Remove Head Tracking Remove Leap Motion Remove Virtual World
article thumbnail

Design Sprints at Leap Motion: A Playground of 3D User Interfaces

Leapmotion

Click To Tweet When someone first puts on a Leap Motion-enabled VR headset, it often seems like they’re rediscovering how to use their own hands. When we bring our hands into a virtual space, we also bring a lifetime’s worth of physical biases with us. From Flat Screens to VR Interfaces. In a sense, they are.

article thumbnail

VR Design Guide

Leapmotion

In the context of motion controls, good affordance is critical, since it is necessary that users interact with objects in the expected manner. With 2D Leap Motion applications, this means adapting traditional UX design principles that condensed around the mouse and keyboard. Ergonomics. The Sensor is Always On.