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At CES 2023 HTC revealed its new Vive XR Elite headset which is positioned as a Quest Pro competitor. Inside-out head-tracking feels pretty good and is surely ‘good enough’, though the instantaneous rotational latency doesn’t feel as tight as Meta’s bar-setting inside-out solution.
HTC earlier this month revealed a 6DOF controller dev kit for the Vive Focus standalone headset. When HTC revealed the Vive Focus 6DOF controller dev kit earlier this month , the company wasn’t ready to share details. New details have emerged about the device this week.
This process introduces ‘latency’, which is the time it takes to update frames with new user input taken into account. For an action title to feel responsive, latency needs to be under 150ms in a traditional video game, so keeping it reasonably low is a challenge. Let’s look at latency first.
While the Vive Focus initially launched with a single 3DOF controller, HTC recently announced a dev kit add-on which brings a pair of 6DOF controllers to the standalone headset. We got our first chance to try out the system today at an HTC press event in San Francisco.
When first announced at last year’s Google I/O , Daydream-compatible phones were supposed to come from several manufacturers including Samsung, HTC, LG, Mi, Huawei, ZTE, Asus, and Alcatel.
HTC surprised the VR community last week when it announced that TPCAST, one of the companies inducted into its Vive X accelerator program, was working on a $220 wireless upgrade kit for the HTC Vive. The most common concerns are about possible latency issues. An older web page had listed latency of at least 15ms.
Options like hand-tracking and eye-tracking have made their way into the offering, and now ultrasonic tracking for 6DOF controller input is available, as noted in a press release by Goertek , the manufurating partner of the Snapdragon 845 VRDK.
The hardware consisted of blue HTC Vive Pros connected to the gaming PCs above. The HTC Vive Pros were tethered, so there was no latency but the game did have a peculiar dense, dreamlike aspect to it, which often stems from lower refresh rates. Perhaps more like 60fps or 45fps with reprojection to 90hz?
Just in time for the holiday season, cinematic VR pioneer, Jaunt, has launched its custom Jaunt VR App for PlayStation VR, adding it to their existing integrations in iOS, Android, Gear VR, Google Daydream, Oculus Rift, HTC Vive, and major desktop browsers. ” The post Jaunt Launches Custom App on PSVR appeared first on VRScout.
First, he said, I was going to use a generation older hardware from internal prototypes that likely would be improved upon in practically every way before its release as a reference design to developers and eventually to consumers (Google hopes at least HTC can achieve consumer release in 2017 with its first standalone headset).
Today, Jaunt has applications on just about every consumer VR platform including the Oculus Rift, HTC Vive, Samsung Gear VR and Google Daydream. The only notable exception to Jaunt’s availability on the various hardware platforms was Sony’s PlayStation VR headset.
Usens is one of the early developers of hand and headtracking tech; according to the announcement from the company this investment will help launch new and improved non-controller hand and headtracking tools. Tracking is critical to ARVR experiences,” said Anli He, CEO and co-founder of uSens. “As
FOVE hopes to be the first VR headset on the market with eye-tracking, and we expect other major headsets like the Oculus Rift, HTC Vive, and PlayStation VR to add eye-tracking in future product iterations. Tracking: HeadTracking. Eye Tracking. Accessories: Positional tracking camera, face cushion.
Later, the HTC Vive powered over PC by SteamVR promised to pair with your phone to keep you connected while in VR. enjoy a simple head-tracked game like Proton Pulse inside a literal cardboard box – just as you can today on a $3500 Apple Vision Pro. 0:00 / 1:14 1× Playing Call of Duty Warzone in VR via iPhone AirPlay Mirroring.
Now that Vrui is working on the HTC Vive (at least until the next SteamVR update breaks ABI again), I can finally go back and give Vrui-based applications some tender loving care. Figure 1: Analyzing a CAT scan with 3D Visualizer on the HTC Vive. Figure 1: Analyzing a CAT scan with 3D Visualizer on the HTC Vive. Cat included.
When accuracy and latency isn’t low enough, the augmented objects swing around with your head and your brain doesn’t consider them part of the world. See Also: Former Oculus VP of Engineering Demonstrates Long Range VR Tracking System.
These questions/answers are not hardware-specific, meaning they apply to any current-generation VR system (Oculus Rift, HTC Vive, all the Windows Mixed Reality headsets, PlayStation VR, …), and go beyond basic tech questions such as “how do I plug this in, install drivers, …). How does VR actually work?
At the same time, it uses your phone’s internal gyros to provide the headtracking. This transforms your phone into a VR headset screen, simulating devices like the HTC Vive. Additional latency. You will “feel” the latency in ways that you wouldn’t on a full setup. Higher odds of sim sickness.
That driver object in turn offers several callbacks, such as one receiving button events, and, most importantly, one receiving tracking data updates as the tracking code calculates them from raw device sensor measurements. So, let’s have a close look at Lighthouse tracking. Update rate and Latency.
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