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Accommodation and Vergence in Head-mounted Displays

Doc-Ok

These are another two (relates ones) of those frequently-asked questions about VR and head-mounted displays (HMDs) that I promised to address a while back. Figure 4: A pair of eyes looking at a virtual object in a head-mounted display. My vision is fine!

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WorldViz VR solutions help university research

Hypergrid Business

WorldViz virtual reality solutions are being used in a variety of ways in learning institutions, from enhancing virtual learning and collaboration, boosting academic research, studying human and behavioral interactions, to enhancing student language and culture. Read more case studies here. Eric Hodgson.

Miami 106
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Meet Nick Whiting, Epic’s Technical Director of VR/AR

VRScout

As the publisher of Unreal Engine 4, Epic Games is at the forefront of developers creating new worlds in VR, and we recently sat down with the man driving their VR efforts: Nick Whiting, Epic’s Technical Director of VR/AR. In college, I studied a lot of things, including biomedical engineering. Read on for the full interview.

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From Racing Games to Impaired Driver Simulators in VR, with Talon Simulations’ Brandon Naids

XR for Business Podcast

Or we sell just the simulators to different integrators, and they're able to take our SDK and create their own experiences within Unreal or Unity. And we're leveraging virtual reality displays that prevent you from needing to have a full projector dome and full scale replica cockpit, since that's all now in the head mounted display.

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From Racing Games to Impaired Driver Simulators in VR, with Talon Simulations’ Brandon Naids

XR for Business Podcast

Or we sell just the simulators to different integrators, and they're able to take our SDK and create their own experiences within Unreal or Unity. And we're leveraging virtual reality displays that prevent you from needing to have a full projector dome and full scale replica cockpit, since that's all now in the head mounted display.

article thumbnail

From Racing Games to Impaired Driver Simulators in VR, with Talon Simulations’ Brandon Naids

XR for Business Podcast

Or we sell just the simulators to different integrators, and they're able to take our SDK and create their own experiences within Unreal or Unity. And we're leveraging virtual reality displays that prevent you from needing to have a full projector dome and full scale replica cockpit, since that's all now in the head mounted display.