Remove Head Tracking Remove Latency Remove Unreal
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Jeremy Bailenson talks about 1,000,000 Walmart employees training with VR, presence, and the VR “empathy machine”

The Ghost Howls

Or Unreal if that’s your language. I learned how to build hardware because back in the late ’90s, we weren’t using beautiful inside-out tracking systems. Or how does resolution or latency affect simulator sickness? The latency, I think, was about a quarter second. I learned how to do the coding.

Training 545
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Google Daydream SDK Launches Out of Beta, Adds Unity Integration

Road to VR

The Daydream side of the SDK is a foundation for VR developers, handling important basic functions that every VR app needs, like stereo rendering, spatial audio, head tracking, lens distortion, and asynchronous reprojection. Developers can get the Google VR SDK over at the Google VR developer site.

Unity 100
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OSVR - a Look Ahead

VRGuy

For example, head tracking can come from optical trackers or inertial ones. Many game engines – such as Unity, Unreal and SteamVR- immediately support it. Reducing Latency is Becoming Complex Trends Presence in VR requires low latency, and reducing latency is not easy. Others did this work themselves.

Latency 40