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Top VR Media Players for Android and iOS

ARPost

A reliable player that satisfies the average user’s needs should have the following features: Compatible with various video formats; Capable of accessing media from various sources, such as local storage and URLs; Allow the user to set various parameters for an optimal viewing experience; Good head tracking with reduced latency.

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NVIDIA Demonstrates Experimental 16,000Hz AR Display

Road to VR

While virtual reality can get away with comfortable and immersive performance at latency under 20ms, augmented reality has the backdrop of the instantaneous-latency real life view against which the digital information is compared, increasing the need for high frequency output to keep the real and digital world in very close sync.

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The Benefits of Virtual Reality in Banking

ARPost

High-resolution imagery and low-latency head-tracking brought people into a virtual environment. They called it New World Banking. Oculus Rift powered the virtual experience. It let consumers discover Hatton’s banking solutions in a fun and engaging way. Additionally, a leap motion 3D controller enabled them to interact with it.

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Qualcomm Reveals Snapdragon AR2 Processor for Glasses-sized AR Devices

Road to VR

Gbps bandwidth with just 2ms of latency. The AR2 platform supports up to nine concurrent cameras for a bevy of head-tracking, environment-sensing, and user-tracking tasks. Qualcomm claims the Wi-Fi 7 chip (FastConnect 7800) can achieve 5.8

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Exclusive: How NVIDIA Research is Reinventing the Display Pipeline for the Future of VR, Part 1

Road to VR

This process introduces ‘latency’, which is the time it takes to update frames with new user input taken into account. For an action title to feel responsive, latency needs to be under 150ms in a traditional video game, so keeping it reasonably low is a challenge. Let’s look at latency first.

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Exclusive: Meta 2 AR Demos Revealed in Full

Road to VR

The tracking fidelity and latency seen in the videos is a fair representation of the current latency seen through the lens itself. The picture-in-picture video from the outside view is hand-synchronized and isn’t representative of actual latency. Meta 2 Evolving Brain Demo. Meta 2 Cubes, Earth, and Car Demo.

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Hands-on: Vive XR Elite is Lightweight & Compact, But Shares Quest Pro’s Woes

Road to VR

Inside-out head-tracking feels pretty good and is surely ‘good enough’, though the instantaneous rotational latency doesn’t feel as tight as Meta’s bar-setting inside-out solution. Importantly, the tracking feels better than Vive Flow, which in my experience has too much latency for long-term comfort.

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