Remove Head Tracking Remove Holography Remove Oculus
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‘HOLOSCOPE’ Headset Claims to Solve AR Display Hurdle with True Holography

Road to VR

RealView claims to be using real holography to solve a major problem inherent to AR and VR headsets of today, the vergence-accommodation conflict. There are no details on resolution, frame rate, brightness or other image specs, and any mention of head tracking is suspiciously absent.

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A HoloArticle

Doc-Ok

Here is an update on my quest to stay on top of all things “holo:” HoloLamp and RealView “Live Holography.” the position of the screen(s) is fixed and precisely measured during installation, and the viewer’s eye positions are provided via real-time head tracking. In CAVEs et al.,

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Exclusive: How NVIDIA Research is Reinventing the Display Pipeline for the Future of VR, Part 1

Road to VR

Our innovation on virtual experiences includes technologies that you’ve probably heard a bit about already, such as foveated rendering, varifocal optics, holography, and light fields. 450 Mpix/second on an Oculus Rift or HTC Vive today is almost a seven times increase in the number of pixels per second compared to 1080p gaming at 30 FPS.

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