre-teen Users” (PDF download). Weng Dongdong, Yu Xingyao, Guo Jie from Beijing Institute of Technology. Study Results.
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